The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode: Difference between revisions

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==Hyperdrive Mode==
==Hyperdrive Mode==


Hyperdrive Mode (HD Mode) is a powerful mode which for a short time increases the combo potential and damage output of a character. By activating the mode by pressing both [[File:kof.lk.png]] and [[File:kof.sp.png]] buttons simultaneously, the player's character gains a red blur afterimage and the [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] slowly begins to drain. During this time the cost of a Drivecancels and Supercancels is greatly reduced, taking about 10% of the the [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] while the meter continues to drain. In addition, these Drivecancels are called 'HD cancels' within HD Mode.
Hyperdrive Mode (HD Mode) is a powerful mode which for a short time increases the combo potential and damage output of a character. By activating the mode by pressing both [[File:kof.lk.png]] and [[File:kof.sp.png]] buttons simultaneously, the player's character gains a red blur afterimage and the [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] slowly begins to drain. During this time the cost of a Drivecancels and Supercancels is greatly reduced, taking about 10% of the the [[The King of Fighters XIII/Game Elements/Hyperdrive Meter | Hyperdrive Meter]] while the meter continues to drain. In addition, these Drivecancels are called 'HD cancels' within HD Mode. HD Cancels can be performed on both hit and block, unlike Drive Cancels which can only be performed on hit.  





Revision as of 07:01, 5 July 2011

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Hyperdrive Mode

Hyperdrive Mode (HD Mode) is a powerful mode which for a short time increases the combo potential and damage output of a character. By activating the mode by pressing both Kof.lk.png and Kof.sp.png buttons simultaneously, the player's character gains a red blur afterimage and the Hyperdrive Meter slowly begins to drain. During this time the cost of a Drivecancels and Supercancels is greatly reduced, taking about 10% of the the Hyperdrive Meter while the meter continues to drain. In addition, these Drivecancels are called 'HD cancels' within HD Mode. HD Cancels can be performed on both hit and block, unlike Drive Cancels which can only be performed on hit.


Strategy Corner

  • The single most important aspect to Hyperdrive Mode is to hitconfirm. A wasted HD activation burns the entire Hyperdrive bar as well as a player's chance to deal upwards of 50% of an opponent's lifebar.
  • Any normal move, whether normally cancelable or not, can be canceled into HD Mode into a full combo. Characters like Shen can confirm into a huge combo from his normally uncancelable Crouching and Standing Light Kicks, Kyo can confirm the second hit of his df.Kof.sk.png command normal into his HD combo, and Andy can use his Target Combo to give himself more time to confirm his HD combo. Any one hit can turn into a lethal comeback.
  • When activating HD Mode, a player's character will automatically dash forward towards the opponent upon pressing Kof.lk.png + Kof.sp.png.
  • Using a Neomax or Max Cancel will deplete all remaining Hyperdrive Meter.