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==== Defending ==== | ==== Defending ==== | ||
* [[The King of Fighters XIII/Systems/Defensive Actions: Blocking | Blocking]] | * [[The King of Fighters XIII/Systems/Defensive Actions: Blocking | Blocking]] | ||
* [[The King of Fighters XIII/Systems/Defensive Actions: Alternate Guarding | Alternate Guarding]] | |||
* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Rolling | Guard Cancel Rolling]] | * [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Rolling | Guard Cancel Rolling]] | ||
* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Blowback | Guard Cancel Blowback]] | * [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Blowback | Guard Cancel Blowback]] |
Revision as of 23:57, 4 July 2011


In Depth Game System Guide
This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how The King of Fighters XIII works from the insides...
Character States
There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in The King of Fighters XIII in order to understand why some techniques are and aren't possible and when.
- Grounded State
- Jumping State
- Super Jumping State
- Hopping State
- Hyper Hopping State
- Floored State
- Attack States
Character Abilities
This section will cover all the various techniques and abilities that are available to the characters in The King of Fighters XIII ranging from your most basic of abilities such as Walking, Blocking and Throwing to the more advanced abilities like Drive Cancels and Hyperdrive Mode.