The King of Fighters XIII/Systems: Difference between revisions

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==== Basic Attacks ====
==== Basic Attacks ====
* [[The King of Fighters XIII/Systems/Attacking: Normal Attacks | Normal Attacks]]
* [[The King of Fighters XIII/Systems/Attacking: Normal Attacks | Normal Attacks]]
* [[The King of FIgthers XIII/Systems/Attacking: Unique Attacks | Target Combos and Command Normals]]
* [[The King of FIgthers XIII/Systems/Attacking: Unique Attacks | Unique Attacks]]
* [[The King of Fighters XIII/Systems/Attacking: Throws Throwteching | Throws and Throw Teching]]
* [[The King of Fighters XIII/Systems/Attacking: Throws Throwteching | Throws and Throw Teching]]
* [[The King of Fighters XIII/Systems/Attacking: Special Moves | Special Moves]]
* [[The King of Fighters XIII/Systems/Attacking: Special Moves | Special Moves]]

Revision as of 08:40, 4 July 2011

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The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


In Depth Game System Guide

This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how The King of Fighters XIII works from the insides...

Character States

There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in The King of Fighters XIII in order to understand why some techniques are and aren't possible and when.

Character Abilities

This section will cover all the various techniques and abilities that are available to the characters in The King of Fighters XIII ranging from your most basic of abilities such as Walking, Blocking and Throwing to the more advanced abilities like Drive Cancels and Hyperdrive Mode.

Movement

Defending

Basic Attacks

Meter Attacks