Super Street Fighter IV/Universal Abilities/Basic Movement: Difference between revisions
From SuperCombo Wiki
James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} == Basic Movement == If you've ever played a Fighting Game before, just skip this page, trust me. But this will be brief in case you read it anyhow. The three ...') |
m (Category) |
||
Line 3: | Line 3: | ||
== Basic Movement == | == Basic Movement == | ||
If you've ever played a Fighting Game before, just skip this page, trust me. But this will be brief in case you read it anyhow. The three basic movement options that are given to a character in almost every fighting game created are the ability to Walk forward or backwards (by hitting Towards or Back), to Crouch (by hitting any of the three Down positions on the joystick), or to Jump in any of three directions (Up for a straight up Jump, Back Flip to jump backwards, or Forward Flip to jump forward). These are the three absolute most basic actions given to a character. | If you've ever played a Fighting Game before, just skip this page, trust me. But this will be brief in case you read it anyhow. The three basic movement options that are given to a character in almost every fighting game created are the ability to Walk forward or backwards (by hitting Towards or Back), to Crouch (by hitting any of the three Down positions on the joystick), or to Jump in any of three directions (Up for a straight up Jump, Back Flip to jump backwards, or Forward Flip to jump forward). These are the three absolute most basic actions given to a character. | ||
[[Category: Super Street Fighter IV]] |
Latest revision as of 03:41, 24 June 2011

Basic Movement
If you've ever played a Fighting Game before, just skip this page, trust me. But this will be brief in case you read it anyhow. The three basic movement options that are given to a character in almost every fighting game created are the ability to Walk forward or backwards (by hitting Towards or Back), to Crouch (by hitting any of the three Down positions on the joystick), or to Jump in any of three directions (Up for a straight up Jump, Back Flip to jump backwards, or Forward Flip to jump forward). These are the three absolute most basic actions given to a character.