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{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }} | {{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }} | ||
{{MK9MoveListRow | Front Kick | fk | 7% | high }} | {{MK9MoveListRow | Front Kick | fk | 7% | high bufferable }} | ||
{{MK9MoveListRow | Back Kick | bk | 7% | high }} | {{MK9MoveListRow | Back Kick | bk | 7% | high bufferable }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }} | {{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high }} | {{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }} | {{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low }} | {{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Afterburn | b + fp | 11% | high | {{MK9MoveListRow | Afterburn | b + fp | 11% | high }} | ||
{{MK9MoveListRow | Gut | {{MK9MoveListRow | Gut Crusher | b + bp | 9% | high bufferable }} | ||
{{MK9MoveListRow | Toe Kick | b + fk | 3% | low }} | {{MK9MoveListRow | Toe Kick | b + fk | 3% | low bufferable }} | ||
{{MK9MoveListRow | Rising Knee | f + bk | 5% | high | {{MK9MoveListRow | Rising Knee | f + bk | 5% | high bufferable knockdown }} | ||
{{MK9MoveListRow | Charging Elbow | f + bp | 5% | high bufferable }} | {{MK9MoveListRow | Charging Elbow | f + bp | 5% | high bufferable }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Leg Lift | u + fk | 0% | Enters Leg Lift Stance for less than a second }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | {{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 7% + 4% | throw }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | {{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 7% + 4% | throw }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Artificial Intelligence | fp --- fp --- b + fp | 3% --- 3% --- 8% | | {{MK9MoveListRow | Artificial Intelligence | fp --- fp --- b + fp | 3% --- 3% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable }} | ||
{{MK9MoveListRow | System Overload | fp --- bp --- b + fp | 3% --- 5% --- 5% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: launch }} | |||
{{MK9MoveListRow | System Overload | fp --- bp --- b + fp | 3% --- 5% --- 5% | | {{MK9MoveListRow | Hard Crash | fp --- bp --- bp | 3% --- 5% --- 10% | high --- high --- med ; 1st and 2nd and 3rd hit: bufferable }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Malfunction | f + bp --- b + fp | 5% --- 10% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Fusion Force | fp --- bp --- bk | 3% --- 5% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }} | ||
{{MK9MoveListRow | Fusion Force | fp --- bp --- bk | | {{MK9MoveListRow | Access Denied | fp --- fk | 3% --- 7% | high --- high ; 1st and 2nd hit: bufferable }} | ||
{{MK9MoveListRow | Access Denied | fp --- fk | | {{MK9MoveListRow | Demolition | bp --- fp --- bk | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }} | ||
{{MK9MoveListRow | Demolition | bp --- fp --- bk | | {{MK9MoveListRow | Drive Power | b + bp --- fp | 9% --- 7% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }} | ||
{{MK9MoveListRow | Drive Power | b + bp --- fp | | {{MK9MoveListRow | Run Down | b + fk --- bk | 3% --- 9% | low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }} | ||
{{MK9MoveListRow | User Error | f + bk --- fk | | {{MK9MoveListRow | User Error | f + bk --- fk | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }} | ||
{{MK9MoveListRow | Fatal Error | f + bk --- bk | | {{MK9MoveListRow | Fatal Error | f + bk --- bk | 5% --- 9% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }} | ||
{{MK9MoveListRow | Toe Kick | u + fk --- bk | N/A --- 9% | N/A --- med ; 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }} | |||
{{MK9MoveListRow | Sneaky Kick | u + fk --- fk --- bk | N/A --- 3% --- 9% | N/A --- low --- high ; 2nd and 3rd hit: bufferable ; 3rd hit is only bufferable into airok Special Attacks }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Intersect | | {{MK9MoveListRow | Intersect | Teleport Uppercut --- tg | N/A | }} | ||
{{MK9MoveListRow | Partition | | {{MK9MoveListRow | Partition | Metal Uppercut --- tg | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | System Lock | | {{MK9MoveListRow | System Lock | Artificial Intelligence --- tg | N/A | Sets up combo for partner }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListRow | Branch Off | b + bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Branch Off | b + bp --- tg | Based on Teammate | }} | ||
{{MK9MoveListRow | System Backup | f + bk --- tg | Based on Teammate | }} | {{MK9MoveListRow | System Backup | f + bk --- tg | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | high knockdown }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , b + tg | 8% | Performs Homing Missile ; high }} | |||
{{MK9MoveListRow | Tag Attack | d , f + tg | 6% + 6% | Performs Metal Uppercut ; high + high ; 1st hit: knockdown ; 2nd hit: groundbounce }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Flame Burner | b , f + bp | 8% | high wkup }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Teleport Uppercut | d , f + bk | 6% | high launch airok wkup }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Straight Missle | b , f + fp | 8% | knockdown }} | ||
{{MK9MoveListRow | Up Missile ( | {{MK9MoveListRow | Up Missile (Above) | d , b + fk | 8% | high }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Up Missile (Behind) | d , b , f + fk | 8% | high }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Up Missile (Front) | d , f , b + fk | 8% | high }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Flame Thrower | b , f + bp + bl | 12% | high wkup }} | ||
{{MK9MoveListRow | | {{MK9MoveListRow | Metal Uppercut | d , f + bk + bl | 6% + 6%% | high + high ; 1st hit: knockdown ; 2nd hit: groundbounce ; airok wkup }} | ||
{{MK9MoveListRow | Double Missile | b , f + fp + bl | 13% | high knockdown }} | |||
{{MK9MoveListRow | Double Missile | b f + fp + bl | 13% | | {{MK9MoveListRow | Homing Missile | d , b + fk + bl | 8% | high }} | ||
{{MK9MoveListRow | | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Massive Missile | fk + bk + bl | | {{MK9MoveListRow | Massive Missile | fk + bk + bl | 5% + 15% + 12% | 1st hit: high ; knockdown }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== X-Ray Attack === | === X-Ray Attack === | ||
Fullscreen, cannot be ducked | |||
Revision as of 20:47, 22 May 2011
Sektor
The son of the Grand Master, it was never in question that Sektor would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows Sektor to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete. Though this mission will put his clan in good standing with Shao Kahn, Sektor's ultimate goal is to supplant his father as Grand Master of the Lin Kuei.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
N/A
Enhanced Special Attacks
N/A
X-Ray Attack
Fullscreen, cannot be ducked
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
5-Hits:
Teleport Uppercut
Jump Kick
Teleport Uppercut
4-Hits: +
Teleport Uppercut
+
,
Jump-in Combos
5-Hits: Jump Kick Teleport Uppercut
Straight Missile
Combos With Enhanced Specials
7-Hits: Leg Lift stance
Teleport Uppercut
Jump Kick
Metal Uppercut
Straight Missile
41%: +
Teleport Uppercut
+
Dash
Dash
+
,
Metal Uppercut
Dash
,
Flame Burner
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
- N/A
Matchups
N/A