Mortal Kombat 9/Sektor: Difference between revisions

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{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }}
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }}
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }}
{{MK9MoveListRow | Front Kick | fk | 7% | high }}
{{MK9MoveListRow | Front Kick | fk | 7% | high bufferable }}
{{MK9MoveListRow | Back Kick | bk | 7% | high }}
{{MK9MoveListRow | Back Kick | bk | 7% | high bufferable }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high }}
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high }}
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low }}
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low }}
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }}
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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Afterburn | b + fp | 11% | high stagger }}
{{MK9MoveListRow | Afterburn | b + fp | 11% | high }}
{{MK9MoveListRow | Gut Cruncher | b + bp | 9% | high bufferable }}
{{MK9MoveListRow | Gut Crusher | b + bp | 9% | high bufferable }}
{{MK9MoveListRow | Toe Kick | b + fk | 3% | low }}
{{MK9MoveListRow | Toe Kick | b + fk | 3% | low bufferable }}
{{MK9MoveListRow | Rising Knee | f + bk | 5% | high launch }}
{{MK9MoveListRow | Rising Knee | f + bk | 5% | high bufferable knockdown }}
{{MK9MoveListRow | Charging Elbow | f + bp | 5% | high bufferable }}
{{MK9MoveListRow | Charging Elbow | f + bp | 5% | high bufferable }}
{{MK9MoveListRow | Leg Lift Stance | u + fk | 0% | }}
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }}
{{MK9MoveListRow | Toe Kick | bk | 9% | During Leg Lift Stance, med bufferable }}
{{MK9MoveListRow | Leg Lift | u + fk | 0% | Enters Leg Lift Stance for less than a second }}
{{MK9MoveListRow | Sneaky Kick | fk , bk | 3% --- 9% | During Leg Lift Stance, low --- high ; 2nd hit: bufferable }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | | throw }}
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 7% + 4% | throw }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | | throw }}
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 7% + 4% | throw }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Artificial Intelligence | fp --- fp --- b + fp | 3% --- 3% --- 8% | 2nd hit: bufferable }}
{{MK9MoveListRow | Artificial Intelligence | fp --- fp --- b + fp | 3% --- 3% --- 8% | high --- high --- high ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Malfunction | f + bp --- b + fp  | ?% --- ?% |  }}
{{MK9MoveListRow | System Overload | fp --- bp --- b + fp | 3% --- 5% --- 5% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: launch }}
{{MK9MoveListRow | System Overload | fp --- bp --- b + fp | 3% --- 5% --- 5% | last hit: launch }}
{{MK9MoveListRow | Hard Crash | fp --- bp --- bp | 3% --- 5% --- 10% | high --- high --- med ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Rundown | b + fk --- bk | ?% --- ?% | 1st hit: low last hit: bufferable }}
{{MK9MoveListRow | Malfunction | f + bp --- b + fp  | 5% --- 10% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Hard Crash | fp --- bp --- bp | ?% --- ?% --- ?% | last hit: med bufferable }}
{{MK9MoveListRow | Fusion Force | fp --- bp --- bk | 3% --- 5% --- 6% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }}
{{MK9MoveListRow | Fusion Force | fp --- bp --- bk | ?% --- ?% --- ?% | }}
{{MK9MoveListRow | Access Denied | fp --- fk | 3% --- 7% | high --- high ; 1st and 2nd hit: bufferable }}
{{MK9MoveListRow | Access Denied | fp --- fk | ?% --- ?% | }}
{{MK9MoveListRow | Demolition | bp --- fp --- bk | 5% --- 3% --- 6% | high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten }}
{{MK9MoveListRow | Demolition | bp --- fp --- bk | ?% --- ?% --- ?% | 2nd hit: bufferable }}
{{MK9MoveListRow | Drive Power | b + bp --- fp | 9% --- 7% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }}
{{MK9MoveListRow | Drive Power | b + bp --- fp | ?% --- ?% | }}
{{MK9MoveListRow | Run Down | b + fk --- bk | 3% --- 9% | low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }}
{{MK9MoveListRow | User Error | f + bk --- fk | ?% --- ?% | last hit: bufferable }}
{{MK9MoveListRow | User Error | f + bk --- fk | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | Fatal Error | f + bk --- bk | ?% --- ?% | last hit: med bufferable }}
{{MK9MoveListRow | Fatal Error | f + bk --- bk | 5% --- 9% | high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects }}
{{MK9MoveListRow | Toe Kick | u + fk --- bk | N/A --- 9% | N/A --- med ; 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks }}
{{MK9MoveListRow | Sneaky Kick | u + fk --- fk --- bk | N/A --- 3% --- 9% | N/A --- low --- high ; 2nd and 3rd hit: bufferable ; 3rd hit is only bufferable into airok Special Attacks }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Intersect | d + f bk --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | Intersect | Teleport Uppercut --- tg | N/A | }}
{{MK9MoveListRow | Partition | d + f bk + bl --- tg | N/A | uses 1 meter, Sets up combo for partner }}
{{MK9MoveListRow | Partition | Metal Uppercut --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | System Lock | fp bp , b + fp --- tg | N/A | Sets up combo for partner }}
{{MK9MoveListRow | System Lock | Artificial Intelligence --- tg | N/A | Sets up combo for partner }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListRow | Branch Off | b + bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Branch Off | b + bp --- tg | Based on Teammate |  }}
{{MK9MoveListRow | System Backup | f + bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | System Backup | f + bk --- tg | Based on Teammate |  }}
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 8% | high knockdown }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Tag Assist | d , b + tg | 8% | Performs Homing Missile ; high }}
{{MK9MoveListRow | Tag Attack | d , f + tg | 6% + 6% | Performs Metal Uppercut ; high + high ; 1st hit: knockdown ; 2nd hit: groundbounce }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Straight Missle | b f + fp | ?% | }}
{{MK9MoveListRow | Flame Burner | b , f + bp | 8% | high wkup }}
{{MK9MoveListRow | Up Missile (Behind) | d b f + fk | ?% | }}
{{MK9MoveListRow | Teleport Uppercut | d , f + bk | 6% | high launch airok wkup }}
{{MK9MoveListRow | Up Missile (Above) | d b + fk | ?% | }}
{{MK9MoveListRow | Straight Missle | b , f + fp | 8% | knockdown }}
{{MK9MoveListRow | Up Missile (Front) | d f b + fk | ?% | }}
{{MK9MoveListRow | Up Missile (Above) | d , b + fk | 8% | high }}
{{MK9MoveListRow | Flame Burner | b f + bp | ?% | }}
{{MK9MoveListRow | Up Missile (Behind) | d , b , f + fk | 8% | high }}
{{MK9MoveListRow | Teleport Uppercut | d f + bk | ?% | launch airok }}
{{MK9MoveListRow | Up Missile (Front) | d , f , b + fk | 8% | high }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Metal Uppercut | d f bk + bl | 11% | groundbounce airok }}
{{MK9MoveListRow | Flame Thrower | b , f + bp + bl | 12% | high wkup }}
{{MK9MoveListRow | Homing Missile | d b + fk + bl | 8% |  }}
{{MK9MoveListRow | Metal Uppercut | d , f + bk + bl | 6% + 6%% | high + high ; 1st hit: knockdown ; 2nd hit: groundbounce ; airok wkup }}
{{MK9MoveListRow | Flame Thrower | b f + bp + bl | 12% | }}
{{MK9MoveListRow | Double Missile | b , f + fp + bl | 13% | high knockdown }}
{{MK9MoveListRow | Double Missile | b f + fp + bl | 13% | }}
{{MK9MoveListRow | Homing Missile | d , b + fk + bl | 8% | high }}
{{MoveListFooter}}
 
==== Wake Up Moves ====
 
{{MK9MoveListHeader}}
{{MK9MoveListRow | Teleport Uppercut | d f + bk | ?% | launch airok }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MK9MoveListHeader}}
{{MK9MoveListHeader}}
{{MK9MoveListRow | Massive Missile | fk + bk + bl | | fullscreen, cannot be ducked }}
{{MK9MoveListRow | Massive Missile | fk + bk + bl | 5% + 15% + 12% | 1st hit: high ; knockdown }}
{{MoveListFooter}}
{{MoveListFooter}}


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=== X-Ray Attack ===
=== X-Ray Attack ===
N/A
Fullscreen, cannot be ducked





Revision as of 20:47, 22 May 2011

MK9Logo.png

Sektor

MK9-Sektor Face.jpg

The son of the Grand Master, it was never in question that Sektor would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows Sektor to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete. Though this mission will put his clan in good standing with Shao Kahn, Sektor's ultimate goal is to supplant his father as Grand Master of the Lin Kuei.



Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
5%
high bufferable
Front Kick
fk
7%
high bufferable
Back Kick
bk
7%
high bufferable
Crouching Front Punch
d + fp
2%
high bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Afterburn
b + fp
11%
high
Gut Crusher
b + bp
9%
high bufferable
Toe Kick
b + fk
3%
low bufferable
Rising Knee
f + bk
5%
high bufferable knockdown
Charging Elbow
f + bp
5%
high bufferable
Sweep
b + bk
7%
low sweep
Leg Lift
u + fk
0%
Enters Leg Lift Stance for less than a second

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 7% + 4%
throw
Throw (Towards)
f + fp + fk
1% + 7% + 4%
throw

Kombo Attacks

Name
Command
Damage
Notes
Artificial Intelligence
fp --- fp --- b + fp
3% --- 3% --- 8%
high --- high --- high ; 1st and 2nd hit: bufferable
System Overload
fp --- bp --- b + fp
3% --- 5% --- 5%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: launch
Hard Crash
fp --- bp --- bp
3% --- 5% --- 10%
high --- high --- med ; 1st and 2nd and 3rd hit: bufferable
Malfunction
f + bp --- b + fp
5% --- 10%
high --- high ; 1st hit: bufferable ; 2nd hit: knockdown
Fusion Force
fp --- bp --- bk
3% --- 5% --- 6%
high --- high --- high ; 1st and 2nd and 3rd hit: bufferable
Access Denied
fp --- fk
3% --- 7%
high --- high ; 1st and 2nd hit: bufferable
Demolition
bp --- fp --- bk
5% --- 3% --- 6%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: flatten
Drive Power
b + bp --- fp
9% --- 7%
high --- high ; 1st hit: bufferable ; 2nd hit: knockdown
Run Down
b + fk --- bk
3% --- 9%
low --- high ; 1st and 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks
User Error
f + bk --- fk
5% --- 7%
high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects
Fatal Error
f + bk --- bk
5% --- 9%
high --- high ; 1st and 2nd hit: bufferable ; 1st and 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks ; 2nd hit can only be performed if 1st hit connects
Toe Kick
u + fk --- bk
N/A --- 9%
N/A --- med ; 2nd hit: bufferable ; 2nd hit: knockdown ; 2nd hit is only bufferable into airok Special Attacks
Sneaky Kick
u + fk --- fk --- bk
N/A --- 3% --- 9%
N/A --- low --- high ; 2nd and 3rd hit: bufferable ; 3rd hit is only bufferable into airok Special Attacks

Fast Tags

Name
Command
Damage
Notes
Intersect
Teleport Uppercut --- tg
N/A
Partition
Metal Uppercut --- tg
N/A
Sets up combo for partner
System Lock
Artificial Intelligence --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Detached
fp --- bp --- tg
Based on Teammate
Spare Parts
bp --- fp --- tg
Based on Teammate
Branch Off
b + bp --- tg
Based on Teammate
System Backup
f + bk --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
8%
high knockdown

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , b + tg
8%
Performs Homing Missile ; high
Tag Attack
d , f + tg
6% + 6%
Performs Metal Uppercut ; high + high ; 1st hit: knockdown ; 2nd hit: groundbounce

Special Attacks

Name
Command
Damage
Notes
Flame Burner
b , f + bp
8%
high wkup
Teleport Uppercut
d , f + bk
6%
high launch airok wkup
Straight Missle
b , f + fp
8%
knockdown
Up Missile (Above)
d , b + fk
8%
high
Up Missile (Behind)
d , b , f + fk
8%
high
Up Missile (Front)
d , f , b + fk
8%
high

Enhanced Special Attacks

Name
Command
Damage
Notes
Flame Thrower
b , f + bp + bl
12%
high wkup
Metal Uppercut
d , f + bk + bl
6% + 6%%
high + high ; 1st hit: knockdown ; 2nd hit: groundbounce ; airok wkup
Double Missile
b , f + fp + bl
13%
high knockdown
Homing Missile
d , b + fk + bl
8%
high

X-Ray Attack

Name
Command
Damage
Notes
Massive Missile
fk + bk + bl
5% + 15% + 12%
1st hit: high ; knockdown

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
f d b f + fk
Full Screen
Fatality 2
d d f b + fp
Full Screen
Stage Fatality
d f d + bl
Varies
Babality
b d d d + bk
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

N/A


Enhanced Special Attacks

N/A


X-Ray Attack

Fullscreen, cannot be ducked


Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

5-Hits: Bp.png Fp.png ---.png Teleport Uppercut ---.png Jump Kick ---.png Teleport Uppercut

4-Hits: F.png + Bk.png ---.png Teleport Uppercut ---.png F.png + Bk.png , Bk.png

Jump-in Combos

5-Hits: Jump Kick ---.png Teleport Uppercut ---.png Bk.png ---.png Straight Missile

Combos With Enhanced Specials

7-Hits: Leg Lift stance ---.png Bk.png ---.png Teleport Uppercut ---.png Jump Kick ---.png Metal Uppercut ---.png Bk.png ---.png Straight Missile

41%: B.png + Bp.png ---.png Teleport Uppercut ---.png F.png + Bk.png ---.png Dash ---.png Fp.png ---.png Dash ---.png B.png + Fk.png , Bk.png ---.png Metal Uppercut ---.png Dash ---.png Fp.png , Bp.png ---.png Flame Burner

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

  • N/A


Matchups

N/A