Line 52: | Line 52: | ||
{{MK9MoveListRow | Mysterious Mash | f + fp --- fp --- bk | 5% --- 3% --- 5% | high --- high --- high ; 1nd and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown but comboable }} | {{MK9MoveListRow | Mysterious Mash | f + fp --- fp --- bk | 5% --- 3% --- 5% | high --- high --- high ; 1nd and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown but comboable }} | ||
{{MK9MoveListRow | Fusion | b + fp --- fp --- bk | 3% + 2% --- 3% --- 8% | high + high --- high --- high ; 2nd hit and 3rd hit and 4th hit: bufferable ; 4th hit: knockdown but comboable }} | {{MK9MoveListRow | Fusion | b + fp --- fp --- bk | 3% + 2% --- 3% --- 8% | high + high --- high --- high ; 2nd hit and 3rd hit and 4th hit: bufferable ; 4th hit: knockdown but comboable }} | ||
{{MK9MoveListRow | We Win | b + fp --- bp --- f + fp | 3% + 2% --- 3% --- 6% | high + high --- high --- high ; 2nd hit: bufferable ; 3rd and 4th hit: knockdown ; 4th hit cannot be performed unless 3rd hit connects }} | {{MK9MoveListRow | We Win | b + fp --- bp --- f + fp | 3% + 2% --- 3% --- 6% | high + high --- high --- high ; 2nd hit: bufferable ; 3rd and 4th hit: knockdown ; 4th hit cannot be performed unless 3rd hit connects; comboable }} | ||
{{MK9MoveListRow | Nether Pain | bp --- bp | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Nether Pain | bp --- bp | 5% --- 7% | high --- high ; 1st and 2nd hit: bufferable }} | ||
{{MK9MoveListRow | Psychic Strikes | b + bp --- b + fp | 3% / 7% / 9% / 11% --- 9% | Hold bp to charge up 1st hit; 4 levels of charge; high / high / high / unblockable --- high ; 1st hit all levels and 2nd hit: bufferable ; 1st hit 4th level: crumple ; 2nd hit: knockdown ; 2nd hit cannot be performed unless 1st hit connects }} | {{MK9MoveListRow | Psychic Strikes | b + bp --- b + fp | 3% / 7% / 9% / 11% --- 9% | Hold bp to charge up 1st hit; 4 levels of charge; high / high / high / unblockable --- high ; 1st hit all levels and 2nd hit: bufferable ; 1st hit 4th level: crumple ; 2nd hit: knockdown ; 2nd hit cannot be performed unless 1st hit connects }} |
Revision as of 07:30, 2 May 2011
Ermac
As punishment for resisting Shao Kahn’s claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as Ermac. Bent to Shao Kahn’s will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic power--an advantage that will destroy Earthrealm’s resistance to Shao Kahn’s rule.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
Wake Up Moves
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
N/A
Enhanced Special Attacks
N/A
X-Ray Attack
N/A
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
4-Hits: +
Force Port
Dash
Uppercut
6-Hits: Force Lift Dash
Force Ball
7-Hits:
Force Lift
Force Port
Force Push
Jump-in Combos
12-Hits: Jump in Punch
Force Lift
Jump Punch
Force Port
Dash
Force Lift
14-Hits: Jump in Punch Fusion
Force Lift
Jump Kick
Force Port
Jump Kick
Force Port
crouch
Force Push
Combos With Enhanced Specials
9-Hits: +
+
Dash
Force Lift
Jump Punch
Enhanced Teleport
15-Hits: +
+
Teleport
Dash
Force Lift
Jump Punch
Force Port
crouching
Telepush
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
- N/A
Style
- N/A
Matchups
N/A