Mortal Kombat 9/Scorpion: Difference between revisions

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== Advanced Strategy ==
== Advanced Strategy ==
N/A
Inescapable Demon Fire- The most common way to do this is after ending a combo with FK FK BK use Demon fire to obtain free damage (Must use EX). Raiden is the only known character to escape this who must commit to his electric fly attack. Also can get free damage from ending a combo with teleport (Can use either Fire).
 


== Combos ==
== Combos ==

Revision as of 17:08, 21 April 2011

MK9Logo.png

Scorpion

MK9-Scorpion Face.jpg

koming soon


Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
5%
high
Front Kick
fk
5%
high bufferable
Back Punch
bk
5%
high bufferable
Crouching Front Punch
d + fp
2%
high bufferable
Crouching Back Punch
d + bp
12%
high knockdown
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Punch
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Doom Slice
f + bp
5%
high bufferable
Blade Overhead
b + bp
5%
med groundbounce
Heel Kicks
f + fk
11%
med
Shin Blast
f + bk
3%
low bufferable
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 2% + 2% + 4% + 3%
throw
Throw (Towards)
f + fp + fk
1% + 2% + 2% + 4% + 3%
throw
Air Throw
in air, fp + fk
1% + 7%
airthrow

Kombo Attacks

Name
Command
Damage
Notes
Torment
fp --- fp --- fp
3% --- 5% --- 5%
high --- high --- high ; 1st and 2nd hits: bufferable
Damnation
fp --- fp --- bk
3% --- 5% --- 5%
high --- high --- high ; 1st and 2nd hits: bufferable ; 3rd hit: flatten
Brimstone
bp --- fp --- bp
5% --- 3% --- 8%
high --- high --- med ; 2nd hit: bufferable ; 3rd hit: knockdown
Gravedigger
bp --- fp + bp
5% --- 5%
high --- med ; 2nd hit: knockdown ; 2nd hit: bufferable
Doom Blade
f + bp --- fp --- bk
5% --- 3% --- 8%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown
Dead End
fk --- fk --- bk
2% --- 5% --- 6%
high --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown
Grievance
f + bk --- fk
3% --- 7%
low --- high ; 1st and 2nd hit: bufferable

Fast Tags

Name
Command
Damage
Notes
Underworld
Gravedigger --- tg
N/A
Soulless
Blade Overhead --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Eternal Vengeance
fp --- fp --- tg
Based on Teammate
Punishment
bp --- fp --- tg
Based on Teammate
Affliction
f + bp --- fp --- tg
Based on Teammate
Revenge
fk --- fk --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
9%
med flatten

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , f + tg
8%
Performs Demon Fire ; unblockable
Tag Attack
d , b + tg
5% + 7%
Performs Flameport ; high + high ; knockdown

Special Attacks

Name
Command
Damage
Notes
Spear
b , b + fp
3%
high ; 2nd time used in combo: flatten
Demon Fire
d , b + bp
7%
unblockable
Teleport
d , b + fk
9%
high
Takedown
d , b + bk
1% + 9%
low + low ; sweep

Enhanced Special Attacks

Name
Command
Damage
Notes
Flame Spear
b , b + fp + bl
7%
high ; 2nd time used in combo: flatten
Hell Fire
d , b + bp + bl
8%
unblockable ; otg
Flameport
d , b + fk + bl
5% + 7%
high + high ; 2nd hit: knockdown
Takeout
d , b + bk + bl
1% + 11%
low + low ; sweep

X-Ray Attack

Name
Command
Damage
Notes
Scorpion Sting
fk + bk + bl
7% + 11% + 13%
1st hit: high


Finishing Moves

Name
Command
Damage
Notes


Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

Spear- Unsafe from close ranges and leads to a combo on hit. Best used at mid range. Startup is decent and could use a minor speed boost. Whiffs on a crouching target. Ending combos with this puts Scorpion very close to opponent however it is not the most damaging ender.

Demon Fire- This move is only unsafe when jumped. However jumping is the only way to escape it unless the correct setup is used which will be discussed later in advanced strategy. Startup is not extremely fast therefore it's fairly easy to avoid when used outside of the setups.

Teleport- Best used to punish projectiles, unsafe on block. On hit Scorpion gets a safe jump. Startup is not fast enough for the player to wait all day to punish projectiles/moves.

Takeout- Best used only in combos little to no use otherwise. Unsafe on block. Not fast enough to try to use a surprise attack. However this seems to be the most damaging move when ending a combo however positioning wise not the best.

Enhanced Special Attacks

Spear- Gives one hit of armor. Hits on crouching unlike the regular. Same properties otherwise.

Demon Fire- Harder for target to avoid because of the a bigger hit box and can be guaranteed in certain situations. Can be used to punish jumps from a distance.

Teleport- Safe on block and gives Scorpion a combo when cornered on hit.

Takeout- Same as Regular just does more damage.


X-Ray Attack

Can be used to end combos and punish projectiles/moves. Think teleport with more damage and looks cool. Unsafe as a regular teleport but faster in startup.

Basic Strategy

N/A


Advanced Strategy

Inescapable Demon Fire- The most common way to do this is after ending a combo with FK FK BK use Demon fire to obtain free damage (Must use EX). Raiden is the only known character to escape this who must commit to his electric fly attack. Also can get free damage from ending a combo with teleport (Can use either Fire).

Combos

Bread and Butters

  • N/A

Jump-in Combos

  • N/A

Combos With Enhanced Specials

  • N/A

Combos With X-Ray Attacks

  • N/A

Corner-Only Combos

  • N/A

Style

  • N/A


Matchups

N/A