Super Street Fighter IV/Zangief: Difference between revisions

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{{SSFIVFrameDataRow | [[File:Down.gif]] + [[File:Short.gif]] (air) | H | 50 | 50 | 20 | - | 8 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Down.gif]] + [[File:Short.gif]] (air) | H | 50 | 50 | 20 | - | 8 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Up1.gif]] + [[File:Strong.gif]] (air) | H | 100 | 500 | 40 | - | 4 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Up1.gif]] + [[File:Strong.gif]] (air) | H | 100 | 500 | 40 | - | 4 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] (air) | H | 120 | 600 | 60 | - | 6 | 12 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Up1.gif]] + [[File:Fierce.gif]] (air) | H | 120 | 600 | 60 | - | 6 | 12 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Downright.gif]] + [[File:Roundhouse.gif]] | L | 120 | 200 | 60 | - | 14 | 7 | 22 | -11 | - | - | - | cannot fast recover}}
{{SSFIVFrameDataRow | [[File:Downright.gif]] + [[File:Roundhouse.gif]] | L | 120 | 200 | 60 | - | 14 | 7 | 22 | -11 | - | - | - | cannot fast recover}}


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== Move Analysis ==
== Move Analysis ==

Revision as of 20:01, 15 March 2011

Super Street Fighter IVSSFIVLogo.png



Zangief

SSFIV-Zangief Face.jpg

Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.


In a nutshell

The consummate grappler, Zangief players must have extreme patience. Expect to play a game where you will repeatedly be defeated in your attempts to get in... but understand that that's okay. Because once you get in once, it's very easy for Zangief to deal a huge amount of damage all at once, keeping the opponents guessing with his strong Option Select game to battle wake-ups. Also, Zangief's footsie game is surpsingly potent, and he can easily defeat you without a single Spinning Pile Drive. If you enjoy using a fast-paced character with mix-ups galore, stay away from Zangief. But if you enjoy patiently waiting and picking just the right moment to strike, look no further.


Moves

Unique Attacks

Name
Command
Notes
Flying Body Attack
(during angled jump) d + hp
high
Double Knee Drop
(during angled jump) d + lk
high
Headbutt
(during vertical jump) u + mp or hp
high
Long Kick
df + hk
low

Throws

Name
Command
Notes
Bodyslam
f or n + lp + lk
throw
Brain Buster
b + lp + lk
throw

Special Moves

Name
Command
Notes
Spinning Piledriver
360 + p
throw ex
Banishing Flat
dp + p
ex
Double Lariat
3p
Quick Double Lariat
3k
Flying Power Bomb
360 + k
ex version gains armor; throw ex
Atomic Suplex
(near opponent) 360 + k
throw ex

Super Combo

Name
Command
Notes
Final Atomic Buster
360 360 + p
throw

Ultra Combos

Name
Command
Notes
Ultimate Atomic Buster
360 360 + 3p
throw
Siberian Blizzard
(in air) 360 360 + 3k
airthrow


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 40 50 20 ch/sp/su 4 6 7 -2 +1 - -
Strong.gif HL 90 100 40 sp/su 5 2 14 -2 +1 - -
Fierce.gif HL 140 200 60 - 7 4 20 -6 -1 - -
Short.gif HL 30 50 20 - 4 2 10 -1 +2 - -
Forward.gif HL 90 100 40 sp/su 5 2 15 -3 0 - -
Roundhouse.gif HL 140 200 60 - 7 4 21 -5 -1 - -
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 7 +3 +6 - -
Strong.gif HL 70 100 40 - 4 2 10 +2 +5 - -
Fierce.gif HL 140 200 60 - 12 3 18 -3 +1 - -
Short.gif HL 30 50 20 sp/su 4 2 7 +2 +5 - -
Forward.gif HL 90 100 40 - 7 6 18 -10 -7 - -
Roundhouse.gif HL 140 200 60 - 11 4 16 -2 +2 - -
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 6 +2 +5 - -
Strong.gif HL 80 100 40 - 8 5 12 -3 +3 - - Forces stand
Fierce.gif HL 120 200 60 su 12 4 16 -2 +2 - -
Short.gif L 40 50 20 sp/su 4 3 7 +1 +4 - -
Forward.gif L 90 100 40 - 9 4 15 -5 -2 - -
Roundhouse.gif L 120 200 60 - 9 5 18 -5 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 60 50 20 - 5 5 - - - - -
Strong.gif H 90 100 40 - 7 4 - - - - -
Fierce.gif H 140 200 60 - 10 6 - - - - -
Short.gif H 50 50 20 - 7 4 - - - - -
Forward.gif H 90 100 40 - 9 5 - - - - -
Roundhouse.gif H 120 200 60 - 9 6 - - - - -
Angled Jump Attacks
Jab.gif H 60 50 20 - 6 5 - - - - -
Strong.gif H 90 100 40 - 7 3 - - - - -
Fierce.gif H 120 200 60 - 11 6 - - - - -
Short.gif H 50 50 20 - 7 4 - - - - -
Forward.gif H 90 100 40 - 9 10 - - - - -
Roundhouse.gif H 120 200 60 - 9 6 - - - - -
Unique Attacks
Down.gif + Fierce.gif (air) H 100 150 60 - 6 7 - - - - -
Down.gif + Short.gif (air) H 50 50 20 - 8 6 - - - - -
Up1.gif + Strong.gif (air) H 100 500 40 - 4 6 - - - - -
Up1.gif + Fierce.gif (air) H 120 600 60 - 6 12 - - - - -
Downright.gif + Roundhouse.gif L 120 200 60 - 14 7 22 -11 - - - cannot fast recover
Focus Attacks
Focus Attack LVL 1 HL 90 100 20 - 23 5 32 -21 -21 - -
Focus attack LVL 2 HL 120 150 40 - 17+16 5 32 -15 - - -
Focus attack LVL 3 - 170 200 60 - 65 5 32 - - - -
Throws
Forward Throw 0.9 160 180 40 - 3 2 20 - - - -
Back throw 0.9 160 180 40 - 3 2 20 - - - -
Special Moves
Spinning Piledriver Jab.gif 1.65 170 100 40/100 - 2 2 52 - - - -
Spinning Piledriver Strong.gif 1.45 200 150 40/100 - 2 2 50 - - - -
Spinning Piledriver Fierce.gif 1.35 230 200 40/100 - 2 2 48 - - - -
Spinning Piledriver EX.gif 1.35 200 150 -250/0 - 4 2 47 - - - -
Banishing Flat Jab.gif HL 120 100 30/30 su 11 2 21 -7 -5 - -
Banishing Flat Strong.gif HL 130 150 30/30 su 13 2 22 -8 -6 - -
Banishing Flat Fierce.gif HL 140 200 30/30 su 16 2 23 -9 -7 - -
Banishing Flat EX.gif HL 80*50 50*50 -250/0 su 13 1*1 27 -9 - - - 1~13f invincible, Pursuit property
Lariet PPP HL 120*140 150*200 30/40 su 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 - - -
Laret KKK HL 110*130 100*150 30/30 su 4 2(4)5(3)8(4)3 14 -22 - - -
Double German Suplex 1 220 200 30/140 - 2 2 45 - - - -
Double German Suplex EX.gif 1 240 200 -250/0 - 2 2 45 - - - -
Running Bear Grab 0.9 200 150 30/80 - 1 2 45 - - - - Throw range: light 2.9, medium 3.2, hard 1.2
Running Bear Grab EX.gif 0.9 220 200 -250/0 - 1 2 45 - - - - Throw range 5.0
Super Combo
Super Combo 1.2 450 0 -1000/0 - 1+0 2 46 - - - -
Ultra Combos
Ultra Combo 1 1.4 520 0 0/0 - 1+0 2 46 - - - -
Ultra Combo 2 0.95 450 0 0/0 - 1+2 ??? 51 - - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW