Super Street Fighter IV/Blanka: Difference between revisions

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== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:52, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Blanka

SSFIV-Blanka Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Rock Crusher
(near opponent) f or b + mp
high
Amazon River Run
df + hp
low
Coward Crouch
d + 3p
Continue holding d to crouch longer

Throws

Name
Command
Notes
Wild Fang
f or n + lp + lk
throw
Jungle Wheel
b + lp + lk
throw

Special Moves

Name
Command
Notes
Rolling Attack
b (charge) f + p
ex armorbreak
Backstep Ball
b (charge) f + k
ex version can be controlled with b or f; ex
Vertical Roll
d (charge) u + k
ex
Electric Thunder
press p repeatedly
Requires 5 punch button presses; ex
Surprise Forward
f + 3k
Can pass through opponent; Cannot be used as a Reversal
Surprise Back
b + 3k
Cannot be used as a Reversal

Super Combo

Name
Command
Notes
Ground Shave Roll
b (charge) f b f + p
Hold p to change timing of dash

Ultra Combos

Name
Command
Notes
Lightning Cannonball
b (charge) f b f + 3p
Hold 3p to change timing of dash
Shout of Earth (anti-air)
db (charge) df db u + 3p
If first hit misses, hold 3p to delay final hit
Should of Earth (anti-ground)
db (charge) df db u + 3k


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 sp/su 4 2 10 -1 +2 - -
Strong.gif HL 80 100 40 su 6 2 10 +2 +5 - -
Fierce.gif HL 110[90] 200[150] 60 su 7 4 22 -7 -1 - - Forces stand
Short.gif HL 40 50 20 sp/su 4 3 10 -2 +1 - -
Forward.gif HL 40*40 50*50 40*20 su 5 2(3)2 12 0 +3 - - 1st hit cancellable
Roundhouse.gif HL 100[80] 200[150] 60 su 7 6 19 -6 -1 - -
Standing Far Attacks
Jab.gif HL 30 50 20 sp/su 3 2 9 0 +3 - -
Strong.gif HL 80 100 40 - 7 4 9 +1 +4 - -
Fierce.gif HL 120 200 60 su 7 6 20 -5 -2 - -
Short.gif HL 30 50 20 su 5 2 12 -3 0 - -
Forward.gif HL 90 100 40 - 5 2 19 -7 -2 - -
Roundhouse.gif HL 100[80] 200[150] 60 sp/su 3 6 23 -8 -5 - -
Crouching Attacks
Jab.gif HL 30 50 20 su 4 2 9 0 +3 - -
Strong.gif HL 90 100 40 su 7 4 15 -5 -2 - -
Fierce.gif HL 100 200 60 sp/su 8 4 25 -10 -4 - -
Short.gif L 30 50 20 sp/su 4 3 7 +1 +4 - -
Forward.gif L 70 100 40 su 5 2 11 +1 +4 - - Low attack
Roundhouse.gif L 90 150 60 - 6 5 21 -7 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 40 50 20 - 5 7 - - - - -
Strong.gif H 70 100 40 - 6 3 - - - - -
Fierce.gif H 120 200 60 - 4 3 - - - - -
Short.gif H 40 50 20 - 4 3 - - - - -
Forward.gif H 60 100 40 - 5 5 - - - - -
Roundhouse.gif H 120 200 60 - 7 7 - - - - -
Angled Jump Attacks
Jab.gif H 40 50 20 - 5 7 - - - - -
Strong.gif H 70 100 40 - 6 5 - - - - -
Fierce.gif H 90 200 60 - 5 4 - - - - -
Short.gif H 40 50 20 - 5 5 - - - - -
Forward.gif H 60 100 40 - 5 5 - - - - -
Roundhouse.gif H 110 200 60 - 7 6 - - - - -
Unique Attacks
Left.gif or Right.gif + Strong.gif(close) HL 50*40 50*50 40*20 sp/su 7 2(1)5 12 -3 +2 - - 1st hit cancellable
Overhead H 50*40 50*50 40*20 - 25 2(1)4 12 -2 +3 - - Mid attack
Downright.gif + Fierce.gif L 100 200 60 - 10 19 16 -14 - - - cannot fast recover
Right.gif + KKK - - - - - - - 22 - - - -
Left.gif + KKK - - - - - - - 29 - - - -
Down.gif + PPP - - - - sp/su - - 53 - - - -
Down.gif + PPP (???) - - sp/su - - 90 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 20 2 38 -24 -24 - -
Focus attack LVL 2 HL 90 150 40 - 17+11 2 38 -18 - - -
Focus attack LVL 3 - 150 200 60 - 63 2 39 - - - -
Throws
Forward Throw 0.9 130 140 40 - 3 2 20 - - - -
Back throw 0.9 120 120 40 - 3 2 20 - - - -
Special Moves
Rolling Attack Jab.gif HL 100 100 30/30 su 6 18 4+2 -24 -15 - - Armor break, charge 55f
Rolling Attack Strong.gif HL 110 150 30/30 su 6 33 4+2 -24 -15 - - Armor break, charge 55f
Rolling Attack Fierce.gif HL 120 200 30/30 su 6 33 4+3 -24 -15 - - Armor break, charge 55f
Rolling Attack EX.gif HL 110 150 -250/0 su 6 33 4+3 -24 -15 - - Armor break, charge 55f
Backstep Rolling Short.gif HL 110 200 30/40 - 28 25 6 - - - - charge 55f
Backstep Rolling Forward.gif HL 120 200 30/40 - 28 29 6 - - - - charge 55f
Backstep Rolling Roundhouse.gif HL 130 200 30/40 - 28 33 6 - - - - charge 55f
Backstep Rolling EX.gif HL 120 200 -250/0 - 28 33 6 - - - - 1~22f invincible, 23~27f cannot be thrown, charge 55f
Anti Air Rolling Short.gif HL 100 200 30/30 - 4 18 40+5 -21 -17 - - charge 55f
Anti Air Rolling Forward.gif HL 110 200 30/30 - 4 15 42+10 -21 -17 - - charge 55f
Anti Air Rolling Roundhouse.gif HL 120 200 30/30 - 4 12 46+4 -21 -17 - - charge 55f
Anti Air Rolling EX.gif HL 120 200 -250/0 - 4 18 47+10 -21 -17 - - 1~5f invincible, charge 55f
Electricity Jab.gif HL 120 200 20/20 su 5 4x4 9 +5 - - -
Electricity Strong.gif HL 130 200 20/20 su 7 2x8 9 +8 - - -
Electricity Fierce.gif HL 140 200 20/20 su 10 1x16*2 9 +10 - - -
Electricity EX.gif HL 150 200 -250/0 su 10 1x16*2 11 +8 - - -
Super Combo
Super Combo Jab.gif HL 100x5 0 -1000/0 - 1+4 16*1x14 12 -34 - - - 1~5f invincible, Pursuit property, charge 55f
Super Combo Strong.gif HL 100x5 0 -1000/0 - 1+4 22*1x14 12 -34 - - - 1~5f invincible, Pursuit property, charge 55f
Super Combo Fierce.gif HL 100x5 0 -1000/0 - 1+4 22*1x14 19 -34 - - - 1~5f invincible, Pursuit property, charge 55f
Ultra Combos
Ultra Combo 1 L*H*H*HLx4 0*100x5 0 0/0 - 1+3 2(20)26*1x20 17 -41 - - - 1~27f invincible, Pursuit property, charge 55f
Ultra Combo 2 KKK 120x2*90x3 0 0/0 - 1+11 2(7)2(33)90 31 -57 - - - 1~10f invincible
Ultra Combo 2 PPP 30*195[470] 0 0/0 - 1+6 55(10)6 80 - - - - 1-6f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW