Super Street Fighter IV/C. Viper: Difference between revisions

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== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:48, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Crimson Viper

SSFIV-CViper Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Viper Elbow
f + mp
high
Double Kick
f + hk

Throws

Name
Command
Notes
Ab Fitness
f or n + lp + lk
throw
Temple Massage
b + lp + lk
throw

Special Moves

Name
Command
Notes
Thunder Knuckle
qcb + p
hp is anti-air; mp is a straight, chest level attack; lp is a straight, leg level attack; Startup can be canceled with 2p; ex armorbreak
canceled with 2p; ex armorbreak }}
Burning Kick
qcb + k
ex
Air Burning Kick
(in air) qcb + k
ex
Seismic Hammer
dp + p
Startup can be canceled cancel with 2p; ex
High Jump
Tap db or d or df immediately followed by ub or u or uf
Cannot be used as a Reversal

Super Combo

Name
Command
Notes
Emercency Combination
qcf qcf + p

Ultra Combos

Name
Command
Notes
Burst Time
qcf qcf + 3p
armorbreak
Burning Dance
qcb qcb + 3k
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 7 +2 +5 - -
Strong.gif HL 60 100 40 sp/su 5 2 9 +3 +6 - -
Fierce.gif HL 90 200 60 sp/su 9 2 16 0 +5 - - Forces stand
Short.gif HL 20 50 20 ch/sp/su 5 1 7 +3 +6 - -
Forward.gif HL 60 100 40 sp/su 7 4 11 -1 +2 - -
Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3 - - Forces stand
Standing Far Attacks
Jab.gif HL 20 50 20 ch/sp/su 6 2 7 +2 +5 - -
Strong.gif HL 70 100 40 su 7 2 12 0 +3 - -
Fierce.gif HL 100 200 60 sp/su 14 4 16 -2 +3 - -
Short.gif HL 30 50 20 sp/su 6 2 8 +1 +4 - -
Forward.gif HL 60 100 40 - 8 3 11 0 +3 - -
Roundhouse.gif HL 100 200 60 - 11 6 15 -1 +3 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 60 100 40 sp/su 5 3 9 +2 +5 - -
Fierce.gif HL 90 200 60 sp/su 8 2 18 -2 +2 - -
Short.gif L 20 50 20 ch/sp/su 5 2 12 -3 0 - -
Forward.gif L 60 100 40 sp/su 7 3 16 -5 0 - -
Roundhouse.gif L 100 200 60 - 12 3 18 -3 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 40 50 20 - 5 7 - - - - -
Strong.gif H 70 100 40 sp 7 6 - - - - -
Fierce.gif H 90 200 60 sp 8 6 - - - - -
Short.gif H 30 50 20 sp 6 5 - - - - -
Forward.gif H 70 100 40 - 9 5 - - - - -
Roundhouse.gif H 90 200 60 - 7 7 - - - - -
Angled Jump Attacks
Jab.gif H 40 50 20 - 7 6 - - - - -
Strong.gif H 70 100 40 sp 8 5 - - - - -
Fierce.gif H 90 200 60 - 8 5 - - - - -
Short.gif H 40 50 20 sp 7 7 - - - - -
Forward.gif H 60 100 40 - 7 4 - - - - -
Roundhouse.gif H 90 200 60 sp 6 7 - - - - -
Unique Attacks
Right.gif + Strong.gif H 70 100 40 - 20 5 3+8 -2 +1 - -
Right.gif + Roundhouse.gif HL 40*60 125*75 60*20 su 12 1(8)3 17 -2 +3 - - Forces stand, 1st hit cancellable
Super Jump - - - - ??? - - - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 26 2 40 -26 -26 - -
Focus attack LVL 2 HL 90 150 40 - 17+17 2 40 -20 - - -
Focus attack LVL 3 - 150 200 60 - 70 2 40 - - - -
Throws
Forward Throw 0.9 130 100 40 - 3 2 20 - - - -
Back throw 0.9 120 160 60 - 3 2 20 - - - -
Special Moves
Thunder Knuckle Jab.gif HL 100 150 20/30 su 16 6 21 -2 0 - - Armor break
Thunder Knuckle Strong.gif HL 120 200 20/30 su 14 4 20 -1 +1 - - Armor break
Thunder Knuckle Fierce.gif HL 70 150 30/40 su 7 16 14+13 -22 - - - 1~6f invincible, Pursuit property, Armor break
Thunder Knuckle EX.gif HL 60*60 100*100 -250/0 su 27 17 38 -5 - - - Pursuit property, Armor break
Burning Kick Short.gif HL 100 100 20/30 - 23 4 17 -2 - - -
Burning Kick Forward.gif HL 100 100 20/30 - 25 3 17 -1 - - -
Burning Kick Roundhouse.gif HL 100 100 20/30 - 27 2 17 0 - - -
Burning Kick EX.gif HL 20x3*80 50x3*100 -250/0 - 9 2*1*2(11)10 23 -12 - - - 1~8f invincible, Pursuit property
Burning Kick Short.gif(air) HL 100 100 10/30 - 21 8 12 +6 - - -
Burning Kick Forward.gif(air) HL 100 100 10/30 - 19 8 12 +4 - - -
Burning Kick Roundhouse.gif(air) HL 100 100 10/30 - 17 9 12 +2 - - -
Burning Kick EX.gif(air) HL 20x3*80 50x3*100 -250/0 - 6 2*1*2(10)8 15 +2 - - - Pursuit property
Seismo Hammer L 120 100 20/30 su 24 8 31 -18 - - -
Seismo Hammer EX.gif L 120 100 -250/0 su 19 5 18 -2 - - - 1~13f invincible
??? HL - - 0/0 - - - 6 - - - -
Super Combo
Super Combo Jab.gif HL 80*80*140 0 -1000/0 - 1+13 1(33)1(19)2 59+56 -96 - - - 1~5f invincible, Pursuit property
Super Combo Strong.gif HL 80*80*140 0 -1000/0 - 1+7 1(15)1(21)2 59+56 -96 - - - 1~5f invincible, Pursuit property
Super Combo Fierce.gif HL 80*80*140 0 -1000/0 - 1+5 1(8)1(29)2 36+35 -52 - - - 1~4f invincible, Pursuit property
Ultra Combos
Ultra Combo 1 HL 60*98x3*126 0 0/0 - 1+6 3(53)5(8)5(10)5(10)5 59+56 -201 - - - 1~10f invincible
Ultra Combo 2 HL 38*342 0 0/0 - 1+9 until ground 46 - - - - 1~11f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW