Super Street Fighter IV/Sakura: Difference between revisions

From SuperCombo Wiki
mNo edit summary
mNo edit summary
Line 137: Line 137:
== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:43, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Sakura

SSFIV-Sakura Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Flower Kick
f + mk
high

Throws

Name
Command
Notes
Sailor Shot
f or n + lp + lk
throw
Choba Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hadoken
qcf + p
Hold p to charge; ex
Shouoken
dp + p
ex
Shunpukyaku
qcb + k
ex armorbreak
Airborne Shunpukyaku
(in air) qcb + k
ex
Sakura Otoshi
dp + k -> p
Can press p up to three times for three attacks; ex

Super Combo

Name
Command
Notes
Haru Ichiban
qcb qcb + k

Ultra Combos

Name
Command
Notes
Haruy Ranman
qcb qcb + 3k
armorbreak
Shinku Hadoken
qcf qcf + 3p
Shinku Tengyo Hadoken
qcf qcf + 3k


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 65 100 40 sp/su 4 2 12 0 +3 - -
Fierce.gif HL 100[80] 120[100] 60 sp/su 3 4 20 -6 -1 - - Forces Stand
Short.gif HL 25 50 20 sp/su 3 2 8 -1 +2 - -
Forward.gif HL 60 100 40 sp/su 4 3 15 -4 -1 - -
Roundhouse.gif HL 120[100] 200 60 su 6 3 21 -6 -1 - - Forces Stand
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 5 +4 +7 - -
Strong.gif HL 75 100 40 su 7 3 12 0 +2 - -
Fierce.gif HL 110 200 60 - 8 3 17 -2 +2 - -
Short.gif HL 30 50 20 sp/su 3 2 8 -1 +2 - -
Forward.gif HL 75 100 40 - 9 2 12 0 +3 - -
Roundhouse.gif HL 110 200 60 - 10 3 15 0 +2 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +1 +4 - -
Strong.gif HL 65 80 40 sp/su 5 3 11 0 +3 - -
Fierce.gif HL 90[80] 120[100] 60 sp/su 4 5 23 -10 -5 - - Forces Stand
Short.gif L 20 50 20 ch/sp/su 3 3 8 0 +3 - -
Forward.gif L 60 100 40 sp/su 5 4 13 -3 0 - -
Roundhouse.gif L 90 150 60 - 7 3 22 -7 - - - Cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 3 7 - - - - -
Strong.gif H 80 100 40 - 4 6 - - - - -
Fierce.gif H 100 200 60 - 5 5 - - - - -
Short.gif H 30 50 20 - 4 5 - - - - -
Forward.gif H 70 100 40 - 5 8 - - - - -
Roundhouse.gif H 100 200 60 - 6 6 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 3 7 - - - - -
Strong.gif H 80 100 40 - 4 5 - - - - -
Fierce.gif H 100 200 60 - 5 5 - - - - -
Short.gif H 30 50 20 - 4 5 - - - - -
Forward.gif H 70 100 40 - 5 4 - - - - -
Roundhouse.gif H 100 200 60 - 6 5 - - - - -
Unique Attacks
Right.gif + Forward.gif H 80 100 40 - 16 2 15 -3 +2 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 130 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 120 120 40 - 3 2 20 - - - -
Back throw 0.9 135 140 40 - 3 2 20 - - - -
Special Moves
Hadoken (Lv1) HL 60[40*60] 75 10/20 su 15 71 48 (total duration) -7 -3 - -
Hadoken (Lv2) HL 80[50*70] 100 10/20 su 13+14 71 60 (total duration) -7 -3 - -
Hadoken (Lv3) HL 120[60*80] 150 10/20 su 39 44 72 (total duration) -7 -3 - -
Hadoken EX.gif (Lv1) HL 40*60 50*50 -250/0 su 15 - 48 (total duration) -4 - - - Pursuit property
Hadoken EX.gif (Lv2) HL 50*70 60*60 -250/0 su 13+14 - 60 (total duration) -4 - - -
Hadoken EX.gif (Lv3) HL 60*80 75*75 -250/0 su 39 - 72 (total duration) -4 - - - Pursuit property
Shooken Jab.gif HL 90*15 50*50 30/10x2 su 6 2*4 18+11 -12 - - - 1st hit cancellable
Shooken Strong.gif HL 90*15x3 50*35x3 30/10x4 su 7 2x3*8 22+11 -20 - - - Pursuit property, 1st~3rd hit cancellable
Shooken Fierce.gif HL 80*15x5 50*30x5 30/10x6 su 12 2x5*10 20+11 -20 - - - Pursuit property, 1st~3rd hit cancellable
Shooken EX.gif HL 45*15+45*15x5 40*20*40*20x5 -250/0 su 12 2*4(19)2x5*9 22+11 -20 - - - 1~13f invincible, 1*3~5 hit cancellable
Shunpukyaku Short.gif HL 60 100 20/15 - 16 6 15 0 +4 - - Armor break
Shunpukyaku Forward.gif HL 60*60 50*50 20/20*20 - 17 3(8)6 18 -3 +1 - - Armor break
Shunpukyaku Roundhouse.gif HL 60x3 50x3 20/15x3 - 12 2(6)3(7)2 21 -2 0 - - Pursuit property, Armor break
Shunpukyaku EX.gif HL 30x3*35 50*30x3 -250/0 su 12 3(6)3(7)2(12)3 15 +4 - - - Pursuit property, Armor break, 4th hit cancellable
Shunpukyaku (air) HL 50 50 10/40 - 8 3(9)3 7 - - - -
Shunpukyaku EX.gif (air) HL 80 50xn -250/0 - 8 3{(9)3}xN 7 - - - -
Sakura Otoshi HL - - 20/- - - - 36 - - - -
Sakura Otoshi EX.gif HL - - -250/- - - - 77 - - - -
Sakura Otoshi (???) HL 50*50*60[60x3] 70*70*100[100x3] 0/15[0] - 14+4 3 16 - -
Super Combo
Super Combo Lx6*HL 45x6*80 0 -1000/0 - 1+6 {2(5)}x5*x(13)4 24 -7 - - - 1~13f invincible, 1~6 hit Low attack
Ultra Combos
Ultra Combo 1 Lx2*HL 75*75*68*233 0 0/0 - 1+10 2(7)2(11)2 47 -28 - - - 1~10f invincible
Ultra Combo 2 PPP HL 56x4*105 0 0/0 - 1+11 - 97 (total duration) -27 - - - 1~9f invincible
Ultra Combo 2 KKK HL 56x4*105 0 0/0 - 1+7 - 93 (total duration) -27 - - - 1~8f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW