Super Street Fighter IV/Makoto: Difference between revisions

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== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:42, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Makoto

SSFIV-Makoto Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Yamase
f + hp -> hp
First hit can whiff and still be chained
Target Combo 1
lk -> mk
First hit can whiff and still be chained
Target Combo 2
f + mk -> hk
First hit can whiff and still be chained

Throws

Name
Command
Notes
Head Butt
f or n + lp + lk
throw
Triple Threat
b + lp + lk
throw

Special Moves

Name
Command
Notes
Fukiage
dp + p
ex
Hayate
qcf + p
Hold p to delay attack and increase damage; Press k during delay to cancel; ex version cannot be delayed or canceled; ex
Oroshi
qcb + p
high ex armorbreak
Karakusa
hcb + k
ex version gains armor; throw ex
Tsurugi
(during vertical or forward jump) qcb + k
ex version hits high ; ex

Super Combo

Name
Command
Notes
Tanden Renki
qcf qcf + p
Boosts strength temporarily

Ultra Combos

Name
Command
Notes
Seichusan Godanzuki
qcf qcf + 3p
armorbreak
Abare Tosanami
qcf qcf + 3k
Hold different kick buttons before reaching wall to change attack angle


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Attacks
Jab.gif HL 30 50 20 sp/su 4 4 5 +2 +5 10 13
Strong.gif HL 60 100 40 sp/su 5 7 7 +2 +5 15 18
Fierce.gif HL 80 200 60 sp/su 6 3 24 -9 -5 17 21
Short.gif HL 40 50 20 sp/su 5 3 8 0 +3 10 13
Forward.gif HL 70 100 40 sp/su 6 4 12 -2 +1 13 16
Roundhouse.gif HL 100 250 60 su 8 8 12 -2 +2 17 21
Standing Toward Attacks
F+Jab.gif HL 30 50 20 sp/su 4 4 7 0 +3 10 13
F+Strong.gif HL 90 100 40 su 7 6 8 0 +3 13 16
F+Fierce.gif HL 90 200 60 - 13 8 18 -8 -4[-5] 17 21[20] -5 on hit
F+Short.gif HL 40 50 20 - 7 3 12 -4 -1 10 13 1-6f special/super cancellable, juggle(1)
F+Forward.gif HL 90 100 40 - 15 3 16 -1 +2 17 20
F+Roundhouse.gif L 110 200 60 - 19 3 23 -8 - 17 - 8-13f airborne, knockdown, cannot fast recover, hold Roundhouse.gif to feint (27f duration)
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 4 6 +1 +4 10 13
Strong.gif HL 60 100 40 sp/su 7 6 9 -1 +2 13 16
Fierce.gif L 90 100 60 - 7 2 25 -9 - 17 - knockdown, cannot fast recover
Short.gif L 30 50 20 sp/su 4 4 7 0 +3 10 13
Forward.gif HL 70 100 40 - 7 6 8 0 +3 13 16
Roundhouse.gif HL 90 100 60 - 9 4 17 -3 +1 17 21
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 250 60 - 8 2 - - - 17 20 startup leg projectile invincibility, juggle(1)
Short.gif H 40 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 7 10 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 7 5 - - - 15 18 startup leg projectile invincibility
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 6 5 - - - 15 18 startup leg projectile invincibility, juggle(1)
Short.gif H 40 50 40 - 4 9 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 7 5 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 9 5 - - - 15 18 startup leg projectile invincibility
Unique Attacks
Right.gif + Fierce.gif > Fierce.gif) HL 50*80 50*100 20*20 - 7 3(3)5 18 -5 -1 17 21
Short.gif > Forward.gif HL 50 100 40 - 2 4 14 -4 -1 13 16
Right.gif + Forward.gif > Roundhouse.gif HL 100 200 60 - 8 6 15 -3 +1 17 21
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 da (10~17)​+11 2 35 -21 -21 15 15 armor during charge, launch vs air, 4f~release dash cancellable
Focus Attack LVL 2 HL 80 150 40 da (18~49)​+11 2 35 -15 - 21 - armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
Focus Attack LVL 3 - 140 200 60 da 50+14 2 35 - - - - 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable
Throws
Forward Throw 0.9 100 200 40 - 3 2 20 - +1 - -
Back Throw 0.9 130 120 40 - 3 2 20 - - - - untechable knockdown
Special Moves
Fukiage Jab.gif - 100 160 30/40 su/ju 8 8 31 - - - - launch, juggle(1), whiff vs ground
Fukiage Strong.gif - 100 160 30/40 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage Fierce.gif - 100 160 30/40 su/ju 15 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage EX.gif - 140 200 -250/0 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Hayate Jab.gif (Lv1) HL 90 120 20/40 su (1~4)​+7 5 23[17] -8 0 19 21 launch vs air, juggle(1)
Hayate Jab.gif (Lv2) HL 105 135 20/40 su (5~24)​+7 5 23[17] -7 +1 20 22 launch vs air, juggle(1), +5 on counter
Hayate Jab.gif (Lv3) HL 120 150 20/40 su (25~44)​+7 5 23[17] -6 +2 21 23 launch vs air, juggle(1)
Hayate Jab.gif (Lv4) HL 135 165 20/40 su (45~64)​+7 5 23[17] -5 - 22 - launch, juggle(1)
Hayate Jab.gif (Lv5) HL 150 180 20/40 su (65~124)​+7 5 23[17] -4 - 23 - launch, juggle(1)
Hayate Strong.gif (Lv1) HL 100 120 20/40 su (1~4)​+14 5 21[17] -7 +1 18 22 launch vs air, juggle(1)
Hayate Strong.gif (Lv2) HL 115 135 20/40 su (5~24)​+14 5 21[17] -6 +2 19 23 launch vs air, juggle(1)
Hayate Strong.gif (Lv3) HL 130 150 20/40 su (25~44)​+14 5 21[17] -5 +3 20 24 launch vs air, juggle(1)
Hayate Strong.gif (Lv4) HL 145 165 20/40 su (45~64)​+14 5 21[17] -4 - 21 - launch, juggle(1)
Hayate Strong.gif (Lv5) HL 160 180 20/40 su (65~124)​+14 5 21[17] -3 - 22 - launch, juggle(1)
Hayate Fierce.gif (Lv1) HL 110 120 20/40 su (1~4)​+19 5 19[17] -6 +2 17 23 launch vs air, juggle(1)
Hayate Fierce.gif (Lv2) HL 125 135 20/40 su (5~24)​+19 5 19[17] -5 +3 18 24 launch vs air, juggle(1)
Hayate Fierce.gif (Lv3) HL 140 150 20/40 su (25~44)​+19 5 19[17] -4 +4 19 25 launch vs air, juggle(1)
Hayate Fierce.gif (Lv4) HL 155 165 20/40 su (45~64)​+19 5 19[17] -3 - 20 - launch, juggle(1)
Hayate Fierce.gif (Lv5) HL 170 180 20/40 su (65~124)​+19 5 19[17] -2 - 21 - launch, juggle(1)
Hayate EX.gif HL 100 150 -250/0 su 16 6 16 -4 - 17 - launch, juggle (3+)
Hayate Cancel - - - - - 4 - 12 - - - - {{{14}}}
Oroshi Jab.gif H 90 200 30/30 su 22 6 16 -4 +4[+3] 17 25[24] knockdown vs air, +3 on hit, armor break
Oroshi Strong.gif H 100 200 30/30 su 23 6 15 -5 +5[+4] 15 25[24] knockdown vs air, +4 on hit, armor break
Oroshi Fierce.gif H 150 200 30/30 su 24 6 14 -5 - 14 - knockdown, armor break
Oroshi EX.gif H 120 200 -250/0 su 18 6 19 -4 - 20 - 1-12f strike invincible, knockdown, armor break, juggle(1)
Karakusa Short.gif 0.93 40 80 20/40 - 7 2 47 - +12 - -
Karakusa Forward.gif 0.99 40 80 20/40 - 8 2 47 - +12 - -
Karakusa Roundhouse.gif 1.06 40 80 20/40 - 9 2 47 - +12 - -
Karakusa EX.gif 0.84 60 120 -250/0 - 5 2 47 - +12 - - 1-6f armor
Tsurugi Short.gif HL 90 120 10/40 - 11​[7+11] 4 11​[4+11] [-3] [+9] 15 27 launch vs air, juggle(1)
Tsurugi Forward.gif HL 100 140 10/40 - 13​[7+13] 4 11​[2+11] [-1] [+11] 15 27 launch vs air, juggle(1)
Tsurugi Roundhouse.gif HL 150 200 10/40 - 15​[7+15] 4 11​[2+11] [-1] - 15 - knockdown, juggle(1)
Tsurugi EX.gif H 60*100 100*120 -250/0 - 15​[6+15] 1*4​[1*3] 11​[2+11] [+4] - 19 - 1-15f projectile invincible, knockdown, juggle(2+)
Super Combo
Super Combo HL - - -1000/0 - 1+0 - 10[11] - - - - fully invincible, 1f longer when left neutral, 25% damage increase for 10s
Ultra Combos
Ultra Combo 1 HL 150*330 0 0/0 - 1+5 3 47 -29 - 20 - 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover
Ultra Combo 2 Short.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+0 6 26 -28 - ? ? 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage
Ultra Combo 2 Forward.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+0 7 26 -28 - ? ? -
Ultra Combo 2 Roundhouse.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+3 11 26 -28 - - - as above, non-full 4th hit launch (fully hittable)
Dash - - - - - - - 17 - - - -
Backdash - - - - - - - 29 - - - - 1~8f invincible, 9~12f airborne, special cancellable after 22f
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW