Super Street Fighter IV/E. Honda: Difference between revisions

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== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:42, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



E. Honda

SSFIV-EHonda Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Shikofumi
df + hk
high
Target Combo
close mp -> df + hk
2nd hit: high

Throws

Name
Command
Notes
Sabori
f or n + lp + lk
throw
Rice Bale Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hundred Hand Slap
press p repeatedly
Requires 5 punch button presses; ex
Sumo Headbutt
b (charge) f + p
ex armorbreak
Sumo Smash
d (charge) u + k
2nd hit: high ; ex
Oicho Throw
hcb + p
throw ex

Super Combo

Name
Command
Notes
Super Killer Head Ram
b (charge) f b f + p

Ultra Combos

Name
Command
Notes
Ultimate Killer Head Ram
b (charge) f b f + 3p
armorbreak
Orochi Breaker
360 360 + 3p
throw


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6 - - 1st hit cancellable
Strong.gif HL 30*50 50*50 40*20 sp/su 7 2(4)1 9 +4 +7 - -
Fierce.gif HL 120[100] 200[150] 60 su 8 6 12 0 +5 - - Forces stand
Short.gif HL 30 50 20 sp/su 5 3 6 +2 +5 - -
Forward.gif HL 90 100 40 sp/su 5 3 12 -1 +2 - -
Roundhouse.gif HL 30*100 125*75 60*20 su 6 2*3 14 -1 +4 - - 2nd forces stand, 1st hit cancellable
Standing Far Attacks
Jab.gif HL 40 50 20 sp/su 6 2 6 +3 +6 - -
Strong.gif HL 90 100 40 su 8 3 12 -1 +2 - -
Fierce.gif HL 120 200 60 su 10 6 16 -2 0 - -
Short.gif HL 40 50 20 sp/su 5 2 7 +2 +5 - -
Forward.gif HL 80 100 40 su 8 2 12 0 +3 - -
Roundhouse.gif L 100 150 60 - 7 3 22 -7 -3 - -
Crouching Attacks
Jab.gif HL 40 50 20 sp/su 4 4 7 0 +3 - -
Strong.gif HL 80 100 40 su 8 3 11 0 +3 - -
Fierce.gif HL 140 200 60 su 11 4 16 -2 +2 - -
Short.gif L 30 50 20 sp/su 5 2 7 +2 +5 - -
Forward.gif L 80 100 40 sp/su 7 3 11 0 +3 - -
Roundhouse.gif L 120 200 60 - 14 2 14 +2 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 60 50 20 - 7 5 - - - - -
Strong.gif H 90 100 40 - 6 8 - - - - -
Fierce.gif H 120 200 60 - 8 10 - - - - -
Short.gif H 50 50 20 - 7 9 - - - - -
Forward.gif H 90 100 40 - 9 9 - - - - -
Roundhouse.gif H 130 200 60 - 7 9 - - - - -
Angled Jump Attacks
Jab.gif H 60 50 20 - 7 6 - - - - -
Strong.gif H 90 100 40 - 7 7 - - - - -
Fierce.gif H 120 200 60 - 8 5 - - - - -
Short.gif H 50 50 20 - 6 6 - - - - -
Forward.gif H 90 100 40 - 6 8 - - - - -
Roundhouse.gif H 110 200 60 - 6 7 - - - - -
Unique Attacks
Downright.gif + Roundhouse.gif H 130 200 60 sp/su 30 2 19 -3 - - - cannot fast recover
Target Combo 1 H 130 200 60 sp/su 30 2 19 -3 - - - cannot fast recover
Focus Attacks
Focus Attack LVL 1 HL 80 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 100 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 160 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 140 180 40 - 3 2 20 - - - -
Back throw 0.9 150 100 40 - 3 2 20 - - - -
Special Moves
Hundred Hands Jab.gif HL 20x3 20x3 20/10xN su 9 - 16 +3 +7 - - 1~2 hit cancellable
Hundred Hands Strong.gif HL 20x4 20x4 20/10xN su 9 - 15 +4 +8 - - 1~2 hit cancellable
Hundred Hands Fierce.gif HL 20x7 20x7 20/10xN su 9 - 13 +6 +10 - - 1~4 hit cancellable
Hundred Hands (???) 20x6 20x6 20/10 su 3 1(3)2(4)1(2)2(4)1(3)2 7 +8 +12 - -
Hundred Hands EX.gif HL 20x7 20x7 -250/0 su 9 - 19 0 +4 - - 1~4 hit cancellable
Headbutt Jab.gif HL 130 200 30/40 su 13 17 14+13 -9 - - - Armor break, charge 55f
Headbutt Strong.gif HL 140 200 30/40 su 9 21 14+13 -13 - - - Armor break, charge 55f
Headbutt Fierce.gif HL 160 200 30/40 su 8 48 14+13 -16 - - - Armor break, charge 55f
Headbutt EX.gif HL 160 200 -250/0 su 8 25 14+13 -8 - - - 1~8f invincible, Armor break, charge 55f
Butt Drop Short.gif HL*H 80*100 100*150 30*30*20 - 14 7(14)6 18 -2 - - - 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop Forward.gif HL*H 90*110 100*150 30*30*20 - 14 7(14)9 18 -2 - - - 1~13f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop Roundhouse.gif HL*H 100*120 100*150 30*30*20 - 14 7(14)15 18 -3 - - - 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Butt Drop EX.gif HL*H 100*80 100*100 -250/0 - 9 6(14)12 18 -2 - - - 1~9f invincible, 2nd hit(translate), cannot fast recover, charge 55f
Ohicho Jab.gif 1.5 180 100 30/80 - 5 2 41 - - - -
Ohicho Strong.gif 1.35 190 100 30/80 - 5 2 41 - - - -
Ohicho Fierce.gif 1.3 200 100 30/80 - 5 2 41 - - - -
Ohicho EX.gif 1.5 190 100 -250/0 - 5 2 41 - - - -
Super Combo
Super Combo Jab.gif HL 160*240 0 -1000/0 - 1+9 13(36)23 14+17 -6 - - - 1~13f invincible, Pursuit property, charge 55f
Super Combo Strong.gif HL 160*240 0 -1000/0 - 1+10 16(36)23 14+17 -6 - - - 1~12f invincible, Pursuit property, charge 55f
Super Combo Fierce.gif HL 160*240 0 -1000/0 - 1+10 25(36)23 14+17 -6 - - - 1~9f invincible, Pursuit property, charge 55f
Ultra Combos
Ultra Combo 1 HL 60*450 0 0/0 - 1+10 24 22+13 -15 - - - 1~10f invincible
Ultra Combo 2 0.9 450 0 0/0 - 1+0 2 71 - - - - 1~2f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW