Super Street Fighter IV/Ken: Difference between revisions

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== Move Analysis ==
== Move Analysis ==
==== Normal Moves ====
==== Normal Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A
 


==== Normal Throws ====
==== Normal Throws ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Focus Attack ====
==== Focus Attack ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Special Moves ====
==== Special Moves ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Super Combos ====
==== Super Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




==== Ultra Combos ====
==== Ultra Combos ====
Text text text blah blah blah text text text blah blah blah.
N/A




== The Basics ==
== The Basics ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Advanced Strategy ==
== Advanced Strategy ==
Text text text blah blah blah text text text blah blah blah.
N/A




== Combos ==
== Combos ==
==== Bread and Butters ====
==== Bread and Butters ====
* Combo 1
* N/A
* Combo 2


==== Advanced Combos ====
==== Advanced Combos ====
* Combo 1
* N/A


==== Combos Into Supers ====
==== Combos Into Supers ====
* Combo 1
* N/A


==== Combos Into Ultras ====
==== Combos Into Ultras ====
* Combo 1
* N/A





Revision as of 00:42, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Ken

SSFIV-Ken Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Inazuma Kick
b + mk
high
Forward Step Kick
f + mk
Thunder Kick
f + hk
(hold hk to feint)
Target Combo
close mp -> hp

Throws

Name
Command
Notes
Shoulder Throw
f or n + lp + lk
throw
Hell Wheel
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hadoken
qcf + p
ex
Shoryuken
dp + p
ex
Tatsumaki Senpukyaku
qcb + k
ex armorbreak
Airborne Tatsumaki Senpukyaku
(in air) qcb + k
high ex

Super Combo

Name
Command
Notes
Shoryureppa
qcf qcf + p

Ultra Combos

Name
Command
Notes
Shinryuken
qcf qcf + 3p
armorbreak
Guren Senpukyaku
qcf qcf + 3k
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 5 4 7 10 13
Strong.gif HL 60 100 40 sp/su 6 3 18 -7 -2 13 18
Fierce.gif HL 90 150 60 sp/su 6 3 19 -4 1 17 22 Forces stand
Short.gif HL 30 50 20 ch/sp/su 6 2 7 2 5 10 13
Forward.gif HL 70 100 40 sp/su 8 3 12 -1 7 13 21 Forces stand
Roundhouse.gif HL 110 200 60 sp/su 8 3 21 -6 -2 17 21
Standing Far Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 5 4 7 10 13
Strong.gif HL 70 100 40 su 7 5 5 4 7 13 16
Fierce.gif HL 100 200 60 - 11 3 16 -1 3 17 21
Short.gif HL 40 50 20 - 4 3 7 1 4 10 13
Forward.gif HL 80 100 40 - 7 3 13 -2 1 13 16
Roundhouse.gif HL 130 200 60 - 12 3 21 -6 -2 17 21
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 3 6 2 5 10 13
Strong.gif HL 70 100 40 sp/su 5 5 9 0 3 13 16
Fierce.gif HL 100 200 60 sp/su 5 5 22 -9 -4 17 22 Forces stand
Short.gif L 20 50 20 ch/sp/su 3 4 7 0 3 10 13
Forward.gif L 60 100 40 sp/su 4 4 14 -4 -1 13 16
Roundhouse.gif L 110 100 60 - 8 3 21 -6 - 17 - untechable knockdown
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 7 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 4 - - - 11 15 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 7 4 - - - 15 18 startup leg projectile invincibility
Short.gif H 40 50 20 - 7 10 - - - 8 11 leg projectile invincibility
Forward.gif H 80 100 40 - 6 7 - - - 11 15 leg projectile invincibility
Roundhouse.gif H 100 200 60 - 6 2 - - - 15 18 leg projectile invincibility
Angled Jump Attacks
Jab.gif H 40 50 20 - 7 8 - - - 8 11 leg projectile invincibility
Strong.gif H 70 100 40 - 5 6 - - - 11 15 leg projectile invincibility
Fierce.gif H 100 200 60 - 5 4 - - - 15 18 startup leg projectile invincibility
Short.gif H 50 50 20 - 5 7 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 6 4 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 5 7 - - - 15 18 startup leg projectile invincibility
Unique Attacks
Left.gif + Forward.gif H 80 100 40 - 15 2 17 -5 -2 13 16
Right.gif + Forward.gif HL 60 100 40 - 11 5 11 -2 1 13 16
Right.gif + Roundhouse.gif H 120 150 60 - 21 2 20 -4 -1 17 20 hold Roundhouse.gif to feint (27f duration)
Target Combo 1 HL 30 50 30 sp/su 6 3 24 -9 -4 17 22 Forces stand
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 da (10~17)​+12 2 42 -28 -28 15 15 " armor during charge, launch vs air, 4f~release dash cancellable "
Focus attack LVL 2 HL 90 150 40 da (18~50)​+12 2 42 -22 - 21 - " armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable "
Focus attack LVL 3 - 150 200 60 da 53+15 2 42 - - - - " 1-67f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~53f dash cancellable "
Throws
Forward Throw 0.9 120 80 40 - 3 2 20 - - - - untechable knockdown
Back throw 0.9 130 80 40 - 3 2 20 - - - - untechable knockdown
Special Moves
Hadoken HL 60 100 10/20 su 13+1 - 47 (total duration) -7 -3 8+18 8+22 " launch vs air, 16~17f cancellable, see notes below"
Hadoken EX.gif HL 50*40 50*50 -250/0 su 13+1 - 44 (total duration) -1 2 8+13​[29] 8+16​[32] {{{14}}}
Shoryuken Jab.gif HL 100[80] 100 30/40 su 3 3+8 18+6 -14 - 20 - " 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne"
Shoryuken Strong.gif HL 90*60 125*75 30/30*16 su 4 3*11 25+14 -29 - 20 24*- " 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2), 1st hit cancellable"
Shoryuken Fierce.gif HL 70*40*30 100​*50*50 30/​30*10*10 su 3 2*2*12 30+9 -30 - 20 24*- " 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable"
Shoryuken EX.gif HL 70*30​*30*50 100*25​*25*80 -250/0 su 4 2*2*2*6 45+9 -41 - 20 - " 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable"
Hurricane Kick Short.gif HL 60*50*50 70*50*50 20/​20*10*10 su 6 1(4)2(6)2 11+6 -6 -2 20 24 " 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit, 1st hit cancellable"
Hurricane Kick Forward.gif HL 60*30x3 50*40x3 20/​20*10x3 su 6 2(5)​2(5)2(5)​1(5)2(5)2 14+9 -4 0 20 24 " 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards, 1st hit cancellable"
Hurricane Kick Roundhouse.gif HL 60*30x4 50*40x4 20/​20*10x4 su 6 2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2 12+12 -5 -1 20 24 " 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"
Hurricane Kick EX.gif HL 50*40x4 50x5 -250/0 su 6 2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1 9+14 -3 1 20 24 " 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"
Hurricane Kick Short.gif (air) HL 50 50 10/30 - 8 2(6)2(6)​2(5)2 until ground +10 - - 15 18 " launch vs air, juggle(1), 2nd/4th hit aimed backwards"
Hurricane Kick Forward.gif (air) HL 60 50 10/30 - 7 1(4)1(4)​1(4)1(4)1 until ground +10 - - 15 18 " launch vs air, juggle(1), 2nd/4th hit aimed backwards"
Hurricane Kick Roundhouse.gif (air) HL 70 50 10/30 - 7 1(2)1(3)​1(6)1(3)​1(2)1 until ground +10 - - 15 18 " launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards"
Hurricane Kick EX.gif (air) H 40 50 -250/0 - 6 1(2)1(2)​1(2)1(2)​1(2)1(1)2 until ground +4 - - 20 24 " launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards"
Super Combo
Super Combo Jab.gif HL 40x3*50​*100x2 0 -1000/0 - 1+1 2*1*8​(20)1*3*7 31+12 -29 -37 20 47x3*- " 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"
Super Combo Strong.gif/Fierce.gif HL 40x3*50​*100x2 0 -1000/0 - 1+2 2*1*8​(20)1*3*7 31+12 -29 - 20 47x3*- " 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"
Ultra Combos
Ultra Combo 1 HL 60*30x9​[440] 0 0/0 - 1+9 2*2​*5x7*1 32+50 -94 - 20 24 " 1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation"
Ultra Combo 2 HL 75*17x9​*23*225 0 0/0 - 1+6 2(5)79​(3)2(6)3 8+42 -40 - 20 - {{{14}}}
Dash - - - - - - - 18 - - - -
Backdash - - - - - - - 27 - - - - 1~8f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW