Super Street Fighter IV/Cody: Difference between revisions

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{{SSFIVMoveListRow | Jaw Crusher | b + mp |  }}
{{SSFIVMoveListRow | Jaw Crusher | b + mp |  }}
{{SSFIVMoveListRow | Hammer Hook | f + hp | high }}
{{SSFIVMoveListRow | Hammer Hook | f + hp | high }}
{{MoveListFooter}}
==== Throws ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Prisoner Throw | f or n + lp + lk | throw }}
{{SSFIVMoveListRow | Bad Stomp | b + lp + lk | throw }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 00:33, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Cody

SSFIV-Cody Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Pick up Knife
d + 3p (when standing over knife
Knife Attack
(while holding knife) p
Causes chip damage
Stomach Blow
f + mp
Crack Kick
f + hk
Jaw Crusher
b + mp
Hammer Hook
f + hp
high

Throws

Name
Command
Notes
Prisoner Throw
f or n + lp + lk
throw
Bad Stomp
b + lp + lk
throw

Special Moves

Name
Command
Notes
Bad Stone
qcf + p
Not possible when holding knife; Hold p to delay toss and increase damage; ex cannot be charged; ex
Criminal Upper
qcb + p
ex
Ruffian Kick
qcf + k
Use hk for upwards kick; Use mk for stragiht kick; Use lk for ground kick that hits low; ex armorbreak
Zonk Knuckle
p (charge and release)
ex armorbreak
Knife Throw
(while holding knife) qcf + p
Bad Spray
(as you hit the ground from a knockdown) u + p
Fake Bad Stone
d + hp + hk
When holding knife, becomes Fake Knife Throw.

Super Combo

Name
Command
Notes
Dead End Irony
qcf qcf + k
First hit mimics Ruffian Kick; Use hk for initial upwards kick; Use mk for initial stragiht kick; Use lk for initial ground kick that hits low

Ultra Combos

Name
Command
Notes
Final Destruction
qcf qcf + 3k
armorbreak
Last Dread Dust
qcb qcb + 3p


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +6 - -
Strong.gif HL 70 100 40 sp/su 6 3 8 +4 +7 - -
Fierce.gif HL 100 200 60 sp/su 8 4 13 +1 +6 - -
Short.gif HL 30 50 20 - 4 4 6 +1 +4 - -
Forward.gif HL 90 100 40 sp/su 6 4 14 -4 -1 - -
Roundhouse.gif HL 110 200 60 su 8 6 17 -5 -1 - -
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 3 2 6 +3 +6 - -
Strong.gif HL 9 100 40 - 7 3 11 0 +3 - -
Fierce.gif HL 120 200 60 - 8 4 17 -3 +1 - -
Short.gif HL 40 50 20 - 5 4 8 -1 +2 - -
Forward.gif HL 70 100 40 - 8 5 9 0 +3 - -
Roundhouse.gif HL 110 200 60 - 10 5 15 -2 +2 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 4 5 +2 +6 - -
Strong.gif HL 60 100 40 sp/su 5 3 10 +1 +4 - -
Fierce.gif HL 100 200 60 sp/su 7 3 16 -1 +4 - -
Short.gif L 20 50 20 sp/su 4 4 8 -1 +2 - -
Forward.gif L 70 100 40 - 7 7 13 -6 -3 - -
Roundhouse.gif L 100 100 60 - 7 3 24 -9 - - -
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 8 - - - - -
Strong.gif H 80 100 40 - 6 4 - - - - -
Fierce.gif H 120 200 60 - 8 8 - - - - -
Short.gif H 40 50 20 - 5 8 - - - - -
Forward.gif H 80 100 40 - 7 7 - - - - -
Roundhouse.gif H 100 200 60 - 8 3 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 8 - - - - -
Strong.gif H 80 100 60 - 9 3 - - - - -
Fierce.gif H 100 200 60 - 11 6 - - - - -
Short.gif H 40 50 20 - 5 8 - - - - -
Forward.gif H 70 100 40 - 7 7 - - - - -
Roundhouse.gif H 90 200 60 - 9 11 - - - - -
Standing Knife Attacks
Jab.gif HL 40 50 20 ch 4 3 6 +2 +5 - -
Strong.gif HL 80 100 40 su 6 4 10 0 +3 - -
Fierce.gif HL 120 200 60 su 8 3 17 -2 +2 - -
Crouching Knife Attacks
Jab.gif HL 40 50 20 ch 3 4 7 0 +3 - -
Strong.gif HL 80 100 40 su 7 2 14 -2 +1 - -
Fierce.gif HL 120 200 60 su 9 4 12 +2 +7 - -
Jumping Knife Attacks
Jab.gif H 50 50 20 - 4 4 - - - - -
Strong.gif H 80 100 40 - 7 3 - - - - -
Fierce.gif H 120 200 60 - 8 6 - - - - -
Unique Attacks
Bad Spray HL 60 100 10/40 - 25 12 29 -20 - - -
Fake Knife Throw HL - - - - - - 32 - - - -
Knife ?? HL - - - su - - 27 - - - -
Knife ?? HL 70 100 10/20 - 26 - 45 +7 - - -
Right.gif + Strong.gif HL 60 100 40 - 8 3 12 +1 +6 - -
Right.gif + Roundhouse.gif HL 110 200 60 - 14 3 12 +1 - - -
Left.gif + Strong.gif HL 80 100 40 - 6 4 13 -1 +5 - -
Right.gif + Fierce.gif H 40*60 50*50 60*20 - 18 1*3 21 -6 -1 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus Attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus Attack LVL 3 - 140 200 60 - 64 2 35 - - - -
Throws
Forward Throw 0.95 130 140 40 - 3 2 20 - - - -
Back Throw 0.95 130 120 40 - 3 2 20 - - - -
Special Moves
Bad Stone Jab.gif HL 50 150 10/20 su 29 16 44 (total duration) +4 +8 - -
Bad Stone Strong.gif HL 50 100 10/20 su 29 20 46 (total duration) +2 +6 - -
Bad Stone Fierce.gif HL 50 100 10/20 su 29 27 48 (total duration) 0 +4 - -
Bad Stone EX.gif HL 70*50 100*100 -250/0 su 24 24 40 (total duration) +8 +15 - -
Criminal Upper Jab.gif HL 80*20x3 70*30x3 20/5x4 su 13 2(1)14 22 -5 - - -
Criminal Upper Strong.gif HL 70*20x4 70*30x4 20/10*5x4 su 13 2(1)20 23 -8 - - -
Criminal Upper Fierce.gif HL 60*20x5 70*30x5 20/10*2x5 su 13 2(1)18 28 -10 - - -
Criminal Upper EX.gif HL 60*20x6 50x30*6 -250/0 su 7 2(1)12 30 -11 - - -
Ruffian Kick Short.gif L 120 150 20/40 - 15 8 20 -7 - - -
Ruffian Kick Forward.gif HL 130 100 20/40 - 11 4 25 -8 - - -
Ruffian Kick Roundhouse.gif HL 100 100 20/40 su 7 13 27 -19 - - -
Ruffian Kick EX.gif L 130 150 -250/0 - 11 7 25 -10 - - -
Zonk Knuckle (Lv1) HL 130 200 40/40 - 16 3 26 -8 - - -
Zonk Knuckle (Lv2) HL 140 200 40/40 - 17 3 26 -8 - - -
Zonk Knuckle (Lv3) HL 150 200 40/40 - 18 3 26 -8 - - -
Zonk Knuckle EX.gif HL 90*70 150*100 -250/0 su 16 1*2 26 -7 - - -
Super Combo
Super Combo Short.gif H*HLx6 60*45x5*65 0 -1000/0 - 1+11 ??? 30 -16 - - -
Super Combo Forward.gif HL 60*45x5*65 0 -1000/0 - 1+7 ??? 30 -16 - - -
Super Combo Roundhouse.gif HL 60*45x5*65 0 -1000/0 - 1+7 ??? 29 -16 - - -
Ultra Combos
Ultra Combo 1 HL 83x385 0 0/0 - 1+12 2 50 -30 - - -
Ultra Combo 2 HL 23x7*45x5*120 0 0/0 - 1+6 ??? 47 -28 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW