Super Street Fighter IV/Cammy: Difference between revisions

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== Moves ==
== Moves ==
==== Throws ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Hooligan Suplex | f or n + lp + lk | throw }}
{{SSFIVMoveListRow | Frankensteiner | b + lp + lk | throw }}
{{SSFIVMoveListRow | Flying Neck Breaker | (in air) lp + lk | airthrow }}
{{MoveListFooter}}


==== Special Moves ====
==== Special Moves ====

Revision as of 00:29, 7 March 2011

Super Street Fighter IVSSFIVLogo.png



Cammy

SSFIV-Cammy Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Throws

Name
Command
Notes
Hooligan Suplex
f or n + lp + lk
throw
Frankensteiner
b + lp + lk
throw
Flying Neck Breaker
(in air) lp + lk
airthrow

Special Moves

Name
Command
Notes
Cannon Spike
dp + k
ex
Spiral Arrow
qcf + k
ex
Quick Spin Knuckle
hcb + p
ex armorbreak
Hooligan Combination
db qcf uf + p
ex
   Razor's Edge Slicer
No input after performing Hooligan Combination
low
   Fatal Leg Twister
(near opponent) lp + lk
Will miss against crouching opponents; throw
   Crossed Scissors
(near opponent in air) lp + lk
airthrow
Cannon Strike
(during forward jump) qcb + k
ex version can be done during any jump; ex

Super Combo

Name
Command
Notes
Spin Drive Smasher
qcf qcf + k

Ultra Combos

Name
Command
Notes
Gyro Drive Smasher
qcf qcf + 3k
CQC (Cammy Quick Combination)
qcb qcb + 3p
Counters only against certain attacks


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 8 +1 +4 10 13
Strong.gif HL 70[60] 100 40 sp/su 4 2+2 15 +2 +6 20 24
Fierce.gif HL 100[80] 200 60 sp/su 4 2+2 15 -1 +3 17 21
Short.gif HL 25 50 20 ch/sp/su 4 2 8 +1 +4 10 13
Forward.gif HL 65 100 40 sp/su 4 3 17 -6 -3 13 16
Roundhouse.gif HL 110 200 60 - 9 5 24 -11 -7 17 21
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 3 7 +1 +4 10 13
Strong.gif HL 70 100 40 sp/su 7 4 14 -4 -1 13 16
Fierce.gif HL 120 200 60 - 7 2 19 -3 +1 17 21
Short.gif HL 30 50 20 sp/su 4 3 6 +2 +5 10 13
Forward.gif HL 70 100 40 - 7 2 13 -1 +2 13 16
Roundhouse.gif HL 110 200 60 - 8 2 22 -6 -2 17 21
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 8 +1 +4 10 13
Strong.gif HL 65 100 40 sp/su 5 4 10 0 +3 13 16
Fierce.gif HL 90 200 60 - 6 4 12 +2 +7 17 22 Forces stand
Short.gif L 25 50 20 ch/sp/su 3 3 9 -1 +2 10 13
Forward.gif L 65 100 40 sp/su 6 4 12 -2 +1 13 16
Roundhouse.gif L 95 150 60 - 7 2 24 -8 - 17 - untechable knockdown
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 4 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 4 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 5 3 - - - 16 20 startup leg projectile invincibility
Short.gif H 30 50 20 - 5 5 - - - 8 11 startup leg projectile invincibility
Forward.gif H 70 100 40 - 5 7 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 5 3 - - - 15 18 startup leg projectile invincibility
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 5 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 3 - - - 11 15 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 6 4 - - - 15 18 startup leg projectile invincibility
Short.gif H 30 50 20 - 4 7 - - - 8 11 startup leg projectile invincibility
Forward.gif H 70 100 40 - 5 4 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 6 5 - - - 15 18 startup leg projectile invincibility
Focus Attacks
Focus Attack LVL 1 H 60 100 20 da (10~17)​+11 2 35 -21 -21 15 15 armor during charge, launch vs air, 4f~release dash cancellable
Focus attack LVL 2 H 80 150 40 da (18~50)​+11 2 35 -15 - 21 - armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
Focus attack LVL 3 H 120 200 60 da 51+14 2 35 - - - - 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable
Throws
Forward Throw 0.8 140 130 40 - 3 2 20 - - - - untechable knockdown
Back throw 0.8 135 140 40 - 3 2 20 - - - - untechable knockdown
Air Throw 1.0 150 150 40 - 5 2 - - - - - untechable knockdown
Special Moves
Cannon Spike Short.gif HL 100[120] 100[150] 30/40 su 5 2+19 20+12 -30 - 20 - 1~4f invincible, 5f unthrowable + upper body invincible, 7~45f airborne, launch, grounded part juggles(1x)
Cannon Spike Forward.gif HL 100[140] 100[180] 30/40 su 5 2+24 18+12 -30 - 20 - 1~5f invincible, 7~48f airborne, launch, grounded part juggles(1x)
Cannon Spike Roundhouse.gif HL 100[160] 100[200] 30/40 su 5 2+29 17+12 -30 - 20 - 1~5f invincible, 7~52f airborne, launch, grounded part juggles(1x)
Cannon Spike EX.gif HL 150[95] 200[100] -250/0 su 5 2+24 18+12 -30 - 20 - 1~6f invincible, 7~48f airborne, launch, airborne part juggles(1x)
Spiral Arrow Short.gif L 100 150 30/30 - 7 19 4+5 -17 - 20 - 14~29f airborne, launch
Spiral Arrow Forward.gif L 120 150 30/30 - 7 19 4+5 -17 - 20 - 14~29f airborne, launch
Spiral Arrow Roundhouse.gif L 80*60 100*80 30/​30*30 su 7 7*12 4+5 -10 - 20 24*- 14~29f airborne, 2nd hit launch, 1st hit cancellable
Spiral Arrow EX.gif L 100*60 100*100 -250/0 su 7 7*12 4+5 -10 - 20 24*- 2~25f projectile invincible, 14~29f airborne, 2nd hit launch, 1st hit cancellable
Spin Knuckle Jab.gif HL 80*80 100*100 30/​20*20 su 35 3*8 9 +4 - 20 24*- 1f strike invincible, 2~25f mid-body invincibility + lower body projectile invincibility, 6~25f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Spin Knuckle Strong.gif HL 80*80 100*100 30/​20*20 su 33 3*8 10 +3 - 20 24*- 1f strike invincible, 2~24f mid-body invincibility + lower body projectile invincibility, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Spin Knuckle Fierce.gif HL 80*80 100*100 30/​20*20 su 36 3*8 10 +3 - 20 24*- 1f strike invincible, 2~27f mid-body invincibility + lower body projectile invincibility, 6~27f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Spin Knuckle EX.gif HL 80*80 100*100 -250/0 su 33 3*8 10 +3 - 20 24*- 1~25f strike invincible, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Razor's Edge Slicer Jab.gif L 100 150 30/30 su 53+10 9 13 -1 - 20 - 7~62f airborne, 31~53f cancellable into grab, launch
Razor's Edge Slicer Strong.gif L 100 150 30/30 su 45+10 9 13 -1 - 20 - 7~53f airborne, 31~45f cancellable into grab, launch
Razor's Edge Slicer Fierce.gif L 100 150 30/30 su 39+10 9 13 -1 - 20 - 7~48f airborne, 31~39f cancellable into grab, launch
Razor's Edge Slicer EX.gif L 120 200 -250/0 su 43+10 9 13 -1 - 20 - 7~52f airborne, 31~43f cancellable into grab, launch
Fatal Leg Twister 1.0 130 140 0/40 - 31+1 1 until ground +5 - - - - untechable knockdown
Crossed Scissors 1.0 140 150 0/40 - 31+1 1 until ground +5 - - - - untechable knockdown
Cannon Strike HL 60 100 10/20 - 12[17] 11[3] until ground +5[5] [+8] [+11] 15 18 recovery after landing, brackets represent instant air cannon strike
Cannon Strike EX.gif HL 80 100 -250/0 - 12[17] 11[3] until ground +4[4] [+14] [+18] 20 24 recovery after landing, brackets represent instant air cannon strike
Super Combo
Super Combo HL 40x6​*110 0 -1000/0 - 1+5​[1+4] 6*6*6​(3)2*2​(2)2​(11)8 30+21 -35 - ? - 1~6f invincible, 7~26f 46~83f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), see notes below
Ultra Combos
Ultra Combo 1 HL 30x6​*210​[30x5​*330] 0 0/0 - 1+9 6*6*6​(3)2*2​(2)2​(11)8 30+21 -35 - ? - 1~10f invincible, 11~34f 50~87f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), 5th hit vs ground triggers full animation
Ultra Combo 2 - 470 0 0/0 - 1+0 35 61 - - - -
Dash - - - - - - - 18 - - - -
Backdash - - - - - - - 22 - - - - 1~6f invincible, 7~17f airborne
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW