Super Street Fighter IV/Vega: Difference between revisions

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(Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...')
 
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{{SSFIVHeader}}
{{SSFIVHeader}}


= NAME =
== Vega ==
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
Background Info Here.
Background Info Here.
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== Frame Data ==
== Frame Data ==
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30[20] | 50 | 20 | sp/su | 4 | 2 | 10 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70[60] | 100 | 40 | sp/su | 7 | 2 | 13 | -1 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 50[40]x2 | 50*50 | 60*20 | sp/su | 9 | 3(7)3 | 14 | +1 | +5 | - | - | 1st hit cancellable, Forces stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 6 | 2 | 13 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 4 | 2*2 | 23 | -7 | -2 | - | - | 1st hit cancellable, Forces stand}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30[20] | 50 | 20 | sp/su | 4 | 2 | 10 | -1 | +2 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 90[80] | 100 | 40 | su | 7 | 2 | 14 | -2 | +1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | |  |  |  |  |  |  |  |  |  | |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120[110] | 200 | 60 | - | 8 | 3 | 23 | -8 | -4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 2 | 7 | +2 | +5 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | - | 8 | 2 | 15 | -3 | 0 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 4 | 2*2 | 23 | -7 | -2 | - | - | 1st hit cancellable, Forces stand}}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | |  |  |  |  |  | |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30[20] | 50 | 20 | sp/su | 4 | 2 | 8 | +1 | +4 | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70[60] | 100 | 40 | sp/su | 4 | 2 | 16 | -4 | -1 | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 110[100] | 200 | 60 | - | 5 | 2 | 27 | -11 | -6 | - | - | Forces stand on hit}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | sp/su | 4 | 2 | 9 | 0 | +3 | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 70 | 100 | 40 | sp/su | 8 | 3 | 9 | +2 | +5 | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 110 | 200 | 60 | - | 8 | 13 | 17 | -12 | - | - | - | cannot fast recover}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50[40] | 50 | 20 | - | 6 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80[70] | 100 | 40 | - | 5 | 3 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100[90] | 200 | 60 | - | 6 | 2 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 6 | 9 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 4 | 5 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50[40] | 50 | 20 | - | 5 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80[70] | 100 | 40 | - | 5 | 5 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100[90] | 200 | 60 | - | 5 | 4 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 6 | 7 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Downright.gif]] + [[File:Forward.gif]] | H | 60 | 100 | 40 | - | 20 | 3 | 13 | -4 | 0 | - | - |}}
 
{{SSFIVFrameDataRow | [[File:Downright.gif]] + [[File:Roundhouse.gif]] | HL | 80 | 100 | 60 | - | 14 | 5 | 10+4 | -1 | - | - | - |}}
{{SSFIVFrameDataSubHeader | Target Combos}}
{{SSFIVFrameDataRow | Triangle Jump | - | - | - | - | - | - | - | - | - | - | - | - |}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] -> [[File:Strong.gif]] -> [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Backflip PPP | - | - | - | - | - | - | - | 65 | - | - | - | - | 1~57f invincible}}
{{SSFIVFrameDataRow | Backflip KKK | - | - | - | - | - | - | - | 42 | - | - | - | - | 1~32f invincible}}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60[50] | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 80[70] | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 3 | - | 140[130] | 200 | 60 | - | 65 | 2 | 35 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataSubHeader | Throws}}
{{SSFIVFrameDataRow | Forward Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Forward Throw | 1.0 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Back Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Back Throw | 1.0 | 120 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - |}}
{{SSFIVFrameDataRow | Air Throw | 1.2 | 150 | 130 | 40 | - | 3 | 2 | - | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Move Name [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Rolling Crystal Flash [[File:Jab.gif]] | HL | 20*90[80] | 20*100 | 20/10*30 | su | 9 | 9(7)4 | 22 | -2 | +2 | - | - | charge 60f}}
{{SSFIVFrameDataRow | Move Name [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Rolling Crystal Flash [[File:Strong.gif]] | HL | 20x3*90[80] | 20x3*100 | 20/10x3*30 | su | 16 | 9(5)8(5)8(6)4 | 22 | -2 | +2 | - | - | charge 60f}}
{{SSFIVFrameDataRow | Move Name [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Rolling Crystal Flash [[File:Fierce.gif]] | HL | 20x4*90[80] | 20x4*100 | 20/10x4*30 | su | 20 | 9(5)8(5)9(5)8(6)4 | 22 | -2 | +2 | - | - | charge 60f}}
{{SSFIVFrameDataRow | Move Name [[File:EX.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Rolling Crystal Flash [[File:EX.gif]] | HL | 20x4*90[80] | 20x4*100 | -250/0 | su | 20 | 9(5)8(5)9(5)8(6)4 | 22 | -2 | +2 | - | - | charge 60f}}
{{SSFIVFrameDataRow | Scarlet Terror [[File:Short.gif]] | HL | 100 | 150 | 30/30 | - | 7 | 10 | 15+8 | -12 | - | - | - | Armor break, charge 42f}}
{{SSFIVFrameDataRow | Scarlet Terror [[File:Forward.gif]] | HL | 80*60 | 100 | 30/20 | - | 7 | 5*5 | 14+9 | -12 | - | - | - | 2nd hit Pursuit property, Armor break, charge 42f}}
{{SSFIVFrameDataRow | Scarlet Terror [[File:Roundhouse.gif]] | HL | 100*60 | 100 | 30/20 | - | 4 | 8*5 | 14+9 | -15 | - | - | - | 2nd hit Pursuit property, Armor break, charge 42f}}
{{SSFIVFrameDataRow | Scarlet Terror [[File:EX.gif]] | HL | 110*70 | 150*100 | -250/0 | - | 4 | 8*5 | 14+9 | -15 | - | - | - | 2nd hit Pursuit property, Armor break, charge 42f}}
{{SSFIVFrameDataRow | Sky High Claw | HL | 110[100] | 200 | 30/40 | - | ???15 | ??? | ???17 | -20 | -16 | - | - | charge 42f}}
{{SSFIVFrameDataRow | Sky High Claw [[File:EX.gif]] | HL | 60[50]x2 | 100 | -250/0 | - | ???10 | ??? | ???17 | -18 | - | - | - | 2nd hit Pursuit property, Armor break, charge 42f}}
{{SSFIVFrameDataRow | Flying Barcelona Attack | - | - | - | 20/- | - | - | - | 31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Flying Barcelona Attack [[File:Punch.gif]] | H | 90[80] | 100 | 0/40 | - | 3 | 11 | 31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Flying Barcelona Attack [[File:EX.gif]] | HL | 70*60 | 50 | -250/- | - | 9 | until ground | 31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Flying Barcelona Attack [[File:EX.gif]] P | H | 50*90[40*80] | 50*100 | 0/0 | - | 2 | 1(1)11 | 31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Izuna Drop | 0.6*H | 150 | 150*100 | 0/80*40 | - | 2 | 1(1)11 | 31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Claw Throw | - | - | - | - | - | - | - | 40 | - | - | - | - |}}
{{SSFIVFrameDataRow | Mask Throw | - | - | - | -250/- | - | - | - | 40 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataSubHeader | Super Combo}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Flying Barcelona Special  | - | - | - | -1000/0 | - | - | - | 31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Flying Barcelona Special P | H | 60[50]x3*100[90] | 0 | 0/0 | - | 2 | 11(2)10 | 31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Rolling Izuna Drop | 0.8*H | 400*100[90] | 0 | 0/0 | - | 2 | 11(2)10 | 31 | - | - | - | - |}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 1 (1st hit) | HL | 30 | 0 | 0/0 | - | 8 | until ground | - | - | - | - | - |}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 1 (2nd hit) | HL | 450[375] | 0 | 0/0 | - | ???1 | 9 | 20+31 | - | - | - | - |}}
{{SSFIVFrameDataRow | Ultra Combo 2 | L | 150*300[285] | 0 | 0/0 | - | 1+6 | 15 | 39 | -36 | - | - | - | 1~13f invincible}}


{{SSFIVFrameDataFooter}}
{{SSFIVFrameDataFooter}}

Revision as of 23:27, 2 March 2011

Super Street Fighter IVSSFIVLogo.png



Vega

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Move Name
{{#motion: f + hp}}

Special Moves

Name
Command
Notes
Move Name
{{#motion: qcf + p}}

Super Combo

Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}

Ultra Combos

Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30[20] 50 20 sp/su 4 2 10 -1 +2 - -
Strong.gif HL 70[60] 100 40 sp/su 7 2 13 -1 +3 - -
Fierce.gif HL 50[40]x2 50*50 60*20 sp/su 9 3(7)3 14 +1 +5 - - 1st hit cancellable, Forces stand
Short.gif HL 30 50 20 - 4 2 10 -1 +2 - -
Forward.gif HL 70 100 40 sp/su 6 2 13 -1 +2 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 4 2*2 23 -7 -2 - - 1st hit cancellable, Forces stand
Standing Far Attacks
Jab.gif HL 30[20] 50 20 sp/su 4 2 10 -1 +2 - -
Strong.gif HL 90[80] 100 40 su 7 2 14 -2 +1 - -
Fierce.gif HL 120[110] 200 60 - 8 3 23 -8 -4 - -
Short.gif HL 40 50 20 - 5 2 7 +2 +5 - -
Forward.gif HL 70 100 40 - 8 2 15 -3 0 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 4 2*2 23 -7 -2 - - 1st hit cancellable, Forces stand
Crouching Attacks
Jab.gif HL 30[20] 50 20 sp/su 4 2 8 +1 +4 - -
Strong.gif HL 70[60] 100 40 sp/su 4 2 16 -4 -1 - -
Fierce.gif HL 110[100] 200 60 - 5 2 27 -11 -6 - - Forces stand on hit
Short.gif L 20 50 20 sp/su 4 2 9 0 +3 - -
Forward.gif L 70 100 40 sp/su 8 3 9 +2 +5 - -
Roundhouse.gif L 110 200 60 - 8 13 17 -12 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50[40] 50 20 - 6 5 - - - - -
Strong.gif H 80[70] 100 40 - 5 3 - - - - -
Fierce.gif H 100[90] 200 60 - 6 2 - - - - -
Short.gif H 40 50 20 - 6 9 - - - - -
Forward.gif H 80 100 40 - 6 7 - - - - -
Roundhouse.gif H 100 200 60 - 4 5 - - - - -
Angled Jump Attacks
Jab.gif H 50[40] 50 20 - 5 5 - - - - -
Strong.gif H 80[70] 100 40 - 5 5 - - - - -
Fierce.gif H 100[90] 200 60 - 5 4 - - - - -
Short.gif H 40 50 20 - 6 7 - - - - -
Forward.gif H 70 100 40 - 6 6 - - - - -
Roundhouse.gif H 100 200 60 - 6 6 - - - - -
Unique Attacks
Downright.gif + Forward.gif H 60 100 40 - 20 3 13 -4 0 - -
Downright.gif + Roundhouse.gif HL 80 100 60 - 14 5 10+4 -1 - - -
Triangle Jump - - - - - - - - - - - -
Backflip PPP - - - - - - - 65 - - - - 1~57f invincible
Backflip KKK - - - - - - - 42 - - - - 1~32f invincible
Focus Attacks
Focus Attack LVL 1 HL 60[50] 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80[70] 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 140[130] 200 60 - 65 2 35 - - - -
Throws
Forward Throw 1.0 120 120 40 - 3 2 20 - - - -
Back Throw 1.0 120 120 40 - 3 2 20 - - - -
Air Throw 1.2 150 130 40 - 3 2 - - - - -
Special Moves
Rolling Crystal Flash Jab.gif HL 20*90[80] 20*100 20/10*30 su 9 9(7)4 22 -2 +2 - - charge 60f
Rolling Crystal Flash Strong.gif HL 20x3*90[80] 20x3*100 20/10x3*30 su 16 9(5)8(5)8(6)4 22 -2 +2 - - charge 60f
Rolling Crystal Flash Fierce.gif HL 20x4*90[80] 20x4*100 20/10x4*30 su 20 9(5)8(5)9(5)8(6)4 22 -2 +2 - - charge 60f
Rolling Crystal Flash EX.gif HL 20x4*90[80] 20x4*100 -250/0 su 20 9(5)8(5)9(5)8(6)4 22 -2 +2 - - charge 60f
Scarlet Terror Short.gif HL 100 150 30/30 - 7 10 15+8 -12 - - - Armor break, charge 42f
Scarlet Terror Forward.gif HL 80*60 100 30/20 - 7 5*5 14+9 -12 - - - 2nd hit Pursuit property, Armor break, charge 42f
Scarlet Terror Roundhouse.gif HL 100*60 100 30/20 - 4 8*5 14+9 -15 - - - 2nd hit Pursuit property, Armor break, charge 42f
Scarlet Terror EX.gif HL 110*70 150*100 -250/0 - 4 8*5 14+9 -15 - - - 2nd hit Pursuit property, Armor break, charge 42f
Sky High Claw HL 110[100] 200 30/40 - ???15 ??? ???17 -20 -16 - - charge 42f
Sky High Claw EX.gif HL 60[50]x2 100 -250/0 - ???10 ??? ???17 -18 - - - 2nd hit Pursuit property, Armor break, charge 42f
Flying Barcelona Attack - - - 20/- - - - 31 - - - -
Flying Barcelona Attack Punch.gif H 90[80] 100 0/40 - 3 11 31 - - - -
Flying Barcelona Attack EX.gif HL 70*60 50 -250/- - 9 until ground 31 - - - -
Flying Barcelona Attack EX.gif P H 50*90[40*80] 50*100 0/0 - 2 1(1)11 31 - - - -
Izuna Drop 0.6*H 150 150*100 0/80*40 - 2 1(1)11 31 - - - -
Claw Throw - - - - - - - 40 - - - -
Mask Throw - - - -250/- - - - 40 - - - -
Super Combo
Flying Barcelona Special - - - -1000/0 - - - 31 - - - -
Flying Barcelona Special P H 60[50]x3*100[90] 0 0/0 - 2 11(2)10 31 - - - -
Rolling Izuna Drop 0.8*H 400*100[90] 0 0/0 - 2 11(2)10 31 - - - -
Ultra Combos
Ultra Combo 1 (1st hit) HL 30 0 0/0 - 8 until ground - - - - -
Ultra Combo 1 (2nd hit) HL 450[375] 0 0/0 - ???1 9 20+31 - - - -
Ultra Combo 2 L 150*300[285] 0 0/0 - 1+6 15 39 -36 - - - 1~13f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW