James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...') |
James Chen (talk | contribs) No edit summary |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
= | == Makoto == | ||
{{MvC3HyperGuideCharacterBox | akumaface.jpg }} | {{MvC3HyperGuideCharacterBox | akumaface.jpg }} | ||
Background Info Here. | Background Info Here. | ||
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{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing | {{SSFIVFrameDataSubHeader | Standing Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 5 | +2 | +5 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 5 | 7 | 7 | +2 | +5 | 15 | 18 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80 | 200 | 60 | sp/su | 6 | 3 | 24 | -9 | -5 | 17 | 21 |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 8 | 0 | +3 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 100 | 250 | 60 | su | 8 | 8 | 12 | -2 | +2 | 17 | 21 |}} | ||
{{SSFIVFrameDataSubHeader | Standing | {{SSFIVFrameDataSubHeader | Standing Toward Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | F+[[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | F+[[File:Strong.gif]] | HL | 90 | 100 | 40 | su | 7 | 6 | 8 | 0 | +3 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | F+[[File:Fierce.gif]] | HL | 90 | 200 | 60 | - | 13 | 8 | 18 | -8 | -4[-5] | 17 | 21[20] | -5 on hit}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | F+[[File:Short.gif]] | HL | 40 | 50 | 20 | - | 7 | 3 | 12 | -4 | -1 | 10 | 13 | 1-6f special/super cancellable, juggle(1)}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | F+[[File:Forward.gif]] | HL | 90 | 100 | 40 | - | 15 | 3 | 16 | -1 | +2 | 17 | 20 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | F+[[File:Roundhouse.gif]] | L | 110 | 200 | 60 | - | 19 | 3 | 23 | -8 | - | 17 | - | 8-13f airborne, knockdown, cannot fast recover, hold [[File:Roundhouse.gif]] to feint (27f duration)}} | ||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 6 | +1 | +4 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 7 | 6 | 9 | -1 | +2 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | L | 90 | 100 | 60 | - | 7 | 2 | 25 | -9 | - | 17 | - | knockdown, cannot fast recover}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | - | 7 | 6 | 8 | 0 | +3 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 90 | 100 | 60 | - | 9 | 4 | 17 | -3 | +1 | 17 | 21 |}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 250 | 60 | - | 8 | 2 | - | - | - | 17 | 20 | startup leg projectile invincibility, juggle(1)}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility, juggle(1)}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 40 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | Unique Attacks}} | {{SSFIVFrameDataSubHeader | Unique Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] > [[File:Fierce.gif]]) | HL | 50*80 | 50*100 | 20*20 | - | 7 | 3(3)5 | 18 | -5 | -1 | 17 | 21 |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] > [[File:Forward.gif]] | HL | 50 | 100 | 40 | - | 2 | 4 | 14 | -4 | -1 | 13 | 16 |}} | |||
{{ | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] > [[File:Roundhouse.gif]] | HL | 100 | 200 | 60 | - | 8 | 6 | 15 | -3 | +1 | 17 | 21 |}} | ||
{{SSFIVFrameDataRow | [[File: | |||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | {{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | da | (18~49)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | {{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | da | 50+14 | 2 | 35 | - | - | - | - | 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 100 | 200 | 40 | - | 3 | 2 | 20 | - | +1 | - | - |}} | ||
{{SSFIVFrameDataRow | Back Throw | | {{SSFIVFrameDataRow | Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fukiage [[File:Jab.gif]] | - | 100 | 160 | 30/40 | su/ju | 8 | 8 | 31 | - | - | - | - | launch, juggle(1), whiff vs ground}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fukiage [[File:Strong.gif]] | - | 100 | 160 | 30/40 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fukiage [[File:Fierce.gif]] | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fukiage [[File:EX.gif]] | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}} | ||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv1) | HL | 90 | 120 | 20/40 | su | (1~4)​+7 | 5 | 23[17] | -8 | 0 | 19 | 21 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv2) | HL | 105 | 135 | 20/40 | su | (5~24)​+7 | 5 | 23[17] | -7 | +1 | 20 | 22 | launch vs air, juggle(1), +5 on counter}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv3) | HL | 120 | 150 | 20/40 | su | (25~44)​+7 | 5 | 23[17] | -6 | +2 | 21 | 23 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv4) | HL | 135 | 165 | 20/40 | su | (45~64)​+7 | 5 | 23[17] | -5 | - | 22 | - | launch, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv5) | HL | 150 | 180 | 20/40 | su | (65~124)​+7 | 5 | 23[17] | -4 | - | 23 | - | launch, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv1) | HL | 100 | 120 | 20/40 | su | (1~4)​+14 | 5 | 21[17] | -7 | +1 | 18 | 22 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv2) | HL | 115 | 135 | 20/40 | su | (5~24)​+14 | 5 | 21[17] | -6 | +2 | 19 | 23 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv3) | HL | 130 | 150 | 20/40 | su | (25~44)​+14 | 5 | 21[17] | -5 | +3 | 20 | 24 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv4) | HL | 145 | 165 | 20/40 | su | (45~64)​+14 | 5 | 21[17] | -4 | - | 21 | - | launch, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv5) | HL | 160 | 180 | 20/40 | su | (65~124)​+14 | 5 | 21[17] | -3 | - | 22 | - | launch, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv1) | HL | 110 | 120 | 20/40 | su | (1~4)​+19 | 5 | 19[17] | -6 | +2 | 17 | 23 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv2) | HL | 125 | 135 | 20/40 | su | (5~24)​+19 | 5 | 19[17] | -5 | +3 | 18 | 24 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv3) | HL | 140 | 150 | 20/40 | su | (25~44)​+19 | 5 | 19[17] | -4 | +4 | 19 | 25 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv4) | HL | 155 | 165 | 20/40 | su | (45~64)​+19 | 5 | 19[17] | -3 | - | 20 | - | launch, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv5) | HL | 170 | 180 | 20/40 | su | (65~124)​+19 | 5 | 19[17] | -2 | - | 21 | - | launch, juggle(1)}} | |||
{{SSFIVFrameDataRow | Hayate [[File:EX.gif]] | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | 17 | - | launch, juggle (3+)}} | |||
{{SSFIVFrameDataRow | Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | - | - | startup = minimum hayate charge time}} | |||
{{SSFIVFrameDataRow | Oroshi [[File:Jab.gif]] | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | 17 | 25[24] | knockdown vs air, +3 on hit, armor break}} | |||
{{SSFIVFrameDataRow | Oroshi [[File:Strong.gif]] | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | 15 | 25[24] | knockdown vs air, +4 on hit, armor break}} | |||
{{SSFIVFrameDataRow | Oroshi [[File:Fierce.gif]] | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | 14 | - | knockdown, armor break}} | |||
{{SSFIVFrameDataRow | Oroshi [[File:EX.gif]] | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 20 | - | 1-12f strike invincible, knockdown, armor break, juggle(1)}} | |||
{{SSFIVFrameDataRow | Karakusa [[File:Short.gif]] | 0.93 | 40 | 80 | 20/40 | - | 7 | 2 | 47 | - | +12 | - | - |}} | |||
{{SSFIVFrameDataRow | Karakusa [[File:Forward.gif]] | 0.99 | 40 | 80 | 20/40 | - | 8 | 2 | 47 | - | +12 | - | - |}} | |||
{{SSFIVFrameDataRow | Karakusa [[File:Roundhouse.gif]] | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | - | - |}} | |||
{{SSFIVFrameDataRow | Karakusa [[File:EX.gif]] | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | - | - | 1-6f armor}} | |||
{{SSFIVFrameDataRow | Tsurugi [[File:Short.gif]] | HL | 90 | 120 | 10/40 | - | 11​[7+11] | 4 | 11​[4+11] | [-3] | [+9] | 15 | 27 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Tsurugi [[File:Forward.gif]] | HL | 100 | 140 | 10/40 | - | 13​[7+13] | 4 | 11​[2+11] | [-1] | [+11] | 15 | 27 | launch vs air, juggle(1)}} | |||
{{SSFIVFrameDataRow | Tsurugi [[File:Roundhouse.gif]] | HL | 150 | 200 | 10/40 | - | 15​[7+15] | 4 | 11​[2+11] | [-1] | - | 15 | - | knockdown, juggle(1)}} | |||
{{SSFIVFrameDataRow | Tsurugi [[File:EX.gif]] | H | 60*100 | 100*120 | -250/0 | - | 15​[6+15] | 1*4​[1*3] | 11​[2+11] | [+4] | - | 19 | - | 1-15f projectile invincible, knockdown, juggle(2+)}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo | HL | - | - | -1000/0 | - | 1+0 | - | 10[11] | - | - | - | - | fully invincible, 1f longer when left neutral, 25% damage increase for 10s}} | ||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 20 | - | 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 [[File:Short.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | ? | ?| rowspan="2" | 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage}} | ||
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Forward.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | ? | ?|-}} | |||
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Roundhouse.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11 | 26 | -28 | - | - | - | as above, non-full 4th hit launch (fully hittable)}} | |||
{{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 17 | - | - | - | - | |-}} | |||
{{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 29 | - | - | - | - | 1~8f invincible, 9~12f airborne, special cancellable after 22f}} | |||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} |
Revision as of 23:16, 2 March 2011

Makoto
Background Info Here.
In a nutshell
General Usage of Character here.
Moves
Unique Attacks
Name
Command
Notes
Move Name
{{#motion: f + hp}}
Special Moves
Name
Command
Notes
Move Name
{{#motion: qcf + p}}
Super Combo
Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}
Ultra Combos
Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}
Frame Data
Move Analysis
Normal Moves
Text text text blah blah blah text text text blah blah blah.
Normal Throws
Text text text blah blah blah text text text blah blah blah.
Focus Attack
Text text text blah blah blah text text text blah blah blah.
Special Moves
Text text text blah blah blah text text text blah blah blah.
Super Combos
Text text text blah blah blah text text text blah blah blah.
Ultra Combos
Text text text blah blah blah text text text blah blah blah.
The Basics
Text text text blah blah blah text text text blah blah blah.
Advanced Strategy
Text text text blah blah blah text text text blah blah blah.
Combos
Bread and Butters
- Combo 1
- Combo 2
Advanced Combos
- Combo 1
Combos Into Supers
- Combo 1
Combos Into Ultras
- Combo 1
Matchups
Vs. Abel
To Be Written (TBW)
Vs. Adon
TBW
Vs. Akuma
TBW
Vs. Balrog
TBW
Vs. Blanka
TBW
Vs. C. Viper
TBW
Vs. Cammy
TBW
Vs. Chun Li
TBW
Vs. Cody
TBW
Vs. Dan
TBW
Vs. Dee Jay
TBW
Vs. Dhalsim
TBW
Vs. Dudley
TBW
Vs. E. Honda
TBW
Vs. El Fuerte
TBW
Vs. Fei Long
TBW
Vs. Gen
TBW
Vs. Gouken
TBW
Vs. Guile
TBW
Vs. Guy
TBW
Vs. Hakan
TBW
Vs. Ibuki
TBW
Vs. Juri
TBW
Vs. Ken
TBW
Vs. M. Bison
TBW
Vs. Makoto
TBW
Vs. Rose
TBW
Vs. Rufus
TBW
Vs. Ryu
TBW
Vs. Sagat
TBW
Vs. Sakura
TBW
Vs. Seth
TBW
Vs. T. Hawk
TBW
Vs. Vega
TBW
Vs. Zangief
TBW