Super Street Fighter IV/Makoto: Difference between revisions

From SuperCombo Wiki
(Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...')
 
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{{SSFIVHeader}}
{{SSFIVHeader}}


= NAME =
== Makoto ==
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
Background Info Here.
Background Info Here.
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{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataHeader}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataSubHeader | Standing Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 5 | +2 | +5 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 5 | 7 | 7 | +2 | +5 | 15 | 18 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 80 | 200 | 60 | sp/su | 6 | 3 | 24 | -9 | -5 | 17 | 21 |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 8 | 0 | +3 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 100 | 250 | 60 | su | 8 | 8 | 12 | -2 | +2 | 17 | 21 |}}


{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataSubHeader | Standing Toward Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | F+[[File:Jab.gif]] | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | F+[[File:Strong.gif]] | HL | 90 | 100 | 40 | su | 7 | 6 | 8 | 0 | +3 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | F+[[File:Fierce.gif]] | HL | 90 | 200 | 60 | - | 13 | 8 | 18 | -8 | -4[-5] | 17 | 21[20] | -5 on hit}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | F+[[File:Short.gif]] | HL | 40 | 50 | 20 | - | 7 | 3 | 12 | -4 | -1 | 10 | 13 | 1-6f special/super cancellable, juggle(1)}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | F+[[File:Forward.gif]] | HL | 90 | 100 | 40 | - | 15 | 3 | 16 | -1 | +2 | 17 | 20 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | F+[[File:Roundhouse.gif]] | L | 110 | 200 | 60 | - | 19 | 3 | 23 | -8 | - | 17 | - | 8-13f airborne, knockdown, cannot fast recover, hold [[File:Roundhouse.gif]] to feint (27f duration)}}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 6 | +1 | +4 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 7 | 6 | 9 | -1 | +2 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | L | 90 | 100 | 60 | - | 7 | 2 | 25 | -9 | - | 17 | - | knockdown, cannot fast recover}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | - | 7 | 6 | 8 | 0 | +3 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 90 | 100 | 60 | - | 9 | 4 | 17 | -3 | +1 | 17 | 21 |}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 250 | 60 | - | 8 | 2 | - | - | - | 17 | 20 | startup leg projectile invincibility, juggle(1)}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | 11 | 15 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}}


{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility, juggle(1)}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 40 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | 11 | 15 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}}


{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] > [[File:Fierce.gif]]) | HL | 50*80 | 50*100 | 20*20 | - | 7 | 3(3)5 | 18 | -5 | -1 | 17 | 21 |}}
 
{{SSFIVFrameDataRow | [[File:Short.gif]] > [[File:Forward.gif]] | HL | 50 | 100 | 40 | - | 2 | 4 | 14 | -4 | -1 | 13 | 16 |}}
{{SSFIVFrameDataSubHeader | Target Combos}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] > [[File:Roundhouse.gif]] | HL | 100 | 200 | 60 | - | 8 | 6 | 15 | -3 | +1 | 17 | 21 |}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] -> [[File:Strong.gif]] -> [[File:Fierce.gif]] | | | | | | | | | | | | | }}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable}}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | da | (18~49)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable}}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | da | 50+14 | 2 | 35 | - | - | - | - | 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable}}


{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataSubHeader | Throws}}
{{SSFIVFrameDataRow | Forward Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 100 | 200 | 40 | - | 3 | 2 | 20 | - | +1 | - | - |}}
{{SSFIVFrameDataRow | Back Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}}


{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Move Name [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Fukiage [[File:Jab.gif]] | - | 100 | 160 | 30/40 | su/ju | 8 | 8 | 31 | - | - | - | - | launch, juggle(1), whiff vs ground}}
{{SSFIVFrameDataRow | Move Name [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Fukiage [[File:Strong.gif]] | - | 100 | 160 | 30/40 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}}
{{SSFIVFrameDataRow | Move Name [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Fukiage [[File:Fierce.gif]] | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}}
{{SSFIVFrameDataRow | Move Name [[File:EX.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Fukiage [[File:EX.gif]] | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground}}
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv1) | HL | 90 | 120 | 20/40 | su | (1~4)​+7 | 5 | 23[17] | -8 | 0 | 19 | 21 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv2) | HL | 105 | 135 | 20/40 | su | (5~24)​+7 | 5 | 23[17] | -7 | +1 | 20 | 22 | launch vs air, juggle(1), +5 on counter}}
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv3) | HL | 120 | 150 | 20/40 | su | (25~44)​+7 | 5 | 23[17] | -6 | +2 | 21 | 23 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv4) | HL | 135 | 165 | 20/40 | su | (45~64)​+7 | 5 | 23[17] | -5 | - | 22 | - | launch, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Jab.gif]] (Lv5) | HL | 150 | 180 | 20/40 | su | (65~124)​+7 | 5 | 23[17] | -4 | - | 23 | - | launch, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv1) | HL | 100 | 120 | 20/40 | su | (1~4)​+14 | 5 | 21[17] | -7 | +1 | 18 | 22 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv2) | HL | 115 | 135 | 20/40 | su | (5~24)​+14 | 5 | 21[17] | -6 | +2 | 19 | 23 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv3) | HL | 130 | 150 | 20/40 | su | (25~44)​+14 | 5 | 21[17] | -5 | +3 | 20 | 24 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv4) | HL | 145 | 165 | 20/40 | su | (45~64)​+14 | 5 | 21[17] | -4 | - | 21 | - | launch, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Strong.gif]] (Lv5) | HL | 160 | 180 | 20/40 | su | (65~124)​+14 | 5 | 21[17] | -3 | - | 22 | - | launch, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv1) | HL | 110 | 120 | 20/40 | su | (1~4)​+19 | 5 | 19[17] | -6 | +2 | 17 | 23 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv2) | HL | 125 | 135 | 20/40 | su | (5~24)​+19 | 5 | 19[17] | -5 | +3 | 18 | 24 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv3) | HL | 140 | 150 | 20/40 | su | (25~44)​+19 | 5 | 19[17] | -4 | +4 | 19 | 25 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv4) | HL | 155 | 165 | 20/40 | su | (45~64)​+19 | 5 | 19[17] | -3 | - | 20 | - | launch, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:Fierce.gif]] (Lv5) | HL | 170 | 180 | 20/40 | su | (65~124)​+19 | 5 | 19[17] | -2 | - | 21 | - | launch, juggle(1)}}
{{SSFIVFrameDataRow | Hayate [[File:EX.gif]] | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | 17 | - | launch, juggle (3+)}}
{{SSFIVFrameDataRow | Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | - | - | startup = minimum hayate charge time}}
{{SSFIVFrameDataRow | Oroshi [[File:Jab.gif]] | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | 17 | 25[24] | knockdown vs air, +3 on hit, armor break}}
{{SSFIVFrameDataRow | Oroshi [[File:Strong.gif]] | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | 15 | 25[24] | knockdown vs air, +4 on hit, armor break}}
{{SSFIVFrameDataRow | Oroshi [[File:Fierce.gif]] | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | 14 | - | knockdown, armor break}}
{{SSFIVFrameDataRow | Oroshi [[File:EX.gif]] | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 20 | - | 1-12f strike invincible, knockdown, armor break, juggle(1)}}
{{SSFIVFrameDataRow | Karakusa [[File:Short.gif]] | 0.93 | 40 | 80 | 20/40 | - | 7 | 2 | 47 | - | +12 | - | - |}}
{{SSFIVFrameDataRow | Karakusa [[File:Forward.gif]] | 0.99 | 40 | 80 | 20/40 | - | 8 | 2 | 47 | - | +12 | - | - |}}
{{SSFIVFrameDataRow | Karakusa [[File:Roundhouse.gif]] | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | - | - |}}
{{SSFIVFrameDataRow | Karakusa [[File:EX.gif]] | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | - | - | 1-6f armor}}
{{SSFIVFrameDataRow | Tsurugi [[File:Short.gif]] | HL | 90 | 120 | 10/40 | - | 11​[7+11] | 4 | 11​[4+11] | [-3] | [+9] | 15 | 27 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Tsurugi [[File:Forward.gif]] | HL | 100 | 140 | 10/40 | - | 13​[7+13] | 4 | 11​[2+11] | [-1] | [+11] | 15 | 27 | launch vs air, juggle(1)}}
{{SSFIVFrameDataRow | Tsurugi [[File:Roundhouse.gif]] | HL | 150 | 200 | 10/40 | - | 15​[7+15] | 4 | 11​[2+11] | [-1] | - | 15 | - | knockdown, juggle(1)}}
{{SSFIVFrameDataRow | Tsurugi [[File:EX.gif]] | H | 60*100 | 100*120 | -250/0 | - | 15​[6+15] | 1*4​[1*3] | 11​[2+11] | [+4] | - | 19 | - | 1-15f projectile invincible, knockdown, juggle(2+)}}


{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataSubHeader | Super Combo}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Super Combo | HL | - | - | -1000/0 | - | 1+0 | - | 10[11] | - | - | - | - | fully invincible, 1f longer when left neutral, 25% damage increase for 10s}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataRow | Move Name |  | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 20 | - | 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Short.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | ? | ?| rowspan="2" | 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage}}
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Forward.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | ? | ?|-}}
{{SSFIVFrameDataRow | Ultra Combo 2 [[File:Roundhouse.gif]] | HL | 105*75​*60*150​[60*45​*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11 | 26 | -28 | - | - | - | as above, non-full 4th hit launch (fully hittable)}}
{{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 17 | - | - | - | - | |-}}
{{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 29 | - | - | - | - | 1~8f invincible, 9~12f airborne, special cancellable after 22f}}


{{SSFIVFrameDataFooter}}
{{SSFIVFrameDataFooter}}

Revision as of 23:16, 2 March 2011

Super Street Fighter IVSSFIVLogo.png



Makoto

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Move Name
{{#motion: f + hp}}

Special Moves

Name
Command
Notes
Move Name
{{#motion: qcf + p}}

Super Combo

Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}

Ultra Combos

Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Attacks
Jab.gif HL 30 50 20 sp/su 4 4 5 +2 +5 10 13
Strong.gif HL 60 100 40 sp/su 5 7 7 +2 +5 15 18
Fierce.gif HL 80 200 60 sp/su 6 3 24 -9 -5 17 21
Short.gif HL 40 50 20 sp/su 5 3 8 0 +3 10 13
Forward.gif HL 70 100 40 sp/su 6 4 12 -2 +1 13 16
Roundhouse.gif HL 100 250 60 su 8 8 12 -2 +2 17 21
Standing Toward Attacks
F+Jab.gif HL 30 50 20 sp/su 4 4 7 0 +3 10 13
F+Strong.gif HL 90 100 40 su 7 6 8 0 +3 13 16
F+Fierce.gif HL 90 200 60 - 13 8 18 -8 -4[-5] 17 21[20] -5 on hit
F+Short.gif HL 40 50 20 - 7 3 12 -4 -1 10 13 1-6f special/super cancellable, juggle(1)
F+Forward.gif HL 90 100 40 - 15 3 16 -1 +2 17 20
F+Roundhouse.gif L 110 200 60 - 19 3 23 -8 - 17 - 8-13f airborne, knockdown, cannot fast recover, hold Roundhouse.gif to feint (27f duration)
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 4 6 +1 +4 10 13
Strong.gif HL 60 100 40 sp/su 7 6 9 -1 +2 13 16
Fierce.gif L 90 100 60 - 7 2 25 -9 - 17 - knockdown, cannot fast recover
Short.gif L 30 50 20 sp/su 4 4 7 0 +3 10 13
Forward.gif HL 70 100 40 - 7 6 8 0 +3 13 16
Roundhouse.gif HL 90 100 60 - 9 4 17 -3 +1 17 21
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 250 60 - 8 2 - - - 17 20 startup leg projectile invincibility, juggle(1)
Short.gif H 40 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 7 10 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 7 5 - - - 15 18 startup leg projectile invincibility
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 6 5 - - - 15 18 startup leg projectile invincibility, juggle(1)
Short.gif H 40 50 40 - 4 9 - - - 8 11 startup leg projectile invincibility
Forward.gif H 80 100 40 - 7 5 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 9 5 - - - 15 18 startup leg projectile invincibility
Unique Attacks
Right.gif + Fierce.gif > Fierce.gif) HL 50*80 50*100 20*20 - 7 3(3)5 18 -5 -1 17 21
Short.gif > Forward.gif HL 50 100 40 - 2 4 14 -4 -1 13 16
Right.gif + Forward.gif > Roundhouse.gif HL 100 200 60 - 8 6 15 -3 +1 17 21
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 da (10~17)​+11 2 35 -21 -21 15 15 armor during charge, launch vs air, 4f~release dash cancellable
Focus Attack LVL 2 HL 80 150 40 da (18~49)​+11 2 35 -15 - 21 - armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
Focus Attack LVL 3 - 140 200 60 da 50+14 2 35 - - - - 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable
Throws
Forward Throw 0.9 100 200 40 - 3 2 20 - +1 - -
Back Throw 0.9 130 120 40 - 3 2 20 - - - - untechable knockdown
Special Moves
Fukiage Jab.gif - 100 160 30/40 su/ju 8 8 31 - - - - launch, juggle(1), whiff vs ground
Fukiage Strong.gif - 100 160 30/40 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage Fierce.gif - 100 160 30/40 su/ju 15 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage EX.gif - 140 200 -250/0 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Hayate Jab.gif (Lv1) HL 90 120 20/40 su (1~4)​+7 5 23[17] -8 0 19 21 launch vs air, juggle(1)
Hayate Jab.gif (Lv2) HL 105 135 20/40 su (5~24)​+7 5 23[17] -7 +1 20 22 launch vs air, juggle(1), +5 on counter
Hayate Jab.gif (Lv3) HL 120 150 20/40 su (25~44)​+7 5 23[17] -6 +2 21 23 launch vs air, juggle(1)
Hayate Jab.gif (Lv4) HL 135 165 20/40 su (45~64)​+7 5 23[17] -5 - 22 - launch, juggle(1)
Hayate Jab.gif (Lv5) HL 150 180 20/40 su (65~124)​+7 5 23[17] -4 - 23 - launch, juggle(1)
Hayate Strong.gif (Lv1) HL 100 120 20/40 su (1~4)​+14 5 21[17] -7 +1 18 22 launch vs air, juggle(1)
Hayate Strong.gif (Lv2) HL 115 135 20/40 su (5~24)​+14 5 21[17] -6 +2 19 23 launch vs air, juggle(1)
Hayate Strong.gif (Lv3) HL 130 150 20/40 su (25~44)​+14 5 21[17] -5 +3 20 24 launch vs air, juggle(1)
Hayate Strong.gif (Lv4) HL 145 165 20/40 su (45~64)​+14 5 21[17] -4 - 21 - launch, juggle(1)
Hayate Strong.gif (Lv5) HL 160 180 20/40 su (65~124)​+14 5 21[17] -3 - 22 - launch, juggle(1)
Hayate Fierce.gif (Lv1) HL 110 120 20/40 su (1~4)​+19 5 19[17] -6 +2 17 23 launch vs air, juggle(1)
Hayate Fierce.gif (Lv2) HL 125 135 20/40 su (5~24)​+19 5 19[17] -5 +3 18 24 launch vs air, juggle(1)
Hayate Fierce.gif (Lv3) HL 140 150 20/40 su (25~44)​+19 5 19[17] -4 +4 19 25 launch vs air, juggle(1)
Hayate Fierce.gif (Lv4) HL 155 165 20/40 su (45~64)​+19 5 19[17] -3 - 20 - launch, juggle(1)
Hayate Fierce.gif (Lv5) HL 170 180 20/40 su (65~124)​+19 5 19[17] -2 - 21 - launch, juggle(1)
Hayate EX.gif HL 100 150 -250/0 su 16 6 16 -4 - 17 - launch, juggle (3+)
Hayate Cancel - - - - - 4 - 12 - - - - {{{14}}}
Oroshi Jab.gif H 90 200 30/30 su 22 6 16 -4 +4[+3] 17 25[24] knockdown vs air, +3 on hit, armor break
Oroshi Strong.gif H 100 200 30/30 su 23 6 15 -5 +5[+4] 15 25[24] knockdown vs air, +4 on hit, armor break
Oroshi Fierce.gif H 150 200 30/30 su 24 6 14 -5 - 14 - knockdown, armor break
Oroshi EX.gif H 120 200 -250/0 su 18 6 19 -4 - 20 - 1-12f strike invincible, knockdown, armor break, juggle(1)
Karakusa Short.gif 0.93 40 80 20/40 - 7 2 47 - +12 - -
Karakusa Forward.gif 0.99 40 80 20/40 - 8 2 47 - +12 - -
Karakusa Roundhouse.gif 1.06 40 80 20/40 - 9 2 47 - +12 - -
Karakusa EX.gif 0.84 60 120 -250/0 - 5 2 47 - +12 - - 1-6f armor
Tsurugi Short.gif HL 90 120 10/40 - 11​[7+11] 4 11​[4+11] [-3] [+9] 15 27 launch vs air, juggle(1)
Tsurugi Forward.gif HL 100 140 10/40 - 13​[7+13] 4 11​[2+11] [-1] [+11] 15 27 launch vs air, juggle(1)
Tsurugi Roundhouse.gif HL 150 200 10/40 - 15​[7+15] 4 11​[2+11] [-1] - 15 - knockdown, juggle(1)
Tsurugi EX.gif H 60*100 100*120 -250/0 - 15​[6+15] 1*4​[1*3] 11​[2+11] [+4] - 19 - 1-15f projectile invincible, knockdown, juggle(2+)
Super Combo
Super Combo HL - - -1000/0 - 1+0 - 10[11] - - - - fully invincible, 1f longer when left neutral, 25% damage increase for 10s
Ultra Combos
Ultra Combo 1 HL 150*330 0 0/0 - 1+5 3 47 -29 - 20 - 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover
Ultra Combo 2 Short.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+0 6 26 -28 - ? ? 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage
Ultra Combo 2 Forward.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+0 7 26 -28 - ? ? -
Ultra Combo 2 Roundhouse.gif HL 105*75​*60*150​[60*45​*45*60] 0 0/0 ju/da 15+1+3 11 26 -28 - - - as above, non-full 4th hit launch (fully hittable)
Dash - - - - - - - 17 - - - -
Backdash - - - - - - - 29 - - - - 1~8f invincible, 9~12f airborne, special cancellable after 22f
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

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Normal Throws

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Focus Attack

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Special Moves

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Super Combos

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Ultra Combos

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The Basics

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Advanced Strategy

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Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW