James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...') |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
= | == Ken == | ||
{{MvC3HyperGuideCharacterBox | akumaface.jpg }} | {{MvC3HyperGuideCharacterBox | akumaface.jpg }} | ||
Background Info Here. | Background Info Here. | ||
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== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing Close Attacks}} | |||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | 4 | 7 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 6 | 3 | 18 | -7 | -2 | 13 | 18 |}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 150 | 60 | sp/su | 6 | 3 | 19 | -4 | 1 | 17 | 22 | Forces stand}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 6 | 2 | 7 | 2 | 5 | 10 | 13 |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 8 | 3 | 12 | -1 | 7 | 13 | 21 | Forces stand}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | sp/su | 8 | 3 | 21 | -6 | -2 | 17 | 21 |}} | |||
{{SSFIVFrameDataSubHeader | Standing Far Attacks}} | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | 4 | 7 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | su | 7 | 5 | 5 | 4 | 7 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | - | 11 | 3 | 16 | -1 | 3 | 17 | 21 |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 4 | 3 | 7 | 1 | 4 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 7 | 3 | 13 | -2 | 1 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 130 | 200 | 60 | - | 12 | 3 | 21 | -6 | -2 | 17 | 21 |}} | ||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | 2 | 5 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 5 | 5 | 9 | 0 | 3 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 5 | 5 | 22 | -9 | -4 | 17 | 22 | Forces stand}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 3 | 4 | 7 | 0 | 3 | 10 | 13 |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 60 | 100 | 40 | sp/su | 4 | 4 | 14 | -4 | -1 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 110 | 100 | 60 | - | 8 | 3 | 21 | -6 | - | 17 | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 7 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 7 | 10 | - | - | - | 8 | 11 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | 11 | 15 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 2 | - | - | - | 15 | 18 | leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | 8 | 11 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | 11 | 15 | leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | 11 | 15 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | 15 | 18 | startup leg projectile invincibility}} | ||
{{SSFIVFrameDataSubHeader | Unique Attacks}} | {{SSFIVFrameDataSubHeader | Unique Attacks}} | ||
{{SSFIVFrameDataRow | [[File: | {{SSFIVFrameDataRow | [[File:Left.gif]] + [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 15 | 2 | 17 | -5 | -2 | 13 | 16 |}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | HL | 60 | 100 | 40 | - | 11 | 5 | 11 | -2 | 1 | 13 | 16 |}} | |||
{{ | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Roundhouse.gif]] | H | 120 | 150 | 60 | - | 21 | 2 | 20 | -4 | -1 | 17 | 20 | hold [[File:Roundhouse.gif]] to feint (27f duration)}} | ||
{{SSFIVFrameDataRow | [[File: | {{SSFIVFrameDataRow | Target Combo 1 | HL | 30 | 50 | 30 | sp/su | 6 | 3 | 24 | -9 | -4 | 17 | 22 | Forces stand}} | ||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+12 | 2 | 42 | -28 | -28 | 15 | 15 | " armor during charge, launch vs air, 4f~release dash cancellable "}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 90 | 150 | 40 | da | (18~50)​+12 | 2 | 42 | -22 | - | 21 | - | " armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable "}} | ||
{{SSFIVFrameDataRow | Focus | {{SSFIVFrameDataRow | Focus attack LVL 3 | - | 150 | 200 | 60 | da | 53+15 | 2 | 42 | - | - | - | - | " 1-67f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~53f dash cancellable "}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataRow | Back | {{SSFIVFrameDataRow | Back throw | 0.9 | 130 | 80 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken | HL | 60 | 100 | 10/20 | su | 13+1 | - | 47 (total duration) | -7 | -3 | 8+18 | 8+22 | " launch vs air, 16~17f cancellable, see notes below"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] | HL | 50*40 | 50*50 | -250/0 | su | 13+1 | - | 44 (total duration) | -1 | 2 | 8+13​[29] | 8+16​[32] | " launch vs air, juggle(1), 16~17f cancellable, [] = minimum stun for all hits, see notes below"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 100[80] | 100 | 30/40 | su | 3 | 3+8 | 18+6 | -14 | - | 20 | - | " 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 90*60 | 125*75 | 30/30*16 | su | 4 | 3*11 | 25+14 | -29 | - | 20 | 24*- | " 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2), 1st hit cancellable"}} | ||
{{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 70*40*30 | 100​*50*50 | 30/​30*10*10 | su | 3 | 2*2*12 | 30+9 | -30 | - | 20 | 24*- | " 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable"}} | |||
{{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 70*30​*30*50 | 100*25​*25*80 | -250/0 | su | 4 | 2*2*2*6 | 45+9 | -41 | - | 20 | - | " 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 60*50*50 | 70*50*50 | 20/​20*10*10 | su | 6 | 1(4)2(6)2 | 11+6 | -6 | -2 | 20 | 24 | " 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] | HL | 60*30x3 | 50*40x3 | 20/​20*10x3 | su | 6 | 2(5)​2(5)2(5)​1(5)2(5)2 | 14+9 | -4 | 0 | 20 | 24 | " 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 60*30x4 | 50*40x4 | 20/​20*10x4 | su | 6 | 2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2 | 12+12 | -5 | -1 | 20 | 24 | " 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 50*40x4 | 50x5 | -250/0 | su | 6 | 2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1 | 9+14 | -3 | 1 | 20 | 24 | " 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] (air) | HL | 50 | 50 | 10/30 | - | 8 | 2(6)2(6)​2(5)2 | until ground +10 | - | - | 15 | 18 | " launch vs air, juggle(1), 2nd/4th hit aimed backwards"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] (air) | HL | 60 | 50 | 10/30 | - | 7 | 1(4)1(4)​1(4)1(4)1 | until ground +10 | - | - | 15 | 18 | " launch vs air, juggle(1), 2nd/4th hit aimed backwards"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] (air) | HL | 70 | 50 | 10/30 | - | 7 | 1(2)1(3)​1(6)1(3)​1(2)1 | until ground +10 | - | - | 15 | 18 | " launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards"}} | |||
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] (air) | H | 40 | 50 | -250/0 | - | 6 | 1(2)1(2)​1(2)1(2)​1(2)1(1)2 | until ground +4 | - | - | 20 | 24 | " launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards"}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo [[File:Jab.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+1 | 2*1*8​(20)1*3*7 | 31+12 | -29 | -37 | 20 | 47x3*- | " 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Strong.gif]]/[[File:Fierce.gif]] | HL | 40x3*50​*100x2 | 0 | -1000/0 | - | 1+2 | 2*1*8​(20)1*3*7 | 31+12 | -29 | - | 20 | 47x3*- | " 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count"}} | |||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | HL | 60*30x9​[440] | 0 | 0/0 | - | 1+9 | 2*2​*5x7*1 | 32+50 | -94 | - | 20 | 24 | " 1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation"}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 | HL | 75*17x9​*23*225 | 0 | 0/0 | - | 1+6 | 2(5)79​(3)2(6)3 | 8+42 | -40 | - | 20 | - | " 1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit aimed backwards, backward hits launch and deal 23 damage, active frames ""79"" = 2(2or3)x18"}} | ||
{{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 18 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 27 | - | - | - | - | 1~8f invincible}} | |||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} |
Revision as of 23:16, 2 March 2011

Ken
Background Info Here.
In a nutshell
General Usage of Character here.
Moves
Unique Attacks
Name
Command
Notes
Move Name
{{#motion: f + hp}}
Special Moves
Name
Command
Notes
Move Name
{{#motion: qcf + p}}
Super Combo
Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}
Ultra Combos
Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}
Frame Data
Move Analysis
Normal Moves
Text text text blah blah blah text text text blah blah blah.
Normal Throws
Text text text blah blah blah text text text blah blah blah.
Focus Attack
Text text text blah blah blah text text text blah blah blah.
Special Moves
Text text text blah blah blah text text text blah blah blah.
Super Combos
Text text text blah blah blah text text text blah blah blah.
Ultra Combos
Text text text blah blah blah text text text blah blah blah.
The Basics
Text text text blah blah blah text text text blah blah blah.
Advanced Strategy
Text text text blah blah blah text text text blah blah blah.
Combos
Bread and Butters
- Combo 1
- Combo 2
Advanced Combos
- Combo 1
Combos Into Supers
- Combo 1
Combos Into Ultras
- Combo 1
Matchups
Vs. Abel
To Be Written (TBW)
Vs. Adon
TBW
Vs. Akuma
TBW
Vs. Balrog
TBW
Vs. Blanka
TBW
Vs. C. Viper
TBW
Vs. Cammy
TBW
Vs. Chun Li
TBW
Vs. Cody
TBW
Vs. Dan
TBW
Vs. Dee Jay
TBW
Vs. Dhalsim
TBW
Vs. Dudley
TBW
Vs. E. Honda
TBW
Vs. El Fuerte
TBW
Vs. Fei Long
TBW
Vs. Gen
TBW
Vs. Gouken
TBW
Vs. Guile
TBW
Vs. Guy
TBW
Vs. Hakan
TBW
Vs. Ibuki
TBW
Vs. Juri
TBW
Vs. Ken
TBW
Vs. M. Bison
TBW
Vs. Makoto
TBW
Vs. Rose
TBW
Vs. Rufus
TBW
Vs. Ryu
TBW
Vs. Sagat
TBW
Vs. Sakura
TBW
Vs. Seth
TBW
Vs. T. Hawk
TBW
Vs. Vega
TBW
Vs. Zangief
TBW