Super Street Fighter IV/Cammy: Difference between revisions

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(Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...')
 
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{{SSFIVHeader}}
{{SSFIVHeader}}


= NAME =
== Cammy ==
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
{{MvC3HyperGuideCharacterBox | akumaface.jpg }}
Background Info Here.
Background Info Here.
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== Frame Data ==
== Frame Data ==
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataHeader}}
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70[60] | 100 | 40 | sp/su | 4 | 2+2 | 15 | +2 | +6 | 20 | 24 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100[80] | 200 | 60 | sp/su | 4 | 2+2 | 15 | -1 | +3 | 17 | 21 |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | +1 | +4 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 65 | 100 | 40 | sp/su | 4 | 3 | 17 | -6 | -3 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 9 | 5 | 24 | -11 | -7 | 17 | 21 |}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 7 | +1 | +4 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 7 | 4 | 14 | -4 | -1 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120 | 200 | 60 | - | 7 | 2 | 19 | -3 | +1 | 17 | 21 |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | sp/su | 4 | 3 | 6 | +2 | +5 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | - | 7 | 2 | 13 | -1 | +2 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 8 | 2 | 22 | -6 | -2 | 17 | 21 |}}
 
{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataSubHeader | Crouching Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 65 | 100 | 40 | sp/su | 5 | 4 | 10 | 0 | +3 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 200 | 60 | - | 6 | 4 | 12 | +2 | +7 | 17 | 22 | Forces stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 9 | -1 | +2 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 65 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 95 | 150 | 60 | - | 7 | 2 | 24 | -8 | - | 17 | - | untechable knockdown}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | 10 | 13 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | 16 | 20 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 7 | - | - | - | 11 | 15 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | 15 | 18 | startup leg projectile invincibility}}
 
{{SSFIVFrameDataSubHeader | Forward / Back Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Strong.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Short.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Forward.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}
 
{{SSFIVFrameDataSubHeader | Unique Attacks}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] |  |  |  |  |  |  |  |  |  |  |  |  | }}


{{SSFIVFrameDataSubHeader | Target Combos}}
{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
{{SSFIVFrameDataRow | [[File:Jab.gif]] -> [[File:Strong.gif]] -> [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | 11 | 15 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | 11 | 15 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataSubHeader | Focus Attacks}}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus Attack LVL 1 | H | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable}}
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 2 | H | 80 | 150 | 40 | da | (18~50)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable}}
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Focus attack LVL 3 | H | 120 | 200 | 60 | da | 51+14 | 2 | 35 | - | - | - | - | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable}}


{{SSFIVFrameDataSubHeader | Normal Throws}}
{{SSFIVFrameDataSubHeader | Throws}}
{{SSFIVFrameDataRow | Forward Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Forward Throw | 0.8 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}}
{{SSFIVFrameDataRow | Back Throw | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Back throw | 0.8 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}}
{{SSFIVFrameDataRow | Air Throw | 1.0 | 150 | 150 | 40 | - | 5 | 2 | - | - | - | - | - | untechable knockdown}}


{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataSubHeader | Special Moves}}
{{SSFIVFrameDataRow | Move Name [[File:Jab.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Cannon Spike [[File:Short.gif]] | HL | 100[120] | 100[150] | 30/40 | su | 5 | 2+19 | 20+12 | -30 | - | 20 | - | 1~4f invincible, 5f unthrowable + upper body invincible, 7~45f airborne, launch, grounded part juggles(1x)}}
{{SSFIVFrameDataRow | Move Name [[File:Strong.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Cannon Spike [[File:Forward.gif]] | HL | 100[140] | 100[180] | 30/40 | su | 5 | 2+24 | 18+12 | -30 | - | 20 | - | 1~5f invincible, 7~48f airborne, launch, grounded part juggles(1x)}}
{{SSFIVFrameDataRow | Move Name [[File:Fierce.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Cannon Spike [[File:Roundhouse.gif]] | HL | 100[160] | 100[200] | 30/40 | su | 5 | 2+29 | 17+12 | -30 | - | 20 | - | 1~5f invincible, 7~52f airborne, launch, grounded part juggles(1x)}}
{{SSFIVFrameDataRow | Move Name [[File:EX.gif]] | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Cannon Spike [[File:EX.gif]] | HL | 150[95] | 200[100] | -250/0 | su | 5 | 2+24 | 18+12 | -30 | - | 20 | - | 1~6f invincible, 7~48f airborne, launch, airborne part juggles(1x)}}
{{SSFIVFrameDataRow | Spiral Arrow [[File:Short.gif]] | L | 100 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 20 | - | 14~29f airborne, launch}}
{{SSFIVFrameDataRow | Spiral Arrow [[File:Forward.gif]] | L | 120 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 20 | - | 14~29f airborne, launch}}
{{SSFIVFrameDataRow | Spiral Arrow [[File:Roundhouse.gif]] | L | 80*60 | 100*80 | 30/​30*30 | su | 7 | 7*12 | 4+5 | -10 | - | 20 | 24*- | 14~29f airborne, 2nd hit launch, 1st hit cancellable}}
{{SSFIVFrameDataRow | Spiral Arrow [[File:EX.gif]] | L | 100*60 | 100*100 | -250/0 | su | 7 | 7*12 | 4+5 | -10 | - | 20 | 24*- | 2~25f projectile invincible, 14~29f airborne, 2nd hit launch, 1st hit cancellable}}
{{SSFIVFrameDataRow | Spin Knuckle [[File:Jab.gif]] | HL | 80*80 | 100*100 | 30/​20*20 | su | 35 | 3*8 | 9 | +4 | - | 20 | 24*- | 1f strike invincible, 2~25f mid-body invincibility + lower body projectile invincibility, 6~25f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}}
{{SSFIVFrameDataRow | Spin Knuckle [[File:Strong.gif]] | HL | 80*80 | 100*100 | 30/​20*20 | su | 33 | 3*8 | 10 | +3 | - | 20 | 24*- | 1f strike invincible, 2~24f mid-body invincibility + lower body projectile invincibility, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}}
{{SSFIVFrameDataRow | Spin Knuckle [[File:Fierce.gif]] | HL | 80*80 | 100*100 | 30/​20*20 | su | 36 | 3*8 | 10 | +3 | - | 20 | 24*- | 1f strike invincible, 2~27f mid-body invincibility + lower body projectile invincibility, 6~27f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}}
{{SSFIVFrameDataRow | Spin Knuckle [[File:EX.gif]] | HL | 80*80 | 100*100 | -250/0 | su | 33 | 3*8 | 10 | +3 | - | 20 | 24*- | 1~25f strike invincible, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable}}
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:Jab.gif]] | L | 100 | 150 | 30/30 | su | 53+10 | 9 | 13 | -1 | - | 20 | - | 7~62f airborne, 31~53f cancellable into grab, launch}}
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:Strong.gif]] | L | 100 | 150 | 30/30 | su | 45+10 | 9 | 13 | -1 | - | 20 | - | 7~53f airborne, 31~45f cancellable into grab, launch}}
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:Fierce.gif]] | L | 100 | 150 | 30/30 | su | 39+10 | 9 | 13 | -1 | - | 20 | - | 7~48f airborne, 31~39f cancellable into grab, launch}}
{{SSFIVFrameDataRow | Razor's Edge Slicer [[File:EX.gif]] | L | 120 | 200 | -250/0 | su | 43+10 | 9 | 13 | -1 | - | 20 | - | 7~52f airborne, 31~43f cancellable into grab, launch}}
{{SSFIVFrameDataRow | Fatal Leg Twister | 1.0 | 130 | 140 | 0/40 | - | 31+1 | 1 | until ground +5 | - | - | - | - | untechable knockdown}}
{{SSFIVFrameDataRow | Crossed Scissors | 1.0 | 140 | 150 | 0/40 | - | 31+1 | 1 | until ground +5 | - | - | - | - | untechable knockdown}}
{{SSFIVFrameDataRow | Cannon Strike | HL | 60 | 100 | 10/20 | - | 12[17] | 11[3] | until ground +5[5] | [+8] | [+11] | 15 | 18 | recovery after landing, brackets represent instant air cannon strike}}
{{SSFIVFrameDataRow | Cannon Strike [[File:EX.gif]] | HL | 80 | 100 | -250/0 | - | 12[17] | 11[3] | until ground +4[4] | [+14] | [+18] | 20 | 24 | recovery after landing, brackets represent instant air cannon strike}}


{{SSFIVFrameDataSubHeader | Super Combos}}
{{SSFIVFrameDataSubHeader | Super Combo}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Super Combo  | HL | 40x6​*110 | 0 | -1000/0 | - | 1+5​[1+4] | 6*6*6​(3)2*2​(2)2​(11)8 | 30+21 | -35 | - | ? | - | 1~6f invincible, 7~26f 46~83f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), see notes below}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataSubHeader | Ultra Combos}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 30x6​*210​[30x5​*330] | 0 | 0/0 | - | 1+9 | 6*6*6​(3)2*2​(2)2​(11)8 | 30+21 | -35 | - | ? | - | 1~10f invincible, 11~34f 50~87f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), 5th hit vs ground triggers full animation}}
{{SSFIVFrameDataRow | Move Name | | | | | | | | | | | | | }}
{{SSFIVFrameDataRow | Ultra Combo 2 | - | 470 | 0 | 0/0 | - | 1+0 | 35 | 61 | - | - | - | - |}}
{{SSFIVFrameDataRow | Dash | - | - | - | - | - | - | - | 18 | - | - | - | - |}}
{{SSFIVFrameDataRow | Backdash | - | - | - | - | - | - | - | 22 | - | - | - | - | 1~6f invincible, 7~17f airborne}}


{{SSFIVFrameDataFooter}}
{{SSFIVFrameDataFooter}}

Revision as of 22:59, 2 March 2011

Super Street Fighter IVSSFIVLogo.png



Cammy

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Move Name
{{#motion: f + hp}}

Special Moves

Name
Command
Notes
Move Name
{{#motion: qcf + p}}

Super Combo

Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}

Ultra Combos

Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 2 8 +1 +4 10 13
Strong.gif HL 70[60] 100 40 sp/su 4 2+2 15 +2 +6 20 24
Fierce.gif HL 100[80] 200 60 sp/su 4 2+2 15 -1 +3 17 21
Short.gif HL 25 50 20 ch/sp/su 4 2 8 +1 +4 10 13
Forward.gif HL 65 100 40 sp/su 4 3 17 -6 -3 13 16
Roundhouse.gif HL 110 200 60 - 9 5 24 -11 -7 17 21
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 3 3 7 +1 +4 10 13
Strong.gif HL 70 100 40 sp/su 7 4 14 -4 -1 13 16
Fierce.gif HL 120 200 60 - 7 2 19 -3 +1 17 21
Short.gif HL 30 50 20 sp/su 4 3 6 +2 +5 10 13
Forward.gif HL 70 100 40 - 7 2 13 -1 +2 13 16
Roundhouse.gif HL 110 200 60 - 8 2 22 -6 -2 17 21
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 8 +1 +4 10 13
Strong.gif HL 65 100 40 sp/su 5 4 10 0 +3 13 16
Fierce.gif HL 90 200 60 - 6 4 12 +2 +7 17 22 Forces stand
Short.gif L 25 50 20 ch/sp/su 3 3 9 -1 +2 10 13
Forward.gif L 65 100 40 sp/su 6 4 12 -2 +1 13 16
Roundhouse.gif L 95 150 60 - 7 2 24 -8 - 17 - untechable knockdown
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 4 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 4 - - - 10 13 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 5 3 - - - 16 20 startup leg projectile invincibility
Short.gif H 30 50 20 - 5 5 - - - 8 11 startup leg projectile invincibility
Forward.gif H 70 100 40 - 5 7 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 5 3 - - - 15 18 startup leg projectile invincibility
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 5 - - - 8 11 startup leg projectile invincibility
Strong.gif H 80 100 40 - 5 3 - - - 11 15 startup leg projectile invincibility
Fierce.gif H 100 200 60 - 6 4 - - - 15 18 startup leg projectile invincibility
Short.gif H 30 50 20 - 4 7 - - - 8 11 startup leg projectile invincibility
Forward.gif H 70 100 40 - 5 4 - - - 11 15 startup leg projectile invincibility
Roundhouse.gif H 100 200 60 - 6 5 - - - 15 18 startup leg projectile invincibility
Focus Attacks
Focus Attack LVL 1 H 60 100 20 da (10~17)​+11 2 35 -21 -21 15 15 armor during charge, launch vs air, 4f~release dash cancellable
Focus attack LVL 2 H 80 150 40 da (18~50)​+11 2 35 -15 - 21 - armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
Focus attack LVL 3 H 120 200 60 da 51+14 2 35 - - - - 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable
Throws
Forward Throw 0.8 140 130 40 - 3 2 20 - - - - untechable knockdown
Back throw 0.8 135 140 40 - 3 2 20 - - - - untechable knockdown
Air Throw 1.0 150 150 40 - 5 2 - - - - - untechable knockdown
Special Moves
Cannon Spike Short.gif HL 100[120] 100[150] 30/40 su 5 2+19 20+12 -30 - 20 - 1~4f invincible, 5f unthrowable + upper body invincible, 7~45f airborne, launch, grounded part juggles(1x)
Cannon Spike Forward.gif HL 100[140] 100[180] 30/40 su 5 2+24 18+12 -30 - 20 - 1~5f invincible, 7~48f airborne, launch, grounded part juggles(1x)
Cannon Spike Roundhouse.gif HL 100[160] 100[200] 30/40 su 5 2+29 17+12 -30 - 20 - 1~5f invincible, 7~52f airborne, launch, grounded part juggles(1x)
Cannon Spike EX.gif HL 150[95] 200[100] -250/0 su 5 2+24 18+12 -30 - 20 - 1~6f invincible, 7~48f airborne, launch, airborne part juggles(1x)
Spiral Arrow Short.gif L 100 150 30/30 - 7 19 4+5 -17 - 20 - 14~29f airborne, launch
Spiral Arrow Forward.gif L 120 150 30/30 - 7 19 4+5 -17 - 20 - 14~29f airborne, launch
Spiral Arrow Roundhouse.gif L 80*60 100*80 30/​30*30 su 7 7*12 4+5 -10 - 20 24*- 14~29f airborne, 2nd hit launch, 1st hit cancellable
Spiral Arrow EX.gif L 100*60 100*100 -250/0 su 7 7*12 4+5 -10 - 20 24*- 2~25f projectile invincible, 14~29f airborne, 2nd hit launch, 1st hit cancellable
Spin Knuckle Jab.gif HL 80*80 100*100 30/​20*20 su 35 3*8 9 +4 - 20 24*- 1f strike invincible, 2~25f mid-body invincibility + lower body projectile invincibility, 6~25f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Spin Knuckle Strong.gif HL 80*80 100*100 30/​20*20 su 33 3*8 10 +3 - 20 24*- 1f strike invincible, 2~24f mid-body invincibility + lower body projectile invincibility, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Spin Knuckle Fierce.gif HL 80*80 100*100 30/​20*20 su 36 3*8 10 +3 - 20 24*- 1f strike invincible, 2~27f mid-body invincibility + lower body projectile invincibility, 6~27f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Spin Knuckle EX.gif HL 80*80 100*100 -250/0 su 33 3*8 10 +3 - 20 24*- 1~25f strike invincible, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch, 1st hit cancellable
Razor's Edge Slicer Jab.gif L 100 150 30/30 su 53+10 9 13 -1 - 20 - 7~62f airborne, 31~53f cancellable into grab, launch
Razor's Edge Slicer Strong.gif L 100 150 30/30 su 45+10 9 13 -1 - 20 - 7~53f airborne, 31~45f cancellable into grab, launch
Razor's Edge Slicer Fierce.gif L 100 150 30/30 su 39+10 9 13 -1 - 20 - 7~48f airborne, 31~39f cancellable into grab, launch
Razor's Edge Slicer EX.gif L 120 200 -250/0 su 43+10 9 13 -1 - 20 - 7~52f airborne, 31~43f cancellable into grab, launch
Fatal Leg Twister 1.0 130 140 0/40 - 31+1 1 until ground +5 - - - - untechable knockdown
Crossed Scissors 1.0 140 150 0/40 - 31+1 1 until ground +5 - - - - untechable knockdown
Cannon Strike HL 60 100 10/20 - 12[17] 11[3] until ground +5[5] [+8] [+11] 15 18 recovery after landing, brackets represent instant air cannon strike
Cannon Strike EX.gif HL 80 100 -250/0 - 12[17] 11[3] until ground +4[4] [+14] [+18] 20 24 recovery after landing, brackets represent instant air cannon strike
Super Combo
Super Combo HL 40x6​*110 0 -1000/0 - 1+5​[1+4] 6*6*6​(3)2*2​(2)2​(11)8 30+21 -35 - ? - 1~6f invincible, 7~26f 46~83f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), see notes below
Ultra Combos
Ultra Combo 1 HL 30x6​*210​[30x5​*330] 0 0/0 - 1+9 6*6*6​(3)2*2​(2)2​(11)8 30+21 -35 - ? - 1~10f invincible, 11~34f 50~87f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), 5th hit vs ground triggers full animation
Ultra Combo 2 - 470 0 0/0 - 1+0 35 61 - - - -
Dash - - - - - - - 18 - - - -
Backdash - - - - - - - 22 - - - - 1~6f invincible, 7~17f airborne
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

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Normal Throws

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Focus Attack

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Special Moves

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Super Combos

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Ultra Combos

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The Basics

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Advanced Strategy

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Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW