m (Cocktail) |
|||
Line 75: | Line 75: | ||
=== Advanced Strategy === | === Advanced Strategy === | ||
== Character-Themed Cocktail == | |||
A bloody mary with habanero and olive juice. |
Revision as of 18:30, 25 February 2011


Deadpool
In a nutshell
Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, and his Pineapple grenades make moving in on the ground difficult. His lightning fast, low to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Wall Jump
{{#motion: uf in the air against the wall }}
Double Jump
{{#motion: u in the air }}
Standing Light
{{#motion: l }}
43,000
Crouching Light
{{#motion: d + l }}
37,000
low
Standing Medium
{{#motion: m }}
35,000 x 2
Crouching Medium
{{#motion: d + m }}
60,000
low
Flip Kick
{{#motion: f + m }}
35,000
high
Standing Heavy
{{#motion: h }}
80,000
Crouching Heavy
{{#motion:d + h }}
70,000
low
Standing Special
{{#motion: s }}
80,000
launch
Jumping Light
{{#motion: air l }}
44,000
high djcancel
Jumping Medium
{{#motion: air m }}
60,000
high djcancel
Jumping Heavy
{{#motion: air h }}
75,000
high
Jumping Special
{{#motion: air s }}
80,000
high
Taunt
{{#motion: Taunt Button }}
10,000
Special Moves
Trigger Happy
{{#motion: qcf + atk}}
97,300
airok , air l version otg
Ninja Gift Shurican
{{#motion: Trigger Happy, then l }}
40,000 x 3
airok
Ninja Gift Pineapple
{{#motion: Trigger Happy, then m }}
80,000
airok
Ninja Gift Bolo
{{#motion: Trigger Happy, then h }}
10,000
airok Holds the opponent momentarily
Quick Work
{{#motion: qcb + atk }}
{{#motion:90,000 l
110,000 m
130,000 h}}
110,000 m
130,000 h}}
low
low
low
low
low
Katana-Rama
{{#motion: dp + atk }}
70,000
h version only
otg groundbounce
otg groundbounce
Chimichangas
{{#motion: Katana-Rama, then press h }}
70,000
wallbounce
Teleport
{{#motion: rdp + atk}}
Every third attempt backfires for 100,000
Hyper Moves
Happy Happy Trigger
{{#motion: qcf + atk + atk}}
238,000
airok , in air otg
Cutting Time
{{#motion: qcb + atk + atk}}
322,800
4th Wall Crisis
{{#motion: dp + atk + atk}}
400,000
counter
Strategy
Tips and Tricks
- Deadpool can easily hit-confirm his mid or low Trigger Happy into his Happy Happy Trigger super for moderate damage. Tack on X-Factor mode or a DHC to really hurt opponents for small, long range mistakes.
- Deadpool only gets to fire his guns once per jump. This means you need to make it count. Deadpool's trajectory remains when firing in the air, so jumping backward and firing the {{#motion:m}} Guns can cover the whole screen with bullets.
- Deadpool's standing Light attack is surprising good anti-air, and combos easily into his launcher.
- Deadpool's Flip Kick overhead combos easily into his Launcher or Heavy Katana-Rama for huge damage.
Basic Strategy
Advanced Strategy
Character-Themed Cocktail
A bloody mary with habanero and olive juice.