Line 22: | Line 22: | ||
*^ - Juggle (Launch) | *^ - Juggle (Launch) | ||
*! - Guard Break | *! - Guard Break | ||
*!! - | *!! - Unblock-able | ||
*() - Nullify ''(Either P, K or E will be in parenthesis)'' | *() - Nullify ''(Either P, K or E will be in parenthesis)'' | ||
*AR - Air Recover | *AR - Air Recover |
Revision as of 17:12, 6 April 2006
Introduction
Game Mechanics
Notations
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-note- A * placed next to recovery notations, for example *NRR or *NRS means that the string can become non-recoverable with a delay of the last hit.
Gauges
Health
Ki
Fatigue
Basic Movement
Walk
To walk, forward or backward, simply press and hold forward or back once on the directional pad.
Dash
Dashing is done by double tapping forward or back twice and holding the direction on the second input. Dashing can be canceled by tapping guard. If you only double tap, and do not hold the direction, you will perform a "hop". While dashing you may attack with p, k, p+k and e. (You can also attack with k+g, but it is the same attack as p+k)
Sidestep
Sidestepping is done by pressing up or down along with guard simultaneously.
Advanced Movement
Fly
In order to fly, start by dashing backward and press up on the directional pad. If your opponent is in the air while you are on the ground, then dashing forward automatically makes you fly. If you are in the air already and wish to take the fight back to the ground, simply dash back-wards while pressing down on the directional pad.
Recover
To recover or "break-fall", tap guard just as you hit the ground from any attack that allows ground recovery. Pressing up or down along with guard will cause you to recover to the left or right. Left and right recovery can also be performed while laying down. You can also perform recovery after getting hit while laying down.
Dash Buffer
To dash buffer, perform a forward or backward dash while charging any attack other than K+G, >K+G and <K+G. You would then cancel your charged attack and immediately perform the dash without the start-up. For forward dash buffers, you must certain distance from your opponent in order to allow the dash to happen. These dashes can be canceled just like ordinary dashes and can be used to space yourself and obtain a favorable position. You may also perform dashing attacks from forward dash buffers.
Attacking
Punch
Kick
Energy (Ki Blast Wave)
Throw
Simultaneous
Pursue
Beam Struggle
Advanced Attacking
Guard Break
Unblockable
Counterattack
Charge Attack
Cancel
Stun
Juggle
Defending
Block
Teleport
Deflect
Deflect Back
Advanced Defending
Dodge
Dodge+Counter
Dodge+Sidestep
Dodge+Back Dash
Teleport Cancel
Nullify
Ki
Charging Ki
Baseline Ki
Taunt
Transform
Hyper Mode
Dragon Rush
Capsules
Ability
Equipment
Item
Tier List
Top Tier:
Omega Shenron
Piccolo
Dabura
Cell
Upper Tier:
Vegeta
Teen Gohan
Frieza
Android #18
Kid Buu
Supreme Kai
Krillin
Goku
Bardock
Majin Buu
Kid Goku
Middle Tier:
Gohan
Trunks
Super Buu
Goten
Cooler
Yamcha
Tien
Kid Trunks
Android #16
Captain Ginyu
Lower Tier:
Broly
Android #17
Dr. Gero
Raditz
Nappa
Great Saiyaman
Recoome
Kid Gohan
Cell Jr.
Bottom Tier:
Uub
Videl
Saibamen
Hercule