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{{MoveListRow | Charged Voomerang | qcf + hold atk | 50,000 per hit | airok }} | {{MoveListRow | Charged Voomerang | qcf + hold atk | 50,000 per hit | airok }} | ||
{{MoveListRow | Shocking Pink | qcb + atk | 80,000 | otg <br> l lasts 2 sec <br> m lasts 3 sec <br> h lasts 4 sec }} | {{MoveListRow | Shocking Pink | qcb + atk | 80,000 | otg <br> l lasts 2 sec <br> m lasts 3 sec <br> h lasts 4 sec }} | ||
{{MoveListRow | Red Hot Kick | | {{MoveListRow | Red Hot Kick | aironly qcb + atk | 80,000 l <br> 80,000 m <br> 35,000 per hit h | }} | ||
{{MoveListRow | Air Joe | Mash atk | {{MoveListRow | Air Joe | aironly Mash atk | 25,000 - 40,000 per hit | }} | ||
{{MoveListRow | Groovy Upper | dp + atk | 80,000 l <br> 80,000 m <br> 104,000 h | }} | {{MoveListRow | Groovy Upper | dp + atk | 80,000 l <br> 80,000 m <br> 104,000 h | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 01:21, 15 February 2011


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Viewtiful Joe
In a nutshell
Joe is a tiny little pest that frustrates his opponents with this size. He does lack range, but getting in is never a problem for Joe. His ability to put his opponents into a slow motion state is one of the game's most powerful tools, and building a strategy around this is the key to success with Viewtiful Joe.
Beginners Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Normal Moves
Double Jump
{{#motion: u while in the air }}
Removes one Air Dash
Triple Jump
{{#motion: u during a Double Jump }}
Removes one Air Dash
Air Dash
f or b + atk + atk in the air
Can be performed twice in a jump,
but each Air Dash removes one
of your remaining Jumps.
but each Air Dash removes one
of your remaining Jumps.
Standing Light
l
38,000
Crouching Light
d + l
35,000
low
Standing Medium
m
50,000
Crouching Medium
d + m
48,000
low
Viewtiful Overhead
f + m
50,000
high
Standing Heavy
h
65,000
Crouching Heavy
d + h
60,000
low
Standing Special
s
70,000
launch
Jumping Light
air l
38,000
high djcancel
Jumping Medium
air m
50,000
high djcancel
Jumping Heavy
air h
65,000
high djcancel
Jumping Special
air s
25,000 x3
high
Special Moves
Voomerang
qcf + atk
70,000
airok
Charged Voomerang
qcf + hold atk
50,000 per hit
airok
Shocking Pink
qcb + atk
80,000
otg
l lasts 2 sec
m lasts 3 sec
h lasts 4 sec
l lasts 2 sec
m lasts 3 sec
h lasts 4 sec
Red Hot Kick
aironly qcb + atk
80,000 l
80,000 m
35,000 per hit h
80,000 m
35,000 per hit h
Air Joe
aironly Mash atk
25,000 - 40,000 per hit
Groovy Upper
dp + atk
80,000 l
80,000 m
104,000 h
80,000 m
104,000 h
Hyper Moves
Desperado
qcf + atk + atk
250,000
Viewtiful God Hand
qcb + atk + atk
145,000
Slows oppponent for 10 seconds
Mach Speed
dp + atk + atk
252
launch startupinv
Strategy
Tips and Tricks
- Joe becomes a nightmare when paired with a low hitting OTG assist. Being able to airdash in and hit 3 or 4 times before landing while a low assist is creating an unblockable for you will really scare opponents.
- While doing a short combo into God Hand is available, having an OTG assist allows you to do a much longer, much more damaging combo, and then OTG into God Hand to inflict the slowdown status.
- Joe's overhead can combo into launcher or Groovy Uppercut, letting him start nasty combos from it. Characters in slow motion will have a very hard time blocking this.