Marvel vs Capcom 3/Wolverine: Difference between revisions

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{{MoveListRow | Crouching Light |  d + l | 48,000 | low }}
{{MoveListRow | Crouching Light |  d + l | 48,000 | low }}
{{MoveListRow | Standing Medium |  m | 67,000 | }}
{{MoveListRow | Standing Medium |  m | 67,000 | }}
{{MoveListRow | Extra Slash | l after m | 60,000 | }}
{{MoveListRow | Crouching Medium |  d + m | 70,000 | low }}
{{MoveListRow | Crouching Medium |  d + m | 70,000 | low }}
{{MoveListRow | Crouching Medium |  df + m | 70,000 | otg }}
{{MoveListRow | Slide |  df + m | 70,000 | otg }}
{{MoveListRow | Standing Heavy |  h | 95,000 | }}
{{MoveListRow | Standing Heavy |  h | 95,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 78,000 | low}}
{{MoveListRow | Crouching Heavy | d + h | 78,000 | low}}
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{{MoveListRow | Jumping Light |  air l | 50,000 | high }}
{{MoveListRow | Jumping Light |  air l | 50,000 | high }}
{{MoveListRow | Jumping Medium |  air m | 70,000 | high }}
{{MoveListRow | Jumping Medium |  air m | 70,000 | high }}
{{MoveListRow | Air Extra Slash | l after m | 60,000 | high }}
{{MoveListRow | Jumping Heavy |  air h | 80,000 | high }}
{{MoveListRow | Jumping Heavy |  air h | 80,000 | high }}
{{MoveListRow | Dive Kick |  air d + h | 75,000 | groundbounce }}
{{MoveListRow | Dive Kick |  air d + h | 75,000 | groundbounce airborn opponents only <br> staggers on counterhit }}
{{MoveListRow | Jumping Special |  air s | 90,000 | high }}
{{MoveListRow | Jumping Special |  air s | 90,000 | high }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 17:18, 13 February 2011

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Wolverine

Wolverineface.jpg

In a nutshell

Wolverine is a fast, powerful character who focuses his game on front and back mixups using his Berserker Slash. This teleport style attack, when pair with the right assist, can lead to confusing situations and huge combos, letting Wolvie ignore keepaway and walk all over his opponents. If this sounds like your type of gameplan, and you have an assist that help keep Wolvie safe, he might be the character for you.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Tornado Claw
direct upward
94,800
{{{AlphaSuper}}}
Beta.png Bezerker Slash
direct front
100,00
softknockdown
{{{BetaSuper}}}
Gamma.png Bezerker Barrage
direct front
103,000
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
53,000
Crouching Light
d + l
48,000
low
Standing Medium
m
67,000
Extra Slash
l after m
60,000
Crouching Medium
d + m
70,000
low
Slide
df + m
70,000
otg
Standing Heavy
h
95,000
Crouching Heavy
d + h
78,000
low
Standing Special
s
80,000
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Air Extra Slash
l after m
60,000
high
Jumping Heavy
air h
80,000
high
Dive Kick
air d + h
75,000
groundbounce airborn opponents only
staggers on counterhit
Jumping Special
air s
90,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Bezerker Barrage
qcf + atk
104,900 l
134,100 m
156,100 h
Tornado Claw
dp + atk
131,200 l
164,300 m
177,700 h
Drill Claw
s + atk
80,000
airok
Bezerker Slash
qcb + atk
100,000

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Bezerker Barrage X
qcf + atk + atk
286,200
Fatal Claw
qcb + atk + atk
302,100
Bezerker Charge
d , d + atk + atk
Speed up. Lasts 5 seconds.
Weapon X
dp + atk + atk
440,000
startupinv

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy