Marvel vs Capcom 3/Akuma: Difference between revisions

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   | Gouhadou | {{#motion: shot front }} | 90,000 |
   | Gouhadou | {{#motion: shot front }} | 90,000 |
   | Tatsumaki Zankuyaku| {{#motion: direct front }} | 116,400 | softknockdown
   | Tatsumaki Zankuyaku| {{#motion: direct front }} | 116,400 | softknockdown
   | Hyaki Goju | {{#motion: direct tiltdown }} | high |
   | Hyaki Goju | {{#motion: direct tiltdown }} | 90,000 | high
}}
}}



Revision as of 16:13, 29 January 2011

Marvel vs Capcom 3MvC3Logo.png
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Akuma

Akumaface.jpg

This warrior values strength over all else, going so far as to abandon his own humanity as a means to obtain more. It is thought that the Buddhist beads around his neck represent warriors who have fallen before him.

Akuma has appeared in every "versus" game, but in Marvel vs. Capcom 3 he gets some extra juice. Akuma has one of the fastest beams in the game, and a versatile set of moves that allow him to put together some flashy combos. But his average speed and range on most of his attacks limit his rushdown capability. You will need to plan your attacks carefully.

Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gouhadou
{{#motion: shot front }}
90,000
{{{AlphaSuper}}}
Beta.png Tatsumaki Zankuyaku
{{#motion: direct front }}
116,400
softknockdown
{{{BetaSuper}}}
Gamma.png Hyaki Goju
{{#motion: direct tiltdown }}
90,000
high
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: }}

Special Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: }}

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: qcf + atk + atk}}
InsertMovesHere
{{#motion: qcf + atk + atk}}

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy