X-Men: Children of the Atom: Difference between revisions

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= Game Mechanics =
= Game Mechanics =


In addition to the usual mechanics of fighting games at the time,  all characters are capable of  [[GlossaryA-H#Dash|Dashes]], [[GlossaryI-Z#Super_Jump|Super Jumps]],  [[GlossaryA-H#Chain|Chain Combos]], [[GlossaryA-H#Buffer|Normal-to-Special/Super Buffers]], [[GlossaryI-Z#Juggle|Juggles]]/[[GlossaryA-H#Air Combo|Air Combos]],
In addition to the usual mechanics and controls of Capcom fighting games at the time,  all characters are capable of:  
[[GlossaryA-H#Dash|Dashes]] (tap toward 2x or 2 punches at the same time) [[GlossaryI-Z#Super_Jump|Super Jumps]] (tap down, up quickly or 3 kicks at the same time)  
[[GlossaryA-H#Chain|Chain Combos]] (varies per character) [[GlossaryA-H#Buffer|Normal-to-Special/Super Buffers]]
[[GlossaryI-Z#Juggle|Juggles]]
[[GlossaryA-H#Air Combo|Air Combos]]


= Basic Strategy =
= Basic Strategy =

Revision as of 23:50, 28 March 2006

Introduction

The first Marvel game made by Capcom. First released in Japanese arcades in December 1994.

Game Mechanics

In addition to the usual mechanics and controls of Capcom fighting games at the time, all characters are capable of: Dashes (tap toward 2x or 2 punches at the same time) Super Jumps (tap down, up quickly or 3 kicks at the same time) Chain Combos (varies per character) Normal-to-Special/Super Buffers Juggles Air Combos

Basic Strategy

Advanced Strategy

Game Versions

The Characters