Line 91: | Line 91: | ||
| jump D || O || O || NA | | jump D || O || O || NA | ||
|- | |- | ||
| hop A || X || X || | | hop A || X || X || NA | ||
|- | |- | ||
| hop B || X || X || | | hop B || X || X || NA | ||
|- | |- | ||
| hop C || X || X || | | hop C || X || X || NA | ||
|- | |- | ||
| hop D || X || X || | | hop D || X || X || NA | ||
|- | |- | ||
| A+B || X || X || | | A+B || X || X || NA | ||
|- | |- | ||
| d+A+B || O || X || O | | d+A+B || O || X || O |
Revision as of 08:48, 21 August 2010
Hokutomaru
Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.
Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.
Introduction
Introduction
To come.
Character Colors
Gameplay Overview
To come.
Move List
Command Normal Moves
Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air
Special Command Moves
Command | Move | Weak Damage | Strong Damage |
qcf + P | Shuriken | 10 | 15 |
qcf + P (air) | Shuriken | 12 | 12 |
qcf + K | Kuuha-dan | 11 | 18 |
qcf + K (Break) | Kuuha-dan | 6 | 7 |
qcb + K (air) | Rakka-zan | 0 | 20 |
qcb + P | Karakusa-Giri | 20 | 28 |
qcfx2 + P | Chou Hissatsu Shuriken | 33 | 45 |
qcfx2 + K | Hissatsu Tatsumaki | 32 | 47 |
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Command | Cancel on Hit | Cancel on Block | Feint Cancel |
Far A | O | O | O |
Far B | O | O | O |
Far C | X | X | X |
Far D | X | X | X |
Close A | O | O | O |
Close B | O | O | O |
Close C | O | O | O |
Close D | O | O | O |
dA | O | O | O |
dB | O | O | O |
dC | X | X | X |
dD | X | X | X |
jump A | O | O | NA |
jump B | O | O | NA |
jump C | O | O | NA |
jump D | O | O | NA |
hop A | X | X | NA |
hop B | X | X | NA |
hop C | X | X | NA |
hop D | X | X | NA |
A+B | X | X | NA |
d+A+B | O | X | O |
df + B | X | X | X |
df + D | X | X | NA |
Close B, D | O | O | O |
Close A, C | O | O | O |
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P
Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P
T.O.P. Notes
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.
Template:Garou: Mark of the Wolves