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'''Reality''' - Normal attacks shoot various projectiles. Light - small fireballs; Medium - Ice spike wave (Punch: down, Kick: up); Hard - Electric spheres (Punch: homing, Kick: Burst)<br> | '''Reality''' - Normal attacks shoot various projectiles. Light - small fireballs; Medium - Ice spike wave (Punch: down, Kick: up); Hard - Electric spheres (Punch: homing, Kick: Burst)<br> | ||
Start creates a special item thrown from around the top of the character in a small arc that has a lot of dizzy potential (and uses up more gem meter). It can be thrown whether you're idle, attacking (specials/supers included), blocking or being hit. | Start creates a special item thrown from around the top of the character in a small arc that has a lot of dizzy potential (and uses up more gem meter). It can be thrown whether you're idle, attacking (specials/supers included), blocking or being hit.<br> | ||
Character Bonus: Blackheart | Character Bonus: Blackheart | ||
Revision as of 07:41, 20 January 2010
Introduction
Marvel Super Heroes is the second installment of the Marvel series.
Released in late 1995, featuring a unique gem power-up system and massive changes to the system's combo engine.
Starting a skeletal outline so anyone with something to contribute doesn't have to --JedahsMinistry 01:31, 24 November 2007 (UTC)
The Game Engine
Gems System
Time - Faster ground movement, altered normal jump arc off dash.
Character Bonus: Shuma Gorath, Hulk
Space - Armor, stamina bonus, don't receive chip, opponent pushed back further when blocking.
Character Bonus: Magneto, Juggernaut
Soul - Health regeneration.
Character Bonus: Iron Man
Power - Increased attack power, most throws cause FS.
Character Bonus: Wolverine, Psylocke, Captain America, Spider-man
Reality - Normal attacks shoot various projectiles. Light - small fireballs; Medium - Ice spike wave (Punch: down, Kick: up); Hard - Electric spheres (Punch: homing, Kick: Burst)
Start creates a special item thrown from around the top of the character in a small arc that has a lot of dizzy potential (and uses up more gem meter). It can be thrown whether you're idle, attacking (specials/supers included), blocking or being hit.
Character Bonus: Blackheart
Mind - Super meter regeneration.
Character Bonus: ?
See character pages for more on their special bonus.
Both players hold start before Round 1 to disable gems.
For characters on top, hold up for 4 secs. to gain alternate color
For characters on bottom, hold down.