Marvel vs Capcom 2/Wolverine - Bone: Difference between revisions

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= The Basics =
= The Basics =
Bonerine Perks<\br>
'''Bonerine Perks'''
 
Small
Small
Fast Dash
Fast Dash
Fast Light Punches (2 Frame)
Fast Light Punches (2 Frame)
Long Ground Chains/Block Strings
 
Long and Unpredictable Block Strings
 
Instant Overhead (j.lk)
Instant Overhead (j.lk)
Wall Jump
Wall Jump
Some Air Mobility (Dive Kick/Drill Claw)
Some Air Mobility (Dive Kick/Drill Claw)
Low Hitting Sweep Assist (Gamma - Variety Type)
Low Hitting Sweep Assist (Gamma - Variety Type)
Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing)
Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing)
High Reaching Launcher (s.HK)
High Reaching Launcher (s.HK)
High Damage Throw (with mash)
Decent range on Snapback
j.HK can Cross Up.
'''Bonerine Drawbacks'''
Horrible Stamina (Dies REALLY Fast)
Hyper Combos have slow start up and are weak.
Low Damage
Low Spacial Control in Air


= Advanced Strategy =
= Advanced Strategy =

Revision as of 15:28, 15 September 2009

Introduction

Joe-Zaza only character.

Moves List

Normal Moves

Special Moves

Super Moves

Assist Moves

The Basics

Bonerine Perks

Small

Fast Dash

Fast Light Punches (2 Frame)

Long and Unpredictable Block Strings

Instant Overhead (j.lk)

Wall Jump

Some Air Mobility (Dive Kick/Drill Claw)

Low Hitting Sweep Assist (Gamma - Variety Type)

Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing)

High Reaching Launcher (s.HK)

High Damage Throw (with mash)

Decent range on Snapback

j.HK can Cross Up.

Bonerine Drawbacks

Horrible Stamina (Dies REALLY Fast)

Hyper Combos have slow start up and are weak.

Low Damage

Low Spacial Control in Air

Advanced Strategy