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[[Category:Garou: Mark of the Wolves]] | [[Category:Garou: Mark of the Wolves]] | ||
Revision as of 13:20, 29 May 2009
Hokutomaru
Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.
Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.
Gameplay Overview
To come.
Move List
Command Normal Moves
Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air
Special Moves
Shuriken: QCF+P (A)
Kuuha-dan (Sonic Split): QCF+K
Karakusa-giri (Wooden Sword Slash): QCB+P (Hold P to cancel)
Rakka-zan (Surprise Slash): QCB+K (A)
Super Moves
Chou Hissatsu Shuriken (Super Deadly Shurikens): QCFx2+A
- This is an S. Power super.
- Hokutomaru fires 4 small Shurikens and finishes with a big 5th Shuriken.
- You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the big Shuriken. Doing this however, will cause VERY little damage.
Chou Hissatsu Tatsumaki (Super Deadly Tornado): QCFx2+B
- This is an S. Power super.
- This super is best used as an anti-air.
- Combo-able after a DF+D at the corner.
Chou Baku-en Kunai (Super Explosive Kuanis): QCFx2+C
- This is a P. Power super.
- Hokutomaru fires 4 small blazing Kunais and finishes with a big 5th Kunai.
- You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the last Kunai. Doing this however, will cause VERY little damage.
Chou Baku-en Tatsumaki (Super Flaming Tornado): QCFx2+D
- This is a P. Power super.
- This super is best used as an anti-air.
- Combo-able after a DF+D at the corner.
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P
Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P
T.O.P. Notes
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.
Template:Garou: Mark of the Wolves