User:Kaladin/Sandbox 2: Difference between revisions

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There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below
There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below


<code>Attack Damage = XF Damage Boost · Character Damage Boost · Opponent Damage Reduction · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling Factor<sup>Number of Hits</sup>, Minimum Scaling)</code>
<code>Attack Damage = XF Damage Boost · Character Damage Boost · Damage Received Modifier · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling Factor<sup>Number of Hits</sup>, Minimum Scaling)</code>





Revision as of 14:13, 30 May 2025

Damage Scaling


Damage Scaling is a mechanic which reduces the damage done by each hit in a combo as the combo accumlates more hits. This mechanic exists to reduce the overall damage done by combos and attacks to keep them from killing too easily.


There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below

Attack Damage = XF Damage Boost · Character Damage Boost · Damage Received Modifier · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling FactorNumber of Hits, Minimum Scaling)


XF Damage Boost


There is a flat multiplier applied to the damage of an attack when in X-Factor. The value is non-universal and varies per character but is always between 0.10 (10%) to 1.00 (100%). This damage boost is applied after the scaled damaged is calculated.

Details for each character and level of X-Factor: X-Factor Data


Character Specific Damage Boost


Similar to the X-Factor Damage boosts a few characters have damage boosts tied to states, installs, or specific moves that apply a flat damage boost after scaled damage is already calculated.

  • Dante Devil Trigger (214XX) has a 1.15 (15%) damage boost during the duration of Devil Trigger.
  • Frank West (Lvl 5) has a 1.1 (10%) damage boost.
  • Iron Fist Red Chi (623L) has a 1.2 (20%) damage boost during the duration of the Chi.
  • Phoenix (Dark Phoenix) has a 1.2 (20%) damage boost.
  • Phoenix Wright (Turnabout) has a 1.2 (20%) damage boost.
  • Vergil Devil Trigger (214XX) has a 1.2 (20%) damage boost during the duration of Devil Trigger.
  • Wesker (Sunglasses Damaged) has a 1.1 (10%) damage boost, (Sunglasses Destroyed) has a 1.15 (15%) damage boost.


Character Specific Damaged Received Modifier


Some characters have states, installs, or specific moves that apply a flat reduction to damage taken after scaled damage is already calculated.

  • Arthur