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== Damage Scaling == | |||
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Damage Scaling is a mechanic which reduces the damage done by each hit in a combo as the combo accumlates more hits. This mechanic exists to reduce the overall damage done by combos and attacks to keep them from killing too easily. | |||
There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below | |||
<code>Attack Damage = XF Damage Boost · Character Damage Boost · Opponent Damage Reduction · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling Factor<sup>Number of Hits</sup>, Minimum Scaling)</code> | |||
=== XF Damage Boost === | |||
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There is a flat multiplier applied to the damage of an attack when in X-Factor. The value is non-universal and varies per character but is always between 0.10 (10%) to 1.00 (100%). This damage boost is applied after the scaled damaged is calculated. | |||
Details for each character and level of X-Factor: [https://wiki.supercombo.gg/w/UMVC3/Game_Data#X-Factor_Data X-Factor Data] | |||
=== Character Specific Damage Boost === | |||
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Similar to the X-Factor Damage boosts a few characters have damage boosts tied to states, installs, or specific moves that apply a flat damage boost after scaled damage is already calculated. | |||
* Dante Devil Trigger (214XX) has a 1.15 (15%) damage boost during the duration of Devil Trigger. | |||
* Frank West (Lvl 5) has a 1.1 (10%) damage boost. | |||
* Iron Fist Red Chi (623L) has a 1.2 (20%) damage boost during the duration of the Chi. | |||
* Phoenix (Dark Phoenix) has a 1.2 (20%) damage boost. | |||
* Phoenix Wright (Turnabout) has a 1.2 (20%) damage boost. | |||
* Vergil Devil Trigger (214XX) has a 1.2 (20%) damage boost during the duration of Devil Trigger. | |||
* Wesker (Sunglasses Damaged) has a 1.1 (10%) damage boost, (Sunglasses Destroyed) has a 1.15 (15%) damage boost. |
Revision as of 14:08, 30 May 2025
Damage Scaling
Damage Scaling is a mechanic which reduces the damage done by each hit in a combo as the combo accumlates more hits. This mechanic exists to reduce the overall damage done by combos and attacks to keep them from killing too easily.
There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below
Attack Damage = XF Damage Boost · Character Damage Boost · Opponent Damage Reduction · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling FactorNumber of Hits, Minimum Scaling)
XF Damage Boost
There is a flat multiplier applied to the damage of an attack when in X-Factor. The value is non-universal and varies per character but is always between 0.10 (10%) to 1.00 (100%). This damage boost is applied after the scaled damaged is calculated.
Details for each character and level of X-Factor: X-Factor Data
Character Specific Damage Boost
Similar to the X-Factor Damage boosts a few characters have damage boosts tied to states, installs, or specific moves that apply a flat damage boost after scaled damage is already calculated.
- Dante Devil Trigger (214XX) has a 1.15 (15%) damage boost during the duration of Devil Trigger.
- Frank West (Lvl 5) has a 1.1 (10%) damage boost.
- Iron Fist Red Chi (623L) has a 1.2 (20%) damage boost during the duration of the Chi.
- Phoenix (Dark Phoenix) has a 1.2 (20%) damage boost.
- Phoenix Wright (Turnabout) has a 1.2 (20%) damage boost.
- Vergil Devil Trigger (214XX) has a 1.2 (20%) damage boost during the duration of Devil Trigger.
- Wesker (Sunglasses Damaged) has a 1.1 (10%) damage boost, (Sunglasses Destroyed) has a 1.15 (15%) damage boost.