User:Kaladin/Sandbox 2: Difference between revisions

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{{#cargo_query:tables = UMVC3_FrameData
== Damage Scaling ==
| fields = moveId, input, name, startup, active, recovery, cancel, damage, guard, onHit, onBlock, cancel
----
| where = moveId='c.viper_5l'
Damage Scaling is a mechanic which reduces the damage done by each hit in a combo as the combo accumlates more hits. This mechanic exists to reduce the overall damage done by combos and attacks to keep them from killing too easily.
| format = template
 
| template = AttackDataCargo-UMVC3-Test
 
| named args = yes
There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below
}}
 
<!--
<code>Attack Damage = XF Damage Boost · Character Damage Boost · Opponent Damage Reduction · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling Factor<sup>Number of Hits</sup>, Minimum Scaling)</code>
{{#cargo_query:tables = UMVC3_FrameData=fd, UMVC3_FrameData__properties=pr, UMVC3_Glossary=gl
 
| join on = fd._ID=pr._rowID, pr._value=gl.term
 
| fields = moveId, input, name, startup, active, recovery, cancel, damage, guard, onHit, onBlock, cancel
=== XF Damage Boost ===
| where = moveId='c.viper_5l'
----
| format = template
There is a flat multiplier applied to the damage of an attack when in X-Factor. The value is non-universal and varies per character but is always between 0.10 (10%) to 1.00 (100%). This damage boost is applied after the scaled damaged is calculated.
| template = AttackDataCargo-UMVC3-Test
 
| named args = yes
Details for each character and level of X-Factor: [https://wiki.supercombo.gg/w/UMVC3/Game_Data#X-Factor_Data X-Factor Data]
}}
 
-->
 
=== Character Specific Damage Boost ===
----
Similar to the X-Factor Damage boosts a few characters have damage boosts tied to states, installs, or specific moves that apply a flat damage boost after scaled damage is already calculated.
 
* Dante Devil Trigger (214XX) has a 1.15 (15%) damage boost during the duration of Devil Trigger.
* Frank West (Lvl 5) has a 1.1 (10%) damage boost.
* Iron Fist Red Chi (623L) has a 1.2 (20%) damage boost during the duration of the Chi.
* Phoenix (Dark Phoenix) has a 1.2 (20%) damage boost.
* Phoenix Wright (Turnabout) has a 1.2 (20%) damage boost.
* Vergil Devil Trigger (214XX) has a 1.2 (20%) damage boost during the duration of Devil Trigger.
* Wesker (Sunglasses Damaged) has a 1.1 (10%) damage boost, (Sunglasses Destroyed) has a 1.15 (15%) damage boost.

Revision as of 14:08, 30 May 2025

Damage Scaling


Damage Scaling is a mechanic which reduces the damage done by each hit in a combo as the combo accumlates more hits. This mechanic exists to reduce the overall damage done by combos and attacks to keep them from killing too easily.


There are a lot of moving parts to damage calculations making for a fairly complex formula as seen below

Attack Damage = XF Damage Boost · Character Damage Boost · Opponent Damage Reduction · Maximum(TAC Damage Boost · Throw Damage Penalty · Scaling FactorNumber of Hits, Minimum Scaling)


XF Damage Boost


There is a flat multiplier applied to the damage of an attack when in X-Factor. The value is non-universal and varies per character but is always between 0.10 (10%) to 1.00 (100%). This damage boost is applied after the scaled damaged is calculated.

Details for each character and level of X-Factor: X-Factor Data


Character Specific Damage Boost


Similar to the X-Factor Damage boosts a few characters have damage boosts tied to states, installs, or specific moves that apply a flat damage boost after scaled damage is already calculated.

  • Dante Devil Trigger (214XX) has a 1.15 (15%) damage boost during the duration of Devil Trigger.
  • Frank West (Lvl 5) has a 1.1 (10%) damage boost.
  • Iron Fist Red Chi (623L) has a 1.2 (20%) damage boost during the duration of the Chi.
  • Phoenix (Dark Phoenix) has a 1.2 (20%) damage boost.
  • Phoenix Wright (Turnabout) has a 1.2 (20%) damage boost.
  • Vergil Devil Trigger (214XX) has a 1.2 (20%) damage boost during the duration of Devil Trigger.
  • Wesker (Sunglasses Damaged) has a 1.1 (10%) damage boost, (Sunglasses Destroyed) has a 1.15 (15%) damage boost.