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| pros = | | pros = | ||
* Best jump-ins in the game | * Best jump-ins in the game | ||
* Splash and knee are both incredibly difficult to anti-air consistently for most characters. As a result, Gief can often bulldog his way to victory with stubborn offense | * Splash and knee are both incredibly difficult to anti-air consistently for most characters. As a result, Gief can often bulldog his way to victory with stubborn offense. Even very strong players will struggle a bit with jump-in spam | ||
* Jab SPD has good range and decent damage | * Jab SPD has good range and decent damage | ||
* Kara SPD has massive range (s. LP or s. LK) | * Kara SPD has massive range (s. LP or s. LK) |
Revision as of 02:13, 17 May 2025
Introduction
Fearing the dangerous power of Shadaloo, the president of Russia sends out their national hero Zangief to combat the threat. Along the way, he befriended rivals like E. Honda and R. Mika who aided him on his journey.
Pros | Cons |
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Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |