UMVC3/Version/2.00: Difference between revisions

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== Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00 ==
== Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00 ==
<br>
<hr>
 
<big>Sources for these Changes</big>
<big>Sources for these Changes</big>
* https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
* https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
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=== Overall Changes ===
=== Overall Changes ===
<br>
<hr>


==== Gameplay Changes ====
==== Gameplay Changes ====
<br>
<hr>
 
{{PatchNoteBox-UMVC3
<big>New Characters Introduced and Others Unlocked by Default</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = New Characters Introduced and Others Unlocked by Default
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
* Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
* Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.
* Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.
}}


 
{{PatchNoteBox-UMVC3
<big>Arcade Mode Endings Shortened</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Arcade Mode Endings Shortened
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* Arcade mode endings were shortened and some lines cut.
* Arcade mode endings were shortened and some lines cut.
}}


 
{{PatchNoteBox-UMVC3
<big>X-Factor Air Activation Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| title = X-Factor Air Activation Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.
* X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.
}}


 
{{PatchNoteBox-UMVC3
<big>X-Factor Speed and Damage Boosts Revised</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = X-Factor Speed and Damage Boosts Revised
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
* The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
* Individual values for each character were adjusted to line up with the revised totals.  
* Individual values for each character were adjusted to line up with the revised totals.  
** Details for each character in their section below.
** Details for each character in their section below.
* Overall XF1 was buffed and XF3 was nerfed while XF2 remained mostly the same.
}}
 


<big>X-Factor Hyper Combos Scaling Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
{{PatchNoteBox-UMVC3
| title = X-Factor Hyper Combos Scaling Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Hypers now scale when in X-Factor.
* Hypers now scale when in X-Factor.
}}


 
{{PatchNoteBox-UMVC3
<big>X-Factor Minimum Damage Scaling Lowered</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = X-Factor Minimum Damage Scaling Lowered
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Minimum scaling in X-Factor lowered from 50% to 35%.
* Minimum scaling in X-Factor lowered from 50% to 35%.
}}


 
{{PatchNoteBox-UMVC3
<big>Mashable Hypers Added</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| title = Mashable Hypers Added
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Some Hypers can be mashed with {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} to increase the number of hits and damage.
* Some Hypers can be mashed with {{clr|L|L}}, {{clr|M|M}}, and {{clr|H|H}} to increase the number of hits and damage.
** Details on which Hypers were changed in the Character Section.
** Details on which Hypers were changed in the Character Section.
}}


 
{{PatchNoteBox-UMVC3
<big>Advancing Guard Negates Chip</big>{{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Advancing Guard Negates Chip
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.
* Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.
}}


 
{{PatchNoteBox-UMVC3
<big>Blocking During Airdashes Removed</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| title = Blocking During Airdashes Removed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* No longer possible to block during the duration of an airdash.
* No longer possible to block during the duration of an airdash.
}}


 
{{PatchNoteBox-UMVC3
<big>Down-back Airdash Nerfed</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Down-back Airdash Nerfed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Two changes were introduced to nerf down-back airdash.
* Two changes were introduced to nerf down-back airdash.
** Minimum Height off the ground to airdash down-back was increased.
** Minimum Height off the ground to airdash down-back was increased.
** The number of frames before a down-back airdash could be cancelled into a button was increased.
** The number of frames before a down-back airdash could be cancelled into a button was increased.
* These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.
* These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.
}}


 
{{PatchNoteBox-UMVC3
<big>Assist Hitstun Decay Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| title = Assist Hitstun Decay Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Removed universal fixed hitstun from assists.
* Removed universal fixed hitstun from assists.
* Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc.
* Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc.
** See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info.
** See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info.
}}


 
{{PatchNoteBox-UMVC3
<big>Hyper Meter Gain Reduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Hyper Meter Gain Reduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Overall meter gain reduced by 10%.
* Overall meter gain reduced by 10%.
}}


 
{{PatchNoteBox-UMVC3
<big>Team Aerial Combo Color Highlight Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Team Aerial Combo Color Highlight Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
* TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
** Up TAC highlights the opponent in Red.
** Up TAC highlights the opponent in Red.
** Side TAC highlights the opponent in Green.
** Side TAC highlights the opponent in Green.
** Down TAC highlights the opponent in Blue.
** Down TAC highlights the opponent in Blue.
}}


 
{{PatchNoteBox-UMVC3
<big>TAC Break Window Widened</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = TAC Break Window Widened
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Window to break Team Aerial Combos widened from ??? to ???.
* Window to break Team Aerial Combos widened from ??? to ???.
}}


 
{{PatchNoteBox-UMVC3
<big>Side TAC Meter Drain Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| title = Side TAC Meter Drain Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}
| info =
* Side TACs now take away one bar of Hyper Meter from the opponent when successful.
* Side TACs now take away one bar of Hyper Meter from the opponent when successful.
}}


 
{{PatchNoteBox-UMVC3
<big>Snapback Startup Increased</big>{{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Snapback Startup Increased
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* Snapback startup was increased from 1f to 2f universally.
* Snapback startup was increased from 1f to 2f universally.
}}


 
{{PatchNoteBox-UMVC3
<big>Snapback Disables Assists</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
| title = Snapback Disables Assists
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|buff}}{{PatchNoteLabel-UMVC3|needs testing}}
| info =
* When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.
* When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.
}}


 
{{PatchNoteBox-UMVC3
<big>Auto Superjump Introduced</big>{{PatchNoteLabel-UMVC3|confirmed}}
| title = Auto Superjump Introduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}
| info =
* When an opponent is hit with a {{clr|S|5S}} launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
* When an opponent is hit with a {{clr|S|5S}} launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
* Can be toggled on and off from the Options Menu.
* Can be toggled on and off from the Options Menu.
** NOTE: This was shortly banned from competitive play in the greater FGC.
** NOTE: This was shortly banned from competitive play in the greater FGC.
}}


==== System Changes ====
==== System Changes ====

Revision as of 16:52, 15 May 2025

Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00


Sources for these Changes


Overall Changes


Gameplay Changes


New Characters Introduced and Others Unlocked by DefaultCONFIRMED
  • Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
  • Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.


Arcade Mode Endings ShortenedCONFIRMED
  • Arcade mode endings were shortened and some lines cut.


X-Factor Air Activation IntroducedCONFIRMEDBUFF
  • X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.


X-Factor Speed and Damage Boosts RevisedCONFIRMEDNERFNEEDS TESTING
  • The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
  • Individual values for each character were adjusted to line up with the revised totals.
    • Details for each character in their section below.


X-Factor Hyper Combos Scaling IntroducedCONFIRMEDNERF
  • Hypers now scale when in X-Factor.


X-Factor Minimum Damage Scaling LoweredCONFIRMEDNERFNEEDS TESTING
  • Minimum scaling in X-Factor lowered from 50% to 35%.


Mashable Hypers AddedCONFIRMEDBUFF
  • Some Hypers can be mashed with L, M, and H to increase the number of hits and damage.
    • Details on which Hypers were changed in the Character Section.


Advancing Guard Negates ChipUNCONFIRMEDBUFFNEEDS TESTING
  • Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.


Blocking During Airdashes RemovedCONFIRMEDNERF
  • No longer possible to block during the duration of an airdash.


Down-back Airdash NerfedCONFIRMEDNERFNEEDS TESTING
  • Two changes were introduced to nerf down-back airdash.
    • Minimum Height off the ground to airdash down-back was increased.
    • The number of frames before a down-back airdash could be cancelled into a button was increased.
  • These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.


Assist Hitstun Decay IntroducedCONFIRMEDNERF


Hyper Meter Gain ReducedCONFIRMEDNERFNEEDS TESTING
  • Overall meter gain reduced by 10%.


Team Aerial Combo Color Highlight IntroducedCONFIRMED
  • TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
    • Up TAC highlights the opponent in Red.
    • Side TAC highlights the opponent in Green.
    • Down TAC highlights the opponent in Blue.


TAC Break Window WidenedCONFIRMEDNERFNEEDS TESTING
  • Window to break Team Aerial Combos widened from ??? to ???.


Side TAC Meter Drain IntroducedCONFIRMEDBUFF
  • Side TACs now take away one bar of Hyper Meter from the opponent when successful.


Snapback Startup IncreasedUNCONFIRMEDNERFNEEDS TESTING
  • Snapback startup was increased from 1f to 2f universally.


Snapback Disables AssistsCONFIRMEDBUFFNEEDS TESTING
  • When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.


Auto Superjump IntroducedCONFIRMED
  • When an opponent is hit with a 5S launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
  • Can be toggled on and off from the Options Menu.
    • NOTE: This was shortly banned from competitive play in the greater FGC.


System Changes


Spectator Mode AddedCONFIRMED

  • The option to spectate a match in an online player lobby was added.
  • Up to six players in addition to the two playing can be in the lobby and spectate.


Galactus Mode AddedCONFIRMED

  • Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.


New Stages AddedCONFIRMED

  • Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.


Online Functionality ImprovementsCONFIRMED

  • Opponents online profiles were made viewable before a match.
  • Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
  • Rematching was made easier and faster.
  • Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
  • Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.


Character Changes


Akuma


X-Factor Values RevisedCONFIRMEDREWORK

Boost Values (damage / speed)
XF Lvl Old New
XF 1 35% / 10% 32.5% / 7.5%
XF 2 70% / 20% 55% / 15%
XF 3 105% / 30% 77.5% / 22.5%


Alpha Assist Fixed Hitstun Removed CONFIRMEDNERF

  • Gohadoken assist hitstun changed to decay with combo timer.


Health Reduced CONFIRMEDNERF

  • Health value lowered from 800,000 to 750,000.


Tatsu Forced SKD Removed UNCONFIRMEDNERFNEEDS TESTING

  • Tatsumaki Zankuukyaku (214L) Forced Soft Knockdown removed (?).
    • Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed.


Tatsu "Priority" Decreased UNCONFIRMEDNERFNEEDS TESTING

  • Tatsumaki Zankuukyaku (214X) "priority" decreased.
    • Note: This is currently interpreted to mean either the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased.


Tatsu Pushback Increased UNCONFIRMEDNERFNEEDS TESTING

  • Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???.


Hyakkishu Air OK CONFIRMEDBUFF

  • Air Hyakkishu (j.421X) added.


Messatsu Gohado Mashable CONFIRMEDBUFF

  • Both Versions of Messatsu Gohado (236XX, 236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed.
    • Ungyo (236XX~[H]) increased from 18,000 x 25 to 18,000 x 50 when mashed.


Tenma Gozanku Mashable CONFIRMEDBUFF

  • Both Versions of Tenma Gozanku (j.236XX, j.236XX~[H]) made Mashable for additional damage and hits.
    • Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96.
    • Ungyo (j.236XX~[H] increased from 18,000 x 25 to 18,00 x 50 when mashed.


Raging Demon Mashable CONFIRMEDBUFFNEEDS TESTING

  • Raging Demon (L, L, 6M, H) made Mashable for additional damage and hits.
  • Increased from ??? x ??? to ??? x ??? when mashed.


Amaterasu


X-Factor Values RevisedCONFIRMEDREWORK

Boost Values (damage / speed)
XF Lvl Old New
XF 1 20% / 0% 20% / 20%
XF 2 40% / 0% 40% / 30%
XF 3 50% / 0% 60% / 40%


Beta Assist Fixed Hitstun Removed CONFIRMEDNERF

  • Cold Star assist hitstun changed to decay with combo timer.


Removed Blocking During Airdash UNCONFIRMEDNERFNEEDS TESTING

  • Can no longer block during the duration of an airdash.


Decreased Hitstun Values UNCONFIRMEDNERFNEEDS TESTING

  • Base hitstun values on L, M, and H normals on grounded opponents decreased.
    • L normals decreased from 12f to 11f.
    • M normals decreased from 18f to 16f.
    • H normals decreased from 23f to 21f.


M Normal Hitsphere Size Decreased UNCONFIRMEDNERFNEEDS TESTING

  • 5M and 2M hitspheres decreased in size.


2M Framedata Changed UNCONFIRMEDBUFFNEEDS TESTING

  • 2M active frames increased from 4f to 6f and recovery decreased from 14f to 12f.


Weapon Change Air OK CONFIRMEDBUFF

  • Air Weapon Change (j.22X) added.


Charged Thunder Edge Active Frames Increased UNCONFIRMEDBUFFNEEDS TESTING

  • Charged Thunder Edge (236[X]) active frames increased from ??? to 11f.


Glaive Chop Changed UNCONFIRMEDBUFFNEEDS TESTING

  • "Sword Portion of Glaive Chop causes Knockdown"


Power Slash Hitstun Decreased UNCONFIRMEDNERFNEEDS TESTING

  • Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6.


Divine Instruments Mashable CONFIRMEDBUFFNEEDS TESTING

  • Divine Instruments (623XX) made Mashable for additional damage and hits.
    • Increased from ??? x ??? to ??? x ??? when mashed.

Arthur


X-Factor Values RevisedCONFIRMEDREWORKNEEDS TESTING

  • At the moment only the changed values for Normal Arthur are known.
Boost Values (damage / speed)
XF Lvl Old New
XF 1 25% / 10% 25% / 15%
XF 2 50% / 20% 45% / 25%
XF 3 75% / 30% 65% / 35%


Beta Assist Fixed Hitstun Removed CONFIRMEDNERFNEEDS TESTING

  • Dagger Toss hitstun changed to decay with timer.


Gamma Assist in Golden Armor Fixed Hitstun Removed UNCONFIRMEDNERFNEEDS TESTING

  • Fire Bottle Toss in Golden Armor hitstun changed to decay with timer.


Health Increased CONFIRMEDBUFF

  • Health value increased from 800,000 to 850,000.


j.S OTG Capable CONFIRMEDBUFF

  • j.S changed to hit characters in Hard Knockdown state.


j.S Fall Speed Increased CONFIRMEDBUFFNEEDS TESTING

  • Fall speed of j.S increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal.


Heavenly Slash Invulnerability Added CONFIRMEDBUFF

  • Heavenly Slash (623M) gained Invulnerability on frames 1-14.


Hellbound Slash Hitstun Increased CONFIRMEDBUFF

  • The first hit of Hellbound Slash (623H) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently.


Fire Bottle Toss Hits Increased CONFIRMEDBUFF

  • Fire Bottle Toss (214L gained an additional hit in Normal and Golden Armor.
    • From 1 / 5 / 7 hits to 1 / 6 / 8 hits.


Goddess' Bracelet Mashable CONFIRMEDBUFF

  • Goddess' Bracelet (236XX) made Mashable for additional damage and hits.
    • Increased from 22,000 x 20 to 22,000 x 40.


Captain America


X-Factor Values RevisedCONFIRMEDREWORK

Boost Values (damage / speed)
XF Lvl Old New
XF 1 30% / 5% 35% / 5%
XF 2 60% / 10% 60% / 10%
XF 3 90% / 15% 85% / 15%

Alpha Assist Fixed Hitstun Removed CONFIRMEDNERFNEEDS TESTING

  • Shield Slash assist hitstun changed to decay with combo timer.


Beta Assist Damage Increased CONFIRMEDBUFF

  • Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3.


Gamma Assist Damage Increased CONFIRMEDBUFF

  • Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3


Double Jump Added CONFIRMEDBUFF

  • Gained the ability to double jump, gaining one air action.
  • Several air normals became jump cancellable.


Air Normals Jump Cancel Added CONFIRMEDBUFF

  • j.L, j.M, j.H gained the jump cancellable property.


Charging Star Forced SKD Added CONFIRMEDBUFF

  • M and H Charging Star (214M, 214H) gained the Forced Soft Knockdown property.


Charging Star Knockback Changed CONFIRMEDREWORK

  • M and H Charging Star (214M, 214H) had horizontal knockback added to match the L version and vertical knockback reduced.


Charging Star Damage Reduced CONFIRMEDNERF

  • M and H Charging Star (214M, 214H) damage reduced.
    • 214M damage reduced from 70,000 x 2 to 65,000 x 2.
    • 214H damage reduced from 60,000 x 3 to 53,000 x 3.


L Shield Slash OTG Capable CONFIRMEDBUFF

  • Ground and Air L Shield Slash (236L, j.236L) changed to hit characters in Hard Knockdown state.


Shield Slash Damage Increased CONFIRMEDBUFF

  • Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2.


Shield Slash Hitstun Decreased UNCONFIRMEDNERFNEEDS TESTING

  • Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???.


Backflip Invulnerability Added CONFIRMEDBUFF

  • Backflip (X+S) gained Invulnerability to all attacks but throws on frames 1-13.


Hyper Charging Star Knockdown Time Reduced UNCONFIRMEDNERFNEEDS TESTING

  • Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???.


Hyper Charging Star Mashable CONFIRMEDBUFF

  • Hyper Charging Star (214XX) made Mashable for additional damage and hits.
    • Increased from 30,000 x 10 to 30,000 x 20.