< UMVC3
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=== Overall Changes === | === Overall Changes === | ||
<br> | <br> | ||
{{PatchNoteBox-UMVC3 | |||
| title = Jill Valentine Added | |||
| labels = | |||
| info = | |||
* Jill Valentine added to the game as purchasable DLC. | |||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = Shuma-Gorath Added | |||
| labels = | |||
| info = | |||
* Shuma-Gorath added to the game as purchasable DLC. | * Shuma-Gorath added to the game as purchasable DLC. | ||
}} | |||
{{PatchNoteBox-UMVC3 | |||
| title = New Mode | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}} | |||
| info = | |||
* Event Mode added. | * Event Mode added. | ||
}} | |||
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==== Akuma ==== | ==== Akuma ==== | ||
< | <hr> | ||
{{PatchNoteBox-UMVC3 | |||
| title = Air Tatsu Hitstun Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?). | * Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?). | ||
* Example: https://youtu.be/FpxG2k_wioE?t=38 | * Example: https://youtu.be/FpxG2k_wioE?t=38 | ||
}} | |||
==== Haggar / Spencer ==== | ==== Haggar / Spencer ==== | ||
< | <hr> | ||
{{PatchNoteBox-UMVC3 | |||
| title = Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed | |||
| labels = {{PatchNoteLabel-UMVC3|Confirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}} | |||
| info = | |||
* Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist. | * Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist. | ||
** This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout. | ** This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout. | ||
* Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently. | * Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently. | ||
* Example: https://youtu.be/EYuGuXTL0Tc | * Example: https://youtu.be/EYuGuXTL0Tc | ||
}} | |||
==== Sentinel ==== | ==== Sentinel ==== | ||
< | <hr> | ||
{{PatchNoteBox-UMVC3 | |||
| title = Health Reduced | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Sentinel health value lowered from 1,300,000 to 905,000. | * Sentinel health value lowered from 1,300,000 to 905,000. | ||
* Example: https://youtu.be/FpxG2k_wioE | * Example: https://youtu.be/FpxG2k_wioE | ||
}} | |||
==== Spencer ==== | ==== Spencer ==== | ||
< | <hr> | ||
{{PatchNoteBox-UMVC3 | |||
| title = Zip Kick Loop Removed | |||
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}} | |||
| info = | |||
* Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects. | * Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects. | ||
** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay. | ** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay. | ||
* Example: https://youtu.be/CMkiIpOXreY | * Example: https://youtu.be/CMkiIpOXreY | ||
}} |
Revision as of 16:35, 15 May 2025
Marvel vs Capcom 3: Fate of Two Worlds Version 1.02
Sources for these Changes
- https://youtu.be/FpxG2k_wioE
- https://web.archive.org/web/20110423123716/http://shoryuken.com/content/marvel-vs-capcom-3-adjustment-patch-3973/
- Changes labelled Confirmed have either been tested in-game or have sufficient video proof.
- However the exact details of how the changes were implemented and what they effected may need further testing.
Overall Changes
Jill Valentine Added
- Jill Valentine added to the game as purchasable DLC.
Shuma-Gorath Added
- Shuma-Gorath added to the game as purchasable DLC.
New ModeUNCONFIRMED
- Event Mode added.
Character Changes
Akuma
Air Tatsu Hitstun ReducedUNCONFIRMEDBUG FIXNERF
- Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).
- Example: https://youtu.be/FpxG2k_wioE?t=38
Haggar / Spencer
Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly RemovedCONFIRMEDBUG FIX
- Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist.
- This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
- Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
- Example: https://youtu.be/EYuGuXTL0Tc
Sentinel
Health ReducedCONFIRMEDNERF
- Sentinel health value lowered from 1,300,000 to 905,000.
- Example: https://youtu.be/FpxG2k_wioE
Spencer
Zip Kick Loop RemovedCONFIRMEDNERF
- Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
- This removed the [5S > 2369H~M, land]x10 loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.
- Example: https://youtu.be/CMkiIpOXreY