UMVC3/Version/1.02: Difference between revisions

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=== Overall Changes ===
=== Overall Changes ===
<br>
<br>
{{PatchNoteBox-UMVC3
| title = Jill Valentine Added
| labels =
| info =
* Jill Valentine added to the game as purchasable DLC.
}}


<big>New Character: Jill Valentine</big>
* Jill Valentine added to the game as purchasable DLC.


 
{{PatchNoteBox-UMVC3
<big>New Character: Shuma-Gorath</big>
| title = Shuma-Gorath Added
| labels =
| info =
* Shuma-Gorath added to the game as purchasable DLC.
* Shuma-Gorath added to the game as purchasable DLC.
}}




<big>New Mode</big> {{PatchNoteLabel-UMVC3|unconfirmed}}
{{PatchNoteBox-UMVC3
| title = New Mode
| labels =  {{PatchNoteLabel-UMVC3|unconfirmed}}
| info =
* Event Mode added.
* Event Mode added.
}}




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==== Akuma ====
==== Akuma ====
<big>Air Tatsu Hitstun Reduced</big> {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}{{PatchNoteLabel-UMVC3|nerf}}
<hr>
{{PatchNoteBox-UMVC3
| title = Air Tatsu Hitstun Reduced
| labels =  {{PatchNoteLabel-UMVC3|unconfirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).
* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).
* Example: https://youtu.be/FpxG2k_wioE?t=38
* Example: https://youtu.be/FpxG2k_wioE?t=38
}}




==== Haggar / Spencer ====
==== Haggar / Spencer ====
<big>Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed</big> {{PatchNoteLabel-UMVC3|Confirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}
<hr>
{{PatchNoteBox-UMVC3
| title = Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed
| labels = {{PatchNoteLabel-UMVC3|Confirmed}}{{PatchNoteLabel-UMVC3|Bug Fix}}
| info =
* Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist.
* Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist.
** This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
** This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
* Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
* Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
* Example: https://youtu.be/EYuGuXTL0Tc
* Example: https://youtu.be/EYuGuXTL0Tc
}}




==== Sentinel ====
==== Sentinel ====
<big>Health Reduced</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
<hr>
{{PatchNoteBox-UMVC3
| title = Health Reduced
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Sentinel health value lowered from 1,300,000 to 905,000.
* Sentinel health value lowered from 1,300,000 to 905,000.
* Example: https://youtu.be/FpxG2k_wioE
* Example: https://youtu.be/FpxG2k_wioE
}}




==== Spencer ====
==== Spencer ====
<big>Zip Kick Loop Removed</big> {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
<hr>
{{PatchNoteBox-UMVC3
| title = Zip Kick Loop Removed
| labels = {{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}
| info =
* Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
* Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.
** This removed the {{ComboText|[5S > 2369H~M, land]x10}} loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.
* Example: https://youtu.be/CMkiIpOXreY
* Example: https://youtu.be/CMkiIpOXreY
}}

Revision as of 16:35, 15 May 2025

Marvel vs Capcom 3: Fate of Two Worlds Version 1.02


Sources for these Changes


Overall Changes


Jill Valentine Added
  • Jill Valentine added to the game as purchasable DLC.


Shuma-Gorath Added
  • Shuma-Gorath added to the game as purchasable DLC.


New ModeUNCONFIRMED
  • Event Mode added.


Character Changes


Akuma


Air Tatsu Hitstun ReducedUNCONFIRMEDBUG FIXNERF


Haggar / Spencer


Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly RemovedCONFIRMEDBUG FIX
  • Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist.
    • This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
  • Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
  • Example: https://youtu.be/EYuGuXTL0Tc


Sentinel


Health ReducedCONFIRMEDNERF


Spencer


Zip Kick Loop RemovedCONFIRMEDNERF
  • Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
    • This removed the [5S > 2369H~M, land]x10 loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.
  • Example: https://youtu.be/CMkiIpOXreY