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<big>X-Factor Speed and Damage Boosts Revised</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | <big>X-Factor Speed and Damage Boosts Revised</big>{{PatchNoteLabel-UMVC3|confirmed}}{{PatchNoteLabel-UMVC3|nerf}}{{PatchNoteLabel-UMVC3|needs testing}} | ||
* The total | * The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character. | ||
* | * Individual values for each character were adjusted to line up with the revised totals. | ||
* | ** Details for each character in their section below. | ||
* Overall XF1 was buffed and XF3 was nerfed while XF2 remained mostly the same. | |||
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* Can be toggled on and off from the Options Menu. | * Can be toggled on and off from the Options Menu. | ||
** NOTE: This was shortly banned from competitive play in the greater FGC. | ** NOTE: This was shortly banned from competitive play in the greater FGC. | ||
==== System Changes ==== | ==== System Changes ==== |
Revision as of 14:14, 15 May 2025
Ultimate Marvel vs Capcom 3: Fate of Two Worlds Version 2.00
Sources for these Changes
- https://web.archive.org/web/20140716204319/http://www.capcom-unity.com/snow_infernus/blog/2011/10/13/10_changes_you_need_to_know_about_ultimate_marvel_vs_capcom_3
- https://news.capcomusa.com/2011/10/07/online-changes-for-ultimate-marvel-vs-capcom-3/
- https://news.capcomusa.com/2011/10/21/umvc3-character-change-log-marvel-characters/
- https://news.capcomusa.com/2011/10/28/umvc3-character-change-log-capcom-characters/
- Changes labelled Confirmed have either been tested in-game or have sufficient video proof.
- However the exact details of how the changes were implemented and what they effected may need further testing.
- There are likely many more undocumented changes between the Vanilla and Ultimate. The sources used are as "official" as we could find coming directly from Capcom websites, the UMvC3 Bradygames Guide, and lastly some In-Game testing.
Overall Changes
Gameplay Changes
New Characters Introduced and Others Unlocked by DefaultCONFIRMED
- Twelve new characters introduced: Doctor Strange, Firebrand, Frank West, Ghost Rider, Hawkeye, Iron Fist, Nemesis, Nova, Phoenix Wright, Rocket Raccoon, Strider Hiryu, and Vergil.
- Akuma, Hsien-Ko, Sentinel, and Taskmaster are now unlocked from the start.
Arcade Mode Endings ShortenedCONFIRMED
- Arcade mode endings were shortened and some lines cut.
X-Factor Air Activation IntroducedCONFIRMEDBUFF
- X-Factor activation made possible while airborne, including X-Factor Cancelling out of blockstun.
X-Factor Speed and Damage Boosts RevisedCONFIRMEDNERFNEEDS TESTING
- The total percentage boost given at level of X-Factor was standardized to 40%, 70%, 100%. Previously it varied by character.
- Individual values for each character were adjusted to line up with the revised totals.
- Details for each character in their section below.
- Overall XF1 was buffed and XF3 was nerfed while XF2 remained mostly the same.
X-Factor Hyper Combos Scaling IntroducedCONFIRMEDNERF
- Hypers now scale when in X-Factor.
X-Factor Minimum Damage Scaling LoweredCONFIRMEDNERFNEEDS TESTING
- Minimum scaling in X-Factor lowered from 50% to 35%.
Mashable Hypers AddedCONFIRMEDBUFF
- Some Hypers can be mashed with L, M, and H to increase the number of hits and damage.
- Details on which Hypers were changed in the Character Section.
Advancing Guard Negates ChipUNCONFIRMEDBUFFNEEDS TESTING
- Advancing Guard (Pushblock) changed to negate some(???) chip damage from blocking.
Blocking During Airdashes RemovedCONFIRMEDNERF
- No longer possible to block during the duration of an airdash.
Down-back Airdash NerfedCONFIRMEDNERFNEEDS TESTING
- Two changes were introduced to nerf down-back airdash.
- Minimum Height off the ground to airdash down-back was increased.
- The number of frames before a down-back airdash could be cancelled into a button was increased.
- These changes were not universal, some characters got none, one, or both. Specifics will be in the character section.
Assist Hitstun Decay IntroducedCONFIRMEDNERF
- Removed universal fixed hitstun from assists.
- Some assists retained their fixed hitstun properties along with the assists that cause Forced Soft Knockdown, Hard Knockdown, etc.
- See: https://wiki.supercombo.gg/w/UMVC3/Game_Data#Assist_Hitstun_Decay_Immunity for more info.
Hyper Meter Gain ReducedCONFIRMEDNERFNEEDS TESTING
- Overall meter gain reduced by 10%.
Team Aerial Combo Color Highlight IntroducedCONFIRMED
- TACs on contact now make the opponent flash a color that is dependent on the direction of the TAC.
- Up TAC highlights the opponent in Red.
- Side TAC highlights the opponent in Green.
- Down TAC highlights the opponent in Blue.
TAC Break Window WidenedCONFIRMEDNERFNEEDS TESTING
- Window to break Team Aerial Combos widened from ??? to ???.
Side TAC Meter Drain IntroducedCONFIRMEDBUFF
- Side TACs now take away one bar of Hyper Meter from the opponent when successful.
Snapback Startup IncreasedUNCONFIRMEDNERFNEEDS TESTING
- Snapback startup was increased from 1f to 2f universally.
Snapback Disables AssistsCONFIRMEDBUFFNEEDS TESTING
- When Snapback hits an opponents assist both of there assists will be disabled for ??? frames.
Auto Superjump IntroducedCONFIRMED
- When an opponent is hit with a 5S launcher and the button is held down the character will automatically superjump to follow the opponent into the air.
- Can be toggled on and off from the Options Menu.
- NOTE: This was shortly banned from competitive play in the greater FGC.
System Changes
Spectator Mode AddedCONFIRMED
- The option to spectate a match in an online player lobby was added.
- Up to six players in addition to the two playing can be in the lobby and spectate.
Galactus Mode AddedCONFIRMED
- Added a mode to play through the arcade mode as Galactus, the final boss of the game. Players fight teams of three AI characters.
New Stages AddedCONFIRMED
- Nine new stages were added: Asgard Sea of Space, Bonne Wonderland, Chaos at Tricell, City That Never Sleeps, Danger Room, Days of Future Past, Demon Village Redux, Shadowland, and S.H.I.E.L.D Air Show.
Online Functionality ImprovementsCONFIRMED
- Opponents online profiles were made viewable before a match.
- Gold, Silver, and Skull icons were added to profiles to indicate a players disconnect rate.
- Rematching was made easier and faster.
- Failing to connect to an opponent was changed to return you to the search screen rather than main menu.
- Leaderboards were given an button to take the player to their position in the leaderboard and a cursor was created to improve visibility.
Character Changes
Akuma
Alpha Assist Fixed Hitstun Removed CONFIRMEDNERF
- Gohadoken assist hitstun changed to decay with combo timer.
Health Reduced CONFIRMEDNERF
- Health value lowered from 800,000 to 750,000.
Tatsu Forced SKD Removed UNCONFIRMEDNERFNEEDS TESTING
- Tatsumaki Zankuukyaku (214L) Forced Soft Knockdown removed (?).
- Note: This change is similar to the 1.02 Air Tatsu change, not clear what exactly was changed.
Tatsu "Priority" Decreased UNCONFIRMEDNERFNEEDS TESTING
- Tatsumaki Zankuukyaku (214X) "priority" decreased.
- Note: This is currently interpreted to mean either the hitspheres of the move were shrank or the Priority of the Projectile Nullification was decreased.
Tatsu Pushback Increased UNCONFIRMEDNERFNEEDS TESTING
- Tatsumaki Zankuukyaku (214X) pushback on hit/block increased from ??? to ???.
Hyakkishu Air OK CONFIRMEDBUFF
- Air Hyakkishu (j.421X) added.
Messatsu Gohado Mashable CONFIRMEDBUFF
- Both Versions of Messatsu Gohado (236XX, 236XX~[H]) made Mashable for additional damage and hits.
- Agyo (236XX) increased from 11,000 x 48 to 11,000 x 96 when mashed.
- Ungyo (236XX~[H]) increased from 18,000 x 25 to 18,000 x 50 when mashed.
Tenma Gozanku Mashable CONFIRMEDBUFF
- Both Versions of Tenma Gozanku (j.236XX, j.236XX~[H]) made Mashable for additional damage and hits.
- Agyo (j.236XX) increased from 11,000 x 48 to 11,000 x 96.
- Ungyo (j.236XX~[H] increased from 18,000 x 25 to 18,00 x 50 when mashed.
Raging Demon Mashable CONFIRMEDBUFFNEEDS TESTING
- Raging Demon (L, L, 6M, H) made Mashable for additional damage and hits.
- Increased from ??? x ??? to ??? x ??? when mashed.
Amaterasu
Beta Assist Fixed Hitstun Removed CONFIRMEDNERF
- Cold Star assist hitstun changed to decay with combo timer.
Removed Blocking During Airdash UNCONFIRMEDNERFNEEDS TESTING
- Can no longer block during the duration of an airdash.
Decreased Hitstun Values UNCONFIRMEDNERFNEEDS TESTING
- Base hitstun values on L, M, and H normals on grounded opponents decreased.
- L normals decreased from 12f to 11f.
- M normals decreased from 18f to 16f.
- H normals decreased from 23f to 21f.
M Normal Hitsphere Size Decreased UNCONFIRMEDNERFNEEDS TESTING
- 5M and 2M hitspheres decreased in size.
2M Framedata Changed UNCONFIRMEDBUFFNEEDS TESTING
- 2M active frames increased from 4f to 6f and recovery decreased from 14f to 12f.
Weapon Change Air OK CONFIRMEDBUFF
- Air Weapon Change (j.22X) added.
Charged Thunder Edge Active Frames Increased UNCONFIRMEDBUFFNEEDS TESTING
- Charged Thunder Edge (236[X]) active frames increased from ??? to 11f.
Glaive Chop Changed UNCONFIRMEDBUFFNEEDS TESTING
- "Sword Portion of Glaive Chop causes Knockdown"
Power Slash Hitstun Decreased UNCONFIRMEDNERFNEEDS TESTING
- Power Slash (214X) hitstun decreased, changing the On-Hit advantage from +8 to +6.
Divine Instruments Mashable CONFIRMEDBUFFNEEDS TESTING
- Divine Instruments (623XX) made Mashable for additional damage and hits.
- Increased from ??? x ??? to ??? x ??? when mashed.
Arthur
Beta Assist Fixed Hitstun Removed CONFIRMEDNERFNEEDS TESTING
- Dagger Toss hitstun changed to decay with timer.
Gamma Assist in Golden Armor Fixed Hitstun Removed UNCONFIRMEDNERFNEEDS TESTING
- Fire Bottle Toss in Golden Armor hitstun changed to decay with timer.
Health Increased CONFIRMEDBUFF
- Health value increased from 800,000 to 850,000.
j.S OTG Capable CONFIRMEDBUFF
- j.S changed to hit characters in Hard Knockdown state.
j.S Fall Speed Increased CONFIRMEDBUFFNEEDS TESTING
- Fall speed of j.S increased from ??? to ??? resulting in Arthur falling significantly faster when preforming the normal.
Heavenly Slash Invulnerability Added CONFIRMEDBUFF
- Heavenly Slash (623M) gained Invulnerability on frames 1-14.
Hellbound Slash Hitstun Increased CONFIRMEDBUFF
- The first hit of Hellbound Slash (623H) gained an additional 30f of hitstun to ensure it comboed into the second hit more consistently.
Fire Bottle Toss Hits Increased CONFIRMEDBUFF
- Fire Bottle Toss (214L gained an additional hit in Normal and Golden Armor.
- From 1 / 5 / 7 hits to 1 / 6 / 8 hits.
Goddess' Bracelet Mashable CONFIRMEDBUFF
- Goddess' Bracelet (236XX) made Mashable for additional damage and hits.
- Increased from 22,000 x 20 to 22,000 x 40.
Captain America
Alpha Assist Fixed Hitstun Removed CONFIRMEDNERFNEEDS TESTING
- Shield Slash assist hitstun changed to decay with combo timer.
Beta Assist Damage Increased CONFIRMEDBUFF
- Stars and Stripes assist damage increased from 40,000 x 3 to 50,000 x 3.
Gamma Assist Damage Increased CONFIRMEDBUFF
- Charging Star assist damage increased from 40,000 x 3 to 53,000 x 3
Double Jump Added CONFIRMEDBUFF
- Gained the ability to double jump, gaining one air action.
- Several air normals became jump cancellable.
Air Normals Jump Cancel Added CONFIRMEDBUFF
- j.L, j.M, j.H gained the jump cancellable property.
Charging Star Forced SKD Added CONFIRMEDBUFF
- M and H Charging Star (214M, 214H) gained the Forced Soft Knockdown property.
Charging Star Knockback Changed CONFIRMEDREWORK
- M and H Charging Star (214M, 214H) had horizontal knockback added to match the L version and vertical knockback reduced.
Charging Star Damage Reduced CONFIRMEDNERF
- M and H Charging Star (214M, 214H) damage reduced.
- 214M damage reduced from 70,000 x 2 to 65,000 x 2.
- 214H damage reduced from 60,000 x 3 to 53,000 x 3.
L Shield Slash OTG Capable CONFIRMEDBUFF
- Ground and Air L Shield Slash (236L, j.236L) changed to hit characters in Hard Knockdown state.
Shield Slash Damage Increased CONFIRMEDBUFF
- Ground and Air Shield Slash (236X, j.236X) damage increased from 50,000 x 2 to 60,00 x 2.
Shield Slash Hitstun Decreased UNCONFIRMEDNERFNEEDS TESTING
- Hitstun of Shield Slash (236X, j.236X) on airborne opponents decreased from ??? to ???.
Backflip Invulnerability Added CONFIRMEDBUFF
- Backflip (X+S) gained Invulnerability to all attacks but throws on frames 1-13.
Hyper Charging Star Knockdown Time Reduced UNCONFIRMEDNERFNEEDS TESTING
- Hyper Charging Star (214XX) Hard Knockdown time on opponent decreased from ??? to ???.
Hyper Charging Star Mashable CONFIRMEDBUFF
- Hyper Charging Star (214XX) made Mashable for additional damage and hits.
- Increased from 30,000 x 10 to 30,000 x 20.