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| {| class="wikitable" style="width:100%; margin-top: 0px"
| | <includeonly><!-- |
| ! colspan="6" | [[File:{{{nameplate|}}}|300x60px]]
| | // Create a "table" for MoveData |
| |-
| | --><div class="movedata-container"><!-- |
| | colspan="6" | [[File:{{{portrait}}}|center|300x400px]]
| | // Title and image pane |
| |-
| | --><div class="movedata-flex-image-container"><!-- |
| ! colspan="2" | {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}}
| | // Manual Entry Title and Subtitle |
| | colspan="5" | {{{hp|}}}
| | --><div><!-- |
| |-
| | --><div><big>{{{title|}}}</big></div><!-- |
| ! colspan="2" | Invulnerable Reversal(s)
| | --><div><small>{{{subtitle|}}}</small></div><!-- |
| | colspan="5" | {{#var:reversals}}
| | --><div>{{{input|}}}</div><!-- |
| |-
| | --></div><!-- |
| ! colspan="2" | {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}} | | --><div class="movedata-flex-images"><!-- |
| | colspan="5" | {{{xfDamageBoost|}}}
| | // Image and caption pane using MoveDataCargoImage template |
| |-
| | --><div class="{{#if:{{{hitboxes|}}}|move-image}}">{{{images}}}</div><!-- |
| ! colspan="2" | {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}}
| | --><div class="hitbox-image">{{{hitboxes|}}}</div><!-- |
| | colspan="5" | {{{xfSpeedBoost|}}}
| | --></div><!-- |
| |-
| | // Show "Toggle Hitboxes" button as long as this move has "hitboxes" |
| ! colspan="2" | Grounded Chain Limit
| | -->{{#if:{{{hitboxes|}}}|{{HitboxToggleButton}}}}<!-- |
| | colspan="5" | {{{grndChainLimit|}}}
| | --></div><!-- |
| |-
| | --><div class="movedata-flex-information citizen-table-nowrap"><!-- |
| ! colspan="6" | Air Movement Options
| | // Information pane using AttackDataCargo-(GAMENAME) templates and plain wikitext |
| |-
| | --><p> |
| ! Air Chain Limit
| | {{{info}}} |
| ! {{Tooltip|text=Air Actions|hovertext=The number of air jumps and/or airdashes that a character can preform before touching the ground.}}
| | </p><!-- |
| ! Air Jumps?
| | --></div><!-- |
| ! Air Dash?
| | --></div></includeonly><noinclude> |
| ! Flight?
| | [[Category: Universal]] |
| ! WallJump?
| | [[Category: Cargo Templates]] |
| |-
| | {{Documentation}} |
| | {{{airChainLimit|}}}
| | </noinclude> |
| | {{{airActions|0}}}
| |
| | {{#if:{{{airJumpDur}}}|Yes|No}}
| |
| | {{#if:{{{airDashType}}}|{{{airDashType}}}|No}}
| |
| | {{#if:{{{flightStartup}}}|Yes|No}}
| |
| | {{#if:{{{wallJumpDur}}}|Yes|No}} | |
| |-
| |
| ! colspan="6" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}} | |
| |-
| |
| ! colspan="2" | Normals
| |
| ! colspan="2" | Specials | |
| ! colspan="2" | Hypers
| |
| |-
| |
| | colspan="2" | {{{minNormScale|}}}
| |
| | colspan="2" | {{{minSpecScale|}}}
| |
| | colspan="2" | {{{minHyperScale|}}}
| |
| |}
| |