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! colspan="6" | [[File:{{{nameplate|}}}|300x60px]] | ! colspan="6" | [[File:{{{nameplate|}}}|300x60px]] | ||
|- | |- | ||
| colspan=" | | colspan="6" | [[File:{{{portrait}}}|center|300x400px]] | ||
|- | |- | ||
! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | ! colspan="2" | {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | ||
| colspan=" | | colspan="5" | {{{hp|}}} | ||
|- | |- | ||
! Invulnerable Reversal(s) | ! colspan="2" | Invulnerable Reversal(s) | ||
| colspan=" | | colspan="5" | {{#var:reversals}} | ||
|- | |- | ||
! {{Tooltip|text= | ! colspan="2" | {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}} | ||
| colspan=" | | colspan="5" | {{{xfDamageBoost|}}} | ||
|- | |- | ||
! {{Tooltip| text=X-Factor | ! colspan="2" | {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}} | ||
| colspan=" | | colspan="5" | {{{xfSpeedBoost|}}} | ||
|- | |- | ||
! | ! colspan="2" | Grounded Chain Limit | ||
| colspan=" | | colspan="5" | {{{grndChainLimit|}}} | ||
|- | |- | ||
! colspan=" | ! colspan="6" | Air Movement Options | ||
|- | |- | ||
! Air Chain Limit | |||
! {{Tooltip|text=Air Actions|hovertext=The number of air jumps and/or airdashes that a character can preform before touching the ground.}} | ! {{Tooltip|text=Air Actions|hovertext=The number of air jumps and/or airdashes that a character can preform before touching the ground.}} | ||
! Air Jumps? | ! Air Jumps? | ||
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! WallJump? | ! WallJump? | ||
|- | |- | ||
| {{{airChainLimit|}}} | |||
| {{{airActions|0}}} | | {{{airActions|0}}} | ||
| {{#if:{{{airJumpDur}}}|Yes|No}} | | {{#if:{{{airJumpDur}}}|Yes|No}} | ||
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| {{#if:{{{wallJumpDur}}}|Yes|No}} | | {{#if:{{{wallJumpDur}}}|Yes|No}} | ||
|- | |- | ||
! colspan=" | ! colspan="6" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}} | ||
|- | |- | ||
! Normals | ! colspan="2" | Normals | ||
! colspan="2" | Specials | ! colspan="2" | Specials | ||
! colspan="2" | Hypers | ! colspan="2" | Hypers | ||
|- | |- | ||
| {{{minNormScale|}}} | | colspan="2" | {{{minNormScale|}}} | ||
| colspan="2" | {{{minSpecScale|}}} | | colspan="2" | {{{minSpecScale|}}} | ||
| colspan="2" | {{{minHyperScale|}}} | | colspan="2" | {{{minHyperScale|}}} | ||
|} | |} |
Revision as of 13:44, 7 May 2025
[[File:|300x60px]] | ||||||
---|---|---|---|---|---|---|
[[File:{{{portrait}}}|center|300x400px]] | ||||||
Health | ||||||
Invulnerable Reversal(s) | ||||||
X-Factor Damage Boost (1/2/3) | ||||||
X-Factor Speed Boost (1/2/3) | ||||||
Grounded Chain Limit | ||||||
Air Movement Options | ||||||
Air Chain Limit | Air Actions | Air Jumps? | Air Dash? | Flight? | WallJump? | |
0 | Yes | {{{airDashType}}} | Yes | Yes | ||
Minimum Attack Scaling | ||||||
Normals | Specials | Hypers | ||||