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{| class="wikitable" style="width:100%; margin-top: 0px" | |||
| | ! colspan="6" | [[File:{{{nameplate|}}}|300x60px]] | ||
}} | |- | ||
{{ | | colspan="5" | [[File:{{{portrait}}}|center|300x400px]] | ||
|- | |||
! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | |||
| colspan="4" | {{{hp|}}} | |||
|- | |||
! Invulnerable Reversal(s) | |||
| colspan="4" | {{#var:reversals}} | |||
|- | |||
! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}} | |||
| colspan="2" | {{{grndChainLimit|}}} | |||
| colspan="2" | {{{airChainLimit|}}} | |||
|- | |||
! {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}} | |||
| colspan="4" | {{{xfDamageBoost|}}} | |||
|- | |||
! {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}} | |||
| colspan="4" | {{{xfSpeedBoost|}}} | |||
|- | |||
! colspan="5" | Air Movement Options | |||
|- | |||
! {{Tooltip|text=Air Actions|hovertext=The number of air jumps and/or airdashes that a character can preform before touching the ground.}} | |||
! Air Jumps? | |||
! Air Dash? | |||
! Flight? | |||
! WallJump? | |||
|- | |||
| {{{airActions|0}}} | |||
| {{#if:{{{airJumpDur}}}|Yes|No}} | |||
| {{#if:{{{airDashType}}}|{{{airDashType}}}|No}} | |||
| {{#if:{{{flightStartup}}}|Yes|No}} | |||
| {{#if:{{{wallJumpDur}}}|Yes|No}} | |||
|- | |||
! colspan="5" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}} | |||
|- | |||
! Normals | |||
! colspan="2" | Specials | |||
! colspan="2" | Hypers | |||
|- | |||
| {{{minNormScale|}}} | |||
| colspan="2" | {{{minSpecScale|}}} | |||
| colspan="2" | {{{minHyperScale|}}} | |||
|} |
Revision as of 13:27, 7 May 2025
[[File:|300x60px]] | |||||
---|---|---|---|---|---|
[[File:{{{portrait}}}|center|300x400px]] | |||||
Health | |||||
Invulnerable Reversal(s) | |||||
Grounded Magic Series | |||||
X-Factor Damage Boost (1/2/3) | |||||
X-Factor Speed Boost (1/2/3) | |||||
Air Movement Options | |||||
Air Actions | Air Jumps? | Air Dash? | Flight? | WallJump? | |
0 | Yes | {{{airDashType}}} | Yes | Yes | |
Minimum Attack Scaling | |||||
Normals | Specials | Hypers | |||