Real Bout Fatal Fury/Geese Howard: Difference between revisions

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=Introduction=
[[File:rbff_fig_geese.png|right|150px]]
Geese Howard is a mixture of a zoning character, spacing character with his normals and can utilize his counters.
{{TOClimit|3}}


=Move List=
== Introduction ==
==Throws==
Geese Howard is a character who does xyz
Shinkuunage: F + C (Perform in close range)


Kosatsushou: DF + C (Perform in close range)
{{StrengthsAndWeaknesses
| intro = [[File: rbff icon geese.png|20px]] '''Geese''' is a character who does xyz
| pros =
* '''Pro:''' thing character is good at
| cons =
* '''Con:''' thing character is bad at
}}


Throw 3: b+C
==Move List==


Throw 4: db+C (can combo after)
=== Throws ===
==Command Moves==
===== <span class="invisible-header">Shinku Nage (6C)</span> =====
Raimei Gouhanage: D + C (Perform when opponent is down. Can whiff unlike later games)
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese 6throw.png
|caption=
|name=Sand Buster
|input=close 6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


Raikou Mawashigeri: B + C (pushes opponent into back row on hit not cancelable)
===== <span class="invisible-header">Kosatsu Nage (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff geese 4throw.png
|image2=rbff geese 4throw2.png
|caption=
|name=Toragoroshi Nage
|input=close 4C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
  {{AttackData-FFS
|header=no
|version=~6C
|subtitle=Zetsumei Jinchu Uchi
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


Shouten Myoujou'uchi: DB + A (can be special canceled)
===== <span class="invisible-header">Ura Kumo Kakushi (1C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image1=rbff geese 1throw.png
|image2=rbff geese 1throw2.png
|caption=
|name=Ura Kumo Kakushi
|input=close 1C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
  {{AttackData-FFS
|header=no
|version=~9C
|subtitle=Zetsumei Shinchu Shime
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


==Special Moves==
===== <span class="invisible-header">Kosatsu Shou (3C)</span> =====
Reppuuken: D,DB,B + A
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese 3throw.png
|caption=
|name=Toragoroshi Shou
|input=close 3C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}


Double Reppuuken: D,DB,B + C
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Shippuuken: D,DB,B + A (Perform in the air)
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Double Shippuuken: D,DB,B + C (Perform in the air)
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Joudan Ateminage: B,DB,D,DF,F + B
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_5A.png
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Urakumogakushi: B,DB,D,DF,F + C
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_5B.png
|subtitle=
|caption=
|name=f5B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Jaeiken: B,F + B or C
===== <span class="invisible-header">f5C</span> =====
==S-Power Move==
<font style="visibility:hidden" size="0"></font>
Raging Storm: DB,F,DF,D,DB,B,DF + BC
{{MoveData
==P-Power Move==
|image=rbff_geese_5C_1.png
Thunder Break: F,DF,D + C
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


Deadly Rave: F,DF,D,DB,B,F + A,A,B,C,C,C,B,C, D,DB,B + C (Must be performed without pausing)
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_2A.png
|subtitle=
|caption=
|name=2A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


=Strategies=
===== <span class="invisible-header">2B</span> =====
==Basics==
<font style="visibility:hidden" size="0"></font>
==Anti Air options==
{{MoveData
:Geese Howard focuses mainly with his hcf+B counter for Anti Air which deals great damage. In exchange of this, Geese has some really crappy Anti Air.
|image=rbff_geese_2B.png
'''DB+P'''
|subtitle=
:Only really covers directly above Geese's Head has very little horizontal range. Useful for crossup attempts
|caption=
'''Standing A'''
|name=2B
:Only good for catching really deep jump attacks
|data=
'''Close C'''
{{AttackData-FFS
:Unless you have your opponent cornered. You won't see this often because it has a really short range to come out.
|Damage=
'''Raging Storm'''
|Stun=
:Covers alot of area around Geese. If you can get down the pretzel motion. It's a useful AA for when you have a super or red life. Geese's only real useful AA other than his hcf+B counter.
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
  }}
}}


==Poking Tools==
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_2C.png
|subtitle
|caption=
|name=2C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


'''Far A'''
=== Jumping Normals ===
:Geese's essential poke. Has 2 frame startup and even can hit Crouching opponent's like Chonshu/Chonrei. Can be chained into St. B which also hits Crouching Chonshu/Chonrei.and a F+C if hit high to put your opponent in a different plane.The F+C part needs to be close to the opponent to connect. Good for catching whiffed attacks
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_jA.png
|subtitle=
|caption=
|name=jA
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
  }}
}}


'''Close A'''
===== <span class="invisible-header">jB</span> =====
: 3 frame startup really close range high poke. Leads into Geese's dangerous combos. Whiffs on crouching opponents.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_jB.png
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


'''Close B/ Far B'''
===== <span class="invisible-header">jC</span> =====
:Far B is good for catching whiffed attacks and can be chained into another St. B which also hits Crouching Chonshu/Chonrei and a F+C if hit high to put your opponent in a different plane. The F+C part needs to be close to the opponent to connect Close B is very much the same but less range.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_jC.png
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FFS
  |Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
  }}
}}


'''Crouching D'''
=== Command Normals ===
:Your Standard Sweep
===== <span class="invisible-header">4B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_4B.png
|subtitle=Raikou Mawashi Geri
|caption=
|name=4B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


'''Crouching A'''
===== <span class="invisible-header">1A</span> =====
:Close range poke that can be used for sweep pressure and link into st. B pressure.
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_1A.png
|subtitle=Shoten Myojo Uchi
|caption=
|name=1A
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


'''Crouching B'''
===== <span class="invisible-header">Pursuit</span> =====
:Close range low poke that can be chained into another St. B which also hits Crouching Chonshu/Chonrei and a F+C if hit high to put your opponent in a different plane.The F+C part needs to be close to the opponent to connect
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_pursuit.png
|subtitle=Raimei Gouha Nage
|caption=
|name=(opponent down) 2C
|data=
{{AttackData-FFS
|subtitle=
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
  |Property=
|description=
  }}
}}


==Combos==
=== Universal Mechanics ===
:Chain Legend
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_5D front.png
|image2=FFS geese 5D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=High Reach Attack
|input=5D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Low Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_2D front.png
|image2=FFS geese 2D back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Low Reach Attack
|input=2D
|data=
{{AttackData-FFS
|version=Front Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Light Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese osAB front.png
|image2=rbff_geese osAB back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=A/B from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Heavy Dive Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff geese osC front.png
|image2=rbff_geese osC back.png
|subtitle=
|caption=Front Lane
|caption2=Back Lane
|name=Lane Attack
|input=C from Oversway
|data=
{{AttackData-FFS
|version=Front
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Back
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
===== <span class="invisible-header">Evade Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_EA.png
|subtitle=
|caption=
|name=Dodge Attack
|input=6A during proximity guard
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
 
=== Chain Combos ===
<pre>
5A -+--> 5A -+
2A  |    2A  |
    |        |
5B -+--> 5B -+--> 5C
2B                6C
                  2C
                  1C
 
5A ----> 5C ----> 5C ----> 5C ----> 6C
</pre>
 
=== Special Moves ===
===== <span class="invisible-header">Reppuken (214A/C)</span> =====
{{MoveData
| name    = Reppuken
| input    = 214A
| subtitle =
| image1  = rbff_geese_214A.png
| image2  = rbff_geese_214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =  
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | header = no
  | version = 214C
  | subtitle = Double Reppuken
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Shippuken (j.214A/C)</span> =====
{{MoveData
| name    = Shippuken
| input    = j.214A/C
| subtitle =
| image1  = rbff_geese_j214A.png
| image2  = rbff_geese_j214C.png
| caption  =
| data  =
  {{AttackData-FFS
  | header = no
  | version = j.214A
  | subtitle = Shippuken
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = j.214C
  | subtitle = Double Shippuken
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Atemi (41236B/C)</span> =====
{{MoveData
| name    = Atemi
| input    = 41236B/C
| subtitle =
| image1  = rbff_geese_41236B.png
| image2  = rbff_geese_41236C.png
| caption  =
| data  =
  {{AttackData-FFS
  | header = no
  | version = 41236B
  | subtitle = Jodan Atemi Nage
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
    {{AttackData-FFS
  | header = no
  | version = 41236C
  | subtitle = Chudan Atemi Uchi
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===== <span class="invisible-header">Ja'eiken ([4]6B/C])</span> =====
{{MoveData
| name    = Ja'eiken
| input    = [4]6B/C
| subtitle =
| image1  = rbff_geese_46B.png
| image2  = rbff_geese_46C.png
| caption  =
| data  =
  {{AttackData-FFS
  | version = B
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
  {{AttackData-FFS
  | version = C
  | Damage      =
  | Stun        =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
}}
 
===S-Power===
===== <span class="invisible-header">Raging Storm (1632143BC)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_S-power.png
|subtitle=
|input=1632143BC
|caption=
|name=Raging Storm
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


:(St.A) links into (St.A or Cr.A) into (St.C or F+C or DB+C or D/DF+C) into (Any Move for F+C or DB+C)
===P-Power===
===== <span class="invisible-header">Thunder Break (632C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_P-power1.png
|subtitle=
|input=61234C
|caption=
|name=Thunder Break
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}


:(Cr.A) links into (St.B or St.A) into (St.C or F+C or DB+C or D/DF+C or any special)
===== <span class="invisible-header">Deadly Rave (632146A)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_geese_P-power2.png
|subtitle=
|input=612346A
|caption=
|name=Deadly Rave
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=A,B,C,C,C,B,C,214C
}}
}}


:(St.B or Cr.B) links into (St.B) into (St.C or F+C or DB+C or D/DF+C) into (Any Move for F+C or DB+C)
==Combos==


:(St.A) links into (St.C) into (St.C) into (St.C or any special that will end combo) into (F+C)
<youtube>https://www.youtube.com/watch?v=8qtZDqqHP48</youtube>


:Combo1: A,C,C,Jaei Ken, walk forward, otg
==Strategy==
:Combo2: jC, micro walk if far away then do above combo
:Combo3:  Cr.B x5, B, C
:Combo4: (in corner) A,C,C,repuken,A,C,C,repuken,.....repeat up to 20 Hits
:Combo5:  cr/stA, stA, any special
:Aerial Assault: (only against Franco Bash and Yamazaki) jumping B, jumping
C,                land on the ground and immediately follow with another jumping C, "C" Shippuken


:Trapping combo:
===The Basics===
      When Geese traps an opponent in the corner do this repeatedly if
      your opponent is not Terry, Andy, Joe, Mary, Mai, Hon Fu or the Jins.
      B,reppuken
      There is absolute no recoil after this combo and those without
      uppercuts are doomed when they meet up with this.
      Furthermore it is 80% Guard Cancel proof.
:S.Power Combo: he cant combo into s power
:P.Power Combo1: Jump C, A,C,C,C deadly rave walk forward, otg
:P.Power Combo2: Cr.B x5 f+B deadly rave walk forward, otg
:Super Combo: (in corner against airborne opponent) S.Power into Final Rave
:Final Rave Combo: A, C (hits twice), C (single hit), C (hits twice), Final
                  Rave, then while opponent is falling walk forward and do a otg
                  d+C to hit then on the ground.
:Final Rave: During MAX for P.Power
            (f,df,d,db,b,f+A),A,B,C,C,C,B,C,(d,db,b+C)


==Advanced==
===Advanced Strategy===
=Matchups=
== Vs. Terry Bogard==
If the Terry Player throws out Burning Knuckles. You can safely crouch to make it whiff and punish.


{{Navbox-RBFF}}
{{Navbox-RBFF}}
[[Category:Real Bout Fatal Fury]]
[[Category:Real Bout Fatal Fury]]
[[Category:Geese Howard]]

Revision as of 09:42, 18 April 2025

Rbff fig geese.png

Introduction

Geese Howard is a character who does xyz

Rbff icon geese.png Geese is a character who does xyz
Pros Cons
  • Pro: thing character is good at
  • Con: thing character is bad at



Move List

Throws

Shinku Nage (6C)

Sand Buster
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
Kosatsu Nage (4C)

Toragoroshi Nage
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
~6C
Zetsumei Jinchu Uchi
- - - 0 - - - - - -
Ura Kumo Kakushi (1C)

Ura Kumo Kakushi
close 1C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -
~9C
Zetsumei Shinchu Shime
- - - 0 - - - - - -
Kosatsu Shou (3C)

Toragoroshi Shou
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

4B

4B
Raikou Mawashi Geri
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
1A

1A
Shoten Myojo Uchi
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Pursuit

(opponent down) 2C
Raimei Gouha Nage
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

5A -+--> 5A -+
2A  |    2A  |
    |        |
5B -+--> 5B -+--> 5C
2B                6C
                  2C
                  1C

5A ----> 5C ----> 5C ----> 5C ----> 6C

Special Moves

Reppuken (214A/C)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
214C
Double Reppuken
- - - - - - - - - -
Shippuken (j.214A/C)
Shippuken
j.214A/C
j.214A
Shippuken
- - - - - - - - - -
j.214C
Double Shippuken
- - - - - - - - - -
Atemi (41236B/C)
41236B
Jodan Atemi Nage
- - - - - - - - - -
41236C
Chudan Atemi Uchi
- - - - - - - - - -
Ja'eiken ([4]6B/C])
Ja'eiken
[4]6B/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B - - - - - - - - - -
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
C - - - - - - - - - -

S-Power

Raging Storm (1632143BC)

Raging Storm
1632143BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Thunder Break (632C)

Thunder Break
61234C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
Deadly Rave (632146A)

Deadly Rave
612346A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

A,B,C,C,C,B,C,214C

Combos

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard