The second part of the All Stance BnB forms the core Glaive Launcher Combo that many of Amaterasu's combos route into. The general grounded start combo structure for Amaterasu without X-factor is to land a launcher while in Glaive Stance to go into the Glaive Launcher Combo. In the corner, you can add more damage before the hyper with 236[L] > 6H~H~H~H > dash > 5S > 2369XX. Depending on the screen position, you can also follow up the hyper with 236XX > 3H > 22L.
Here are some common ways to route into the Glaive Launcher Combo starting in each stance.
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
May only work on a few characters or in specific circumstances.
Can have any amount of requirements such as meter, positioning, starter.
Are not necessarily harder than core combos, but require more specific knowledge.
Midscreen Hard Tag Side Switch
Easy
5S > Jump > j.M3H, Land > j.22L, j.5S, Tag
Variation on the Glaive Launcher Combo that side switches for a hard tag combo with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation Here).
Variation on the Glaive Launcher Combo that allows for a hard tag combo in the corner with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation Here).
Comboing in X-Factor
X-Factor 3 Glaive Infinite
Easy
[6H~H~H~H > dash] x until X-Factor ends
Incredibly easy and practical X-Factor 3 infinite. The most straight forward way route into the infinite is through the Glaive BnB.
This looks like: [In Glaive Stance] > 5S > SJ > j.M > 236H > j.[H] > land > microwalk > [6H~H~H~H > dash] x until X-Factor ends