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| {{UMVC3_Notation}}
| | [[User:Kermalicious/Jill/Combos]] |
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| ==Things to Test==
| | [[User:Kermalicious/Jill/Strategy]] |
| 2M5H xx 236M~H xx 22S~6 > 5MH4H works
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| 6H > j.236L double overhead
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| ==CorkyJay Notated==
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| (some normals)2H(4H/5H) > 236L > 22S > 236L > 22S > 236H, 22S~6, 22S~H > 236M > 22S~8, (j.H/j.S), 5S > jc > j.5M > TAC
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| ==Beginner Combos==
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| <br>
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| {{BeginnerComboDef}}
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| {{TheoryBox
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| | Title = Easy Stance Launcher
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| | Oneliner =
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| | Difficulty = Easy
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| | Damage = 308,400
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| | Meter = 0.5
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| | Video =
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| | Recipe = 2L5MH xx 22S~L > 5S xx jc > delay > j.5MMH xx 236L > land > 623L
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| | content =
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| When close enough you can add a 4H before the stance cancel to bring the damage to 323,300.
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| }}
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| {{TheoryBox
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| | Title = Max range 2M confirm
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| | Oneliner =
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| | Difficulty = Easy
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| | Damage = 377,100
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| | Meter = 0.5
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| | Video =
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| | Recipe = 2M5H xx 236M~H xx jc > j.5MHS xx j.236L > land > 236L
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| | content =
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| }}
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| ==Core Combos==
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| <br>
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| {{CoreComboDef}}
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| {{TheoryBox
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| | Title = Midscreen BnB
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| | Oneliner =
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| | Difficulty = Hard
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = 2H4H > 236L > 22S > 236L > 22S > 236H > 22S~6, 22S~H > (22S?) > 236M > 22S~delay~H > 236XX
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| | content =
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| Needs testing.
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| }}
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| {{TheoryBox
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| | Title = Rejump Overhead Starter
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| | Oneliner =
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| | Difficulty = Hard
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = 6H~H > jc, delay, j.5HS, rejump, j.5MMHS, land, 5H4H > 236M > 22S~8, j.H/j.S, land, 5H4H > 623M, dash, 623L
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| | content =
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| Needs testing.
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| }}
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| {{TheoryBox
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| | Title = TAC infinite
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| | Oneliner =
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| | Difficulty = Easy/Medium
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| | Damage = infinite
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| | Meter = infinite
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| | Video =
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| | Recipe = (after TAC up/side), j.5MMH > j.236M, land, 22S~delay~L > 22S~L > (repeat forever)
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| | content =
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| You can simplify the looping 22S~L input into 2S~2L.
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| Note: You must immediately cancel your landing into 22S for the infinite to work.
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| }}
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| ==Advanced Combos==
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| <br>
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| {{AdvancedComboDef}}
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| == Comboing in Mad Beast ==
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| {{TheoryBox
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| | Title = Mad Beast one bar ender
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| | Oneliner =
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| | Difficulty = Easy/Medium
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| | Damage = 546,700
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| | Meter = ?
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| | Video =
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| | Recipe = 5MH > 6 > 5MH2H > 236M > 236~L > 236~M > 236~L > 236~XX
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| | content =
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| }}
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| == Team Specific Combos ==
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| {{TheoryBox
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| | Title = Chris Mad Beast DHC
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| | Oneliner =
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| | Difficulty = Hard
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = Chris 236XX (second grenade) > Jill 214XX, 5H > 623L, (grenade OTG), ???
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| | content =
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| Chris's Grenade Launcher hyper must hit grounded to apply the capture state and allow for the follow-up.
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| }}
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| {{TheoryBox
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| | Title = Dante THC Throw Confirm
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| | Oneliner =
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| | Difficulty = Medium
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| | Damage = ?
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| | Meter = ?
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| | Video =
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| | Recipe = Throw, THC, ???, j.236H, ???
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| | content =
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| Land the j.236H after the last Dante shot to get a ground bounce and continue the combo.
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| }}
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| == Other ==
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| As far as the author can tell, "feral plinking" is simply dash plinking with S to allow for easier activation of feral stance, but this snippet below seems to disagree.
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| Crazy move called somersault that tends to do the job, Strider assist punishes assist calls, etc. etc. Beam doesn't cover gaps in her neutral game at all
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| You plink it with a Feral plink for more invincibility frames
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| which also kara's you forward.
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