User:Kermalicious/Jill: Difference between revisions

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{{UMVC3_Notation}}
[[User:Kermalicious/Jill/Combos]]


==Things to Test==
[[User:Kermalicious/Jill/Strategy]]
2M5H xx 236M~H xx 22S~6 > 5MH4H works
6H > j.236L double overhead
 
==CorkyJay Notated==
(some normals)2H(4H/5H) > 236L > 22S > 236L > 22S > 236H, 22S~6, 22S~H > 236M > 22S~8, (j.H/j.S), 5S > jc > j.5M > TAC
 
==Beginner Combos==
<br>
{{BeginnerComboDef}}
 
{{TheoryBox
| Title      = Easy Stance Launcher
| Oneliner  =
| Difficulty = Easy
| Damage    = 308,400
| Meter      = 0.5
| Video      =
| Recipe    = 2L5MH xx 22S~L > 5S xx jc > delay > j.5MMH xx 236L > land > 623L
| content    =
When close enough you can add a 4H before the stance cancel to bring the damage to 323,300.
}}
 
{{TheoryBox
| Title      = Max range 2M confirm
| Oneliner  =
| Difficulty = Easy
| Damage    = 377,100
| Meter      = 0.5
| Video      =
| Recipe    = 2M5H xx 236M~H xx jc > j.5MHS xx j.236L > land > 236L
| content    =
}}
 
==Core Combos==
<br>
{{CoreComboDef}}
 
{{TheoryBox
| Title      = Midscreen BnB
| Oneliner  =
| Difficulty = Hard
| Damage    = ?
| Meter      = ?
| Video      =
| Recipe    = 2H4H > 236L > 22S > 236L > 22S > 236H > 22S~6, 22S~H > (22S?) > 236M > 22S~delay~H > 236XX
| content    =
Needs testing.
}}
 
{{TheoryBox
| Title      = Rejump Overhead Starter
| Oneliner  =
| Difficulty = Hard
| Damage    = ?
| Meter      = ?
| Video      =
| Recipe    = 6H~H > jc, delay, j.5HS, rejump, j.5MMHS, land, 5H4H > 236M > 22S~8, j.H/j.S, land, 5H4H > 623M, dash, 623L
| content    =
Needs testing.
}}
 
{{TheoryBox
| Title      = TAC infinite
| Oneliner  =
| Difficulty = Easy/Medium
| Damage    = infinite
| Meter      = infinite
| Video      =
| Recipe    = (after TAC up/side), j.5MMH > j.236M, land, 22S~delay~L > 22S~L > (repeat forever)
| content    =
You can simplify the looping 22S~L input into 2S~2L.
 
Note: You must immediately cancel your landing into 22S for the infinite to work.
}}
 
==Advanced Combos==
<br>
{{AdvancedComboDef}}
 
== Comboing in Mad Beast ==
{{TheoryBox
| Title      = Mad Beast one bar ender
| Oneliner  =
| Difficulty = Easy/Medium
| Damage    = 546,700
| Meter      = ?
| Video      =
| Recipe    = 5MH > 6 > 5MH2H > 236M > 236~L > 236~M > 236~L > 236~XX
| content    =
}}
 
== Team Specific Combos ==
{{TheoryBox
| Title      = Chris Mad Beast DHC
| Oneliner  =
| Difficulty = Hard
| Damage    = ?
| Meter      = ?
| Video      =
| Recipe    = Chris 236XX (second grenade) > Jill 214XX, 5H > 623L, (grenade OTG), ???
| content    =
Chris's Grenade Launcher hyper must hit grounded to apply the capture state and allow for the follow-up.
}}
 
{{TheoryBox
| Title      = Dante THC Throw Confirm
| Oneliner  =
| Difficulty = Medium
| Damage    = ?
| Meter      = ?
| Video      =
| Recipe    = Throw, THC, ???, j.236H, ???
| content    =
Land the j.236H after the last Dante shot to get a ground bounce and continue the combo.
}}
 
== Other ==
As far as the author can tell, "feral plinking" is simply dash plinking with S to allow for easier activation of feral stance, but this snippet below seems to disagree.
Crazy move called somersault that tends to do the job, Strider assist punishes assist calls, etc. etc. Beam doesn't cover gaps in her neutral game at all
You plink it with a Feral plink for more invincibility frames
which also kara's you forward.

Latest revision as of 19:23, 23 March 2025