Street Fighter IV/Gen: Difference between revisions

From SuperCombo Wiki
(Initial notes)
m (Rephrasing notes)
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | Frames 1-4 strike invincible, (translate)
| align="center" | Strike invincible: frames 1-4, (translate)
|-
|-
| align="center" | Gekirou MK
| align="center" | Gekirou MK
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | Frames 1-4 strike invincible, (translate)
| align="center" | Strike invincible: frames 1-4, (translate)
|-
|-
| align="center" | Gekirou HK
| align="center" | Gekirou HK
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | Frames 1-4 strike invincible, (translate)
| align="center" | Strike invincible: frames 1-4, (translate)
|-
|-
| align="center" | Gekirou EX
| align="center" | Gekirou EX
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| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | Frames 1-4 strike invincible
| align="center" | Strike invincible: frames 1-4
|-
|-
| align="center" | Zanei
| align="center" | Zanei
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Frames 1-10 fully invincible, armor break
| align="center" | Invincible: frames 1-10, armor break
|-
|-
| align="center" | Switch Style
| align="center" | Switch Style
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| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | Frames 1-45 projectile invincible, hits 1-5 cancelable
| align="center" | Projectile invincible: frames 1-45, hits 1-5 cancelable
|-
|-
| align="center" | Oga
| align="center" | Oga
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| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Frames 1-11 fully invincible, pursuit property
| align="center" | Invincible: frames 1-11, pursuit property
|-
|-
| align="center" | Switch Style
| align="center" | Switch Style

Revision as of 22:44, 2 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
MANTIS STYLE
LP 3 3 15 -1 1 30 50 20 HL O O O -
MP 4 5 22 2 6 70 100 40 HL X O O Far version: 80 damage
HP 5 2*4 27 -7 1 80*60 100*100 40*20 HL X O O Forces stand, only 1st hit is cancelable
LK 5 4 21 -3 -2 30 50 20 HL X X O Far version: 40 damage
MK 5 3 27 -2 2 70 100 40 HL X O O -
HK 8 2 29 -4 0 110 200 60 HL X X X -
crouch LP 4 2 13 1 4 30 50 20 HL O O O -
crouch MP 7 4 21 -1 1 70 100 40 HL X O O -
crouch HP 7 4 29 -5 -1 100 200 60 HL X X X -
crouch LK 5 4 16 -1 2 30 50 20 L O O O Low attack
crouch MK 7 3 26 1 3 70 100 40 L X O O Low attack
crouch HK 8 3 38 -13 - 10 200 60 L - - - Low attack, cannot quick stand
jump LP 4 7 - - - 40 50 20 H - - - -
jump MP 5 5 - - - 70 100 40 H - - - -
jump HP 6 4 - - - 100 200 60 H - - - -
jump LK 5 8 - - - 40 50 20 H - - - Straight jump: 30 damage
jump MK 4 8 - - - 70 100 40 H - - - Straight jump: 80 damage
jump HK 6 3 - - - 100 200 60 H - - - -
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 HL - - - -
Focus Attack Lvl2 18+11 2 -15 - - 90 150 40 HL - - - -
Focus Attack Lvl3 65 2 101 - - 150 200 60 - - - - -
F+LP+LK 3 2 24 - - 130 100 40 0.95 - - - Throw range: 0.95
B+LP+LK 3 2 24 - - 120 100 40 1.05 - - - Throw range: 1.05
Hyakurenkou LP 5 3xN 48 5 9 16xN 20xN 30/10xN HL X X O Armor break, (translate)
Hyakurenkou MP 4 3xN 41 5 9 16xN 20xN 30/10xN HL X X O Armor break, (translate)
Hyakurenkou HP 4 3xN 40 5 9 16xN 20xN 30/10xN HL X X O Armor break, (translate)
Hyakurenkou EX 4 3xN 40 5 9 16xN 20xN - HL X X O Armor break, (translate)
Gekirou LK 7 15 45 -35 - 100*10x4*20 80*10x5 30(20)/40*20x5 HL X X X Strike invincible: frames 1-4, (translate)
Gekirou MK 7 15 45 -35 - 100*10x5*40 80*10x6 30(20)/40*20x6 HL X X X Strike invincible: frames 1-4, (translate)
Gekirou HK 7 15 47 -35 - 100*10x6*90 80*10x6*80 30(20)/40*20x7 HL X X X Strike invincible: frames 1-4, (translate)
Gekirou EX 7 15 47 -35 - 100*10x6*90 80*10x6*80 - HL X X X Strike invincible: frames 1-4
Zanei 6 16 87 -61 - 20x5*80 0 - HL - - - Invincibility frames: LP 1-11 / MP 1-8 / HP 1-5, armor break, (translate)
Zetsuei 11 11 78 -49 - 15x12*225 0 - HL - - - Invincible: frames 1-10, armor break
Switch Style - - - - - - - - - - - - -
CRANE STYLE
LP 4 3 18 -3 -1 30 50 20 HL O O O -
MP 23 2*2 48 -3 1 50*50 50*50 20*20 HL X X X Overhead
HP 22 2*4 46 -5 0 100*100 100*100 40*20 HL X X X 1st hit is low, 2nd hit forces stand
LK 8 4 23 -2 -1 40 50 20 HL X X O -
MK 7 4 32 -5 -1 80 100 40 HL X X X -
HK 5 3*2 40 -6 -2 80*70 100*100 40*20 HL X X X -
crouch LP 4 2 16 -2 1 40 50 20 HL X O O -
crouch MP 5 4 28 -10 -8 90 100 40 HL X O O -
crouch HP 21 5 41 -3 1 180 300 60 HL X X X -
crouch LK 5 6 26 -8 - 30 50 20 L X X O Low attack, (translate)
crouch MK 8 3 31 -3 -1 80 100 40 L X X O Low attack
crouch HK 5 2 43 -21 -17 120 150 60 HL X X X -
Jump LP 4 7 - - - 50 50 20 H - - - -
Jump MP 4 5 - - - 90 100 40 H - - - Straight jump: 80 damage
Jump HP 5 7 - - - 110 200 60 H - - - Straight jump: 100 damage
Jump LK 4 9 - - - 40 50 20 H - - - -
Jump MK 4 8 - - - 80 100 40 H - - - Straight jump: 90 damage
Jump HK 6 3 - - - 100 200 60 H - - - -
Shakudan - 2 - - - 50 50 20 H - - - Pursuit property
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 HL - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 90 150 40 HL - - - -
Focus Attack Lvl3 65 2 101 - - 150 200 60 - - - - -
F+LP+LK 3 2 24 - - 130 100 40 0.95 - - - Throw range: 0.95
B+LP+LK 3 2 24 - - 120 100 40 1.05 - - - Throw range: 1.05
Jasen LP 6 3*1*4 43 -3 1 20*20*80 50*50*50 35/10x2*30 HL X X O Hits 1-3 cancelable
Jasen MP 6 3*3*1*4 59 -3 1 20x3*80 50x4 35/10x3*30 HL X X O Hits 1-4 cancelable
Jasen HP 6 3*3*3*1*4 74 -3 1 20x4*80 50x5 35/10x4*30 HL X X O Hits 1-5 cancelable
Jasen EX 6 3*3*3*1*4 74 -3 1 20x4*80 50x5 35/10x4*30 HL X X O Projectile invincible: frames 1-45, hits 1-5 cancelable
Oga - - - - - - - - - - - - -
Oga EX - - - - - - - - - - - - (Translate)
Oga Stop - - - - - - - - - - - - -
Oga Close 15 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Oga Far 14 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Oga Ceiling - - - - - - - - - - - - -
Oga Ceiling Drop 11 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Oga Super Close 11 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Jakoha 11 19 60 - - 300 0 - - - - - Invincibility frames: LK 1-12 / MK 1-8 / HK 1-5, pursuit property
Ryukoha 11 8 71 - - 150*248 - - - - - - Invincible: frames 1-11, pursuit property
Switch Style - - - - - - - - - - - - -
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth