(Initial notes) |
m (Rephrasing notes) |
||
Line 488: | Line 488: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Strike invincible: frames 1-4, (translate) | ||
|- | |- | ||
| align="center" | Gekirou MK | | align="center" | Gekirou MK | ||
Line 503: | Line 503: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Strike invincible: frames 1-4, (translate) | ||
|- | |- | ||
| align="center" | Gekirou HK | | align="center" | Gekirou HK | ||
Line 518: | Line 518: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Strike invincible: frames 1-4, (translate) | ||
|- | |- | ||
| align="center" | Gekirou EX | | align="center" | Gekirou EX | ||
Line 533: | Line 533: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Strike invincible: frames 1-4 | ||
|- | |- | ||
| align="center" | Zanei | | align="center" | Zanei | ||
Line 563: | Line 563: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" | Invincible: frames 1-10, armor break | ||
|- | |- | ||
| align="center" | Switch Style | | align="center" | Switch Style | ||
Line 1,013: | Line 1,013: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | O | | align="center" | O | ||
| align="center" | | | align="center" | Projectile invincible: frames 1-45, hits 1-5 cancelable | ||
|- | |- | ||
| align="center" | Oga | | align="center" | Oga | ||
Line 1,163: | Line 1,163: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" | Invincible: frames 1-11, pursuit property | ||
|- | |- | ||
| align="center" | Switch Style | | align="center" | Switch Style |
Revision as of 22:44, 2 April 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
frames | frames | super meter | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | total | adv.blk | adv.hit | damage | stun | gain | block | chain | special | super | comments |
MANTIS STYLE | |||||||||||||
LP | 3 | 3 | 15 | -1 | 1 | 30 | 50 | 20 | HL | O | O | O | - |
MP | 4 | 5 | 22 | 2 | 6 | 70 | 100 | 40 | HL | X | O | O | Far version: 80 damage |
HP | 5 | 2*4 | 27 | -7 | 1 | 80*60 | 100*100 | 40*20 | HL | X | O | O | Forces stand, only 1st hit is cancelable |
LK | 5 | 4 | 21 | -3 | -2 | 30 | 50 | 20 | HL | X | X | O | Far version: 40 damage |
MK | 5 | 3 | 27 | -2 | 2 | 70 | 100 | 40 | HL | X | O | O | - |
HK | 8 | 2 | 29 | -4 | 0 | 110 | 200 | 60 | HL | X | X | X | - |
crouch LP | 4 | 2 | 13 | 1 | 4 | 30 | 50 | 20 | HL | O | O | O | - |
crouch MP | 7 | 4 | 21 | -1 | 1 | 70 | 100 | 40 | HL | X | O | O | - |
crouch HP | 7 | 4 | 29 | -5 | -1 | 100 | 200 | 60 | HL | X | X | X | - |
crouch LK | 5 | 4 | 16 | -1 | 2 | 30 | 50 | 20 | L | O | O | O | Low attack |
crouch MK | 7 | 3 | 26 | 1 | 3 | 70 | 100 | 40 | L | X | O | O | Low attack |
crouch HK | 8 | 3 | 38 | -13 | - | 10 | 200 | 60 | L | - | - | - | Low attack, cannot quick stand |
jump LP | 4 | 7 | - | - | - | 40 | 50 | 20 | H | - | - | - | - |
jump MP | 5 | 5 | - | - | - | 70 | 100 | 40 | H | - | - | - | - |
jump HP | 6 | 4 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
jump LK | 5 | 8 | - | - | - | 40 | 50 | 20 | H | - | - | - | Straight jump: 30 damage |
jump MK | 4 | 8 | - | - | - | 70 | 100 | 40 | H | - | - | - | Straight jump: 80 damage |
jump HK | 6 | 3 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Focus Attack Lvl1 | 21 | 2 | 57 | -21 | -21 | 60 | 100 | 20 | HL | - | - | - | - |
Focus Attack Lvl2 | 18+11 | 2 | -15 | - | - | 90 | 150 | 40 | HL | - | - | - | - |
Focus Attack Lvl3 | 65 | 2 | 101 | - | - | 150 | 200 | 60 | - | - | - | - | - |
F+LP+LK | 3 | 2 | 24 | - | - | 130 | 100 | 40 | 0.95 | - | - | - | Throw range: 0.95 |
B+LP+LK | 3 | 2 | 24 | - | - | 120 | 100 | 40 | 1.05 | - | - | - | Throw range: 1.05 |
Hyakurenkou LP | 5 | 3xN | 48 | 5 | 9 | 16xN | 20xN | 30/10xN | HL | X | X | O | Armor break, (translate) |
Hyakurenkou MP | 4 | 3xN | 41 | 5 | 9 | 16xN | 20xN | 30/10xN | HL | X | X | O | Armor break, (translate) |
Hyakurenkou HP | 4 | 3xN | 40 | 5 | 9 | 16xN | 20xN | 30/10xN | HL | X | X | O | Armor break, (translate) |
Hyakurenkou EX | 4 | 3xN | 40 | 5 | 9 | 16xN | 20xN | - | HL | X | X | O | Armor break, (translate) |
Gekirou LK | 7 | 15 | 45 | -35 | - | 100*10x4*20 | 80*10x5 | 30(20)/40*20x5 | HL | X | X | X | Strike invincible: frames 1-4, (translate) |
Gekirou MK | 7 | 15 | 45 | -35 | - | 100*10x5*40 | 80*10x6 | 30(20)/40*20x6 | HL | X | X | X | Strike invincible: frames 1-4, (translate) |
Gekirou HK | 7 | 15 | 47 | -35 | - | 100*10x6*90 | 80*10x6*80 | 30(20)/40*20x7 | HL | X | X | X | Strike invincible: frames 1-4, (translate) |
Gekirou EX | 7 | 15 | 47 | -35 | - | 100*10x6*90 | 80*10x6*80 | - | HL | X | X | X | Strike invincible: frames 1-4 |
Zanei | 6 | 16 | 87 | -61 | - | 20x5*80 | 0 | - | HL | - | - | - | Invincibility frames: LP 1-11 / MP 1-8 / HP 1-5, armor break, (translate) |
Zetsuei | 11 | 11 | 78 | -49 | - | 15x12*225 | 0 | - | HL | - | - | - | Invincible: frames 1-10, armor break |
Switch Style | - | - | - | - | - | - | - | - | - | - | - | - | - |
CRANE STYLE | |||||||||||||
LP | 4 | 3 | 18 | -3 | -1 | 30 | 50 | 20 | HL | O | O | O | - |
MP | 23 | 2*2 | 48 | -3 | 1 | 50*50 | 50*50 | 20*20 | HL | X | X | X | Overhead |
HP | 22 | 2*4 | 46 | -5 | 0 | 100*100 | 100*100 | 40*20 | HL | X | X | X | 1st hit is low, 2nd hit forces stand |
LK | 8 | 4 | 23 | -2 | -1 | 40 | 50 | 20 | HL | X | X | O | - |
MK | 7 | 4 | 32 | -5 | -1 | 80 | 100 | 40 | HL | X | X | X | - |
HK | 5 | 3*2 | 40 | -6 | -2 | 80*70 | 100*100 | 40*20 | HL | X | X | X | - |
crouch LP | 4 | 2 | 16 | -2 | 1 | 40 | 50 | 20 | HL | X | O | O | - |
crouch MP | 5 | 4 | 28 | -10 | -8 | 90 | 100 | 40 | HL | X | O | O | - |
crouch HP | 21 | 5 | 41 | -3 | 1 | 180 | 300 | 60 | HL | X | X | X | - |
crouch LK | 5 | 6 | 26 | -8 | - | 30 | 50 | 20 | L | X | X | O | Low attack, (translate) |
crouch MK | 8 | 3 | 31 | -3 | -1 | 80 | 100 | 40 | L | X | X | O | Low attack |
crouch HK | 5 | 2 | 43 | -21 | -17 | 120 | 150 | 60 | HL | X | X | X | - |
Jump LP | 4 | 7 | - | - | - | 50 | 50 | 20 | H | - | - | - | - |
Jump MP | 4 | 5 | - | - | - | 90 | 100 | 40 | H | - | - | - | Straight jump: 80 damage |
Jump HP | 5 | 7 | - | - | - | 110 | 200 | 60 | H | - | - | - | Straight jump: 100 damage |
Jump LK | 4 | 9 | - | - | - | 40 | 50 | 20 | H | - | - | - | - |
Jump MK | 4 | 8 | - | - | - | 80 | 100 | 40 | H | - | - | - | Straight jump: 90 damage |
Jump HK | 6 | 3 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Shakudan | - | 2 | - | - | - | 50 | 50 | 20 | H | - | - | - | Pursuit property |
Focus Attack Lvl1 | 21 | 2 | 57 | -21 | -21 | 60 | 100 | 20 | HL | - | - | - | - |
Focus Attack Lvl2 | 18+11 | 2 | 65 | -15 | - | 90 | 150 | 40 | HL | - | - | - | - |
Focus Attack Lvl3 | 65 | 2 | 101 | - | - | 150 | 200 | 60 | - | - | - | - | - |
F+LP+LK | 3 | 2 | 24 | - | - | 130 | 100 | 40 | 0.95 | - | - | - | Throw range: 0.95 |
B+LP+LK | 3 | 2 | 24 | - | - | 120 | 100 | 40 | 1.05 | - | - | - | Throw range: 1.05 |
Jasen LP | 6 | 3*1*4 | 43 | -3 | 1 | 20*20*80 | 50*50*50 | 35/10x2*30 | HL | X | X | O | Hits 1-3 cancelable |
Jasen MP | 6 | 3*3*1*4 | 59 | -3 | 1 | 20x3*80 | 50x4 | 35/10x3*30 | HL | X | X | O | Hits 1-4 cancelable |
Jasen HP | 6 | 3*3*3*1*4 | 74 | -3 | 1 | 20x4*80 | 50x5 | 35/10x4*30 | HL | X | X | O | Hits 1-5 cancelable |
Jasen EX | 6 | 3*3*3*1*4 | 74 | -3 | 1 | 20x4*80 | 50x5 | 35/10x4*30 | HL | X | X | O | Projectile invincible: frames 1-45, hits 1-5 cancelable |
Oga | - | - | - | - | - | - | - | - | - | - | - | - | - |
Oga EX | - | - | - | - | - | - | - | - | - | - | - | - | (Translate) |
Oga Stop | - | - | - | - | - | - | - | - | - | - | - | - | - |
Oga Close | 15 | Until ground | - | - | - | 100 | 150 | 30/90 | - | - | - | - | Armor break, (translate) |
Oga Far | 14 | Until ground | - | - | - | 100 | 150 | 30/90 | - | - | - | - | Armor break, (translate) |
Oga Ceiling | - | - | - | - | - | - | - | - | - | - | - | - | - |
Oga Ceiling Drop | 11 | Until ground | - | - | - | 100 | 150 | 30/90 | - | - | - | - | Armor break, (translate) |
Oga Super Close | 11 | Until ground | - | - | - | 100 | 150 | 30/90 | - | - | - | - | Armor break, (translate) |
Jakoha | 11 | 19 | 60 | - | - | 300 | 0 | - | - | - | - | - | Invincibility frames: LK 1-12 / MK 1-8 / HK 1-5, pursuit property |
Ryukoha | 11 | 8 | 71 | - | - | 150*248 | - | - | - | - | - | - | Invincible: frames 1-11, pursuit property |
Switch Style | - | - | - | - | - | - | - | - | - | - | - | - | - |
move Name | startup | active | total | adv.blk | adv.hit | damage | stun | gain | block | chain | special | super | comments |
frames | frames | super meter |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |