UMVC3/Version/1.02: Difference between revisions

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* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).
* Hitstun on Akuma j.214X(?) reduced and/or fixed hitstun removed(?).
* Example: https://youtu.be/FpxG2k_wioE?t=38
* Example: https://youtu.be/FpxG2k_wioE?t=38


==== Haggar / Spencer ====
==== Haggar / Spencer ====
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* Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
* Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
* Example: https://youtu.be/EYuGuXTL0Tc
* Example: https://youtu.be/EYuGuXTL0Tc


==== Sentinel ====
==== Sentinel ====

Revision as of 14:52, 12 March 2025

Marvel vs Capcom 3: Fate of Two Worlds Version 1.02


Sources for these Patches

Overall Changes


New Character: Jill Valentine

  • Jill Valentine added to the game as purchasable DLC.


New Character: Shuma-Gorath

  • Shuma-Gorath added to the game as purchasable DLC.


New Mode UNCONFIRMED

  • Event Mode added.


Character Changes


Akuma

Air Tatsu Hitstun Reduced UNCONFIRMEDBUG FIXNERF


Haggar / Spencer

Rapid Fire Fist > Bionic Maneuvers DHC Glitch Mostly Removed UNCONFIRMEDBUG FIX

  • Removed a glitch where the opponent would drop out of Bionic Maneuvers after the second hit and fall into the ground when DHCing from Haggar's Rapid Fire Fist.
    • This glitch would lead to the remaining hits of Bionic Maneuvers whiffing and causing no damage and the opponent being held in the ground for several seconds before being knocked into the air in spinout.
  • Note that this patch didn't entirely fix this bug, until the next patch Arthur, Joe, and Shuma could all still experience it. Though notably Shuma would behave differently.
  • Example: https://youtu.be/EYuGuXTL0Tc


Sentinel

Health Lowered CONFIRMEDNERF


Spencer

Zip Kick Loop Removed CONFIRMEDNERF

  • Zip Kick (236X/j.236X~M) behavior changed so that Spencer is left in the air instead of being pushed to the ground after move connects.
    • This removed the [5S > 2369H~M, land]x10 loop Spencer could do post wallbounce around 10 times fairly late into Hitstun Decay.
  • Example: https://youtu.be/CMkiIpOXreY