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[[File:rbff_fig_kim.png|right]] | [[File:rbff_fig_kim.png|right|150px]] | ||
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* '''Strong Pokes and Chains:''' Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations. | * '''Strong Pokes and Chains:''' Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations. | ||
* '''Strong Mixups:''' With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations. | * '''Strong Mixups:''' With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations. | ||
* '''Devastating Combos:''' Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the | * '''Devastating Combos:''' Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the roof when P-Power is on the table, with Hou'ou Kyaku being one of the most powerful supers in the game. | ||
| cons = | | cons = | ||
* '''Trouble With Zoners:''' While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay. | * '''Trouble With Zoners:''' While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay. | ||
* '''Weak Guard Cancel:''' Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, | * '''Weak Guard Cancel:''' Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, leaving him more susceptible to guard pressure than some other characters. | ||
* '''Poor Oversway Options:''' Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on | * '''Poor Oversway Options:''' Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on an Oversway Plane. | ||
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===== <span class="invisible-header">5AB</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_Kim_5AB.png | |||
|subtitle=Haki Kyaku | |||
|caption= | |||
|name=5AB | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard=Overhead | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
=== Universal Mechanics === | === Universal Mechanics === | ||
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=== Chain Combos === | === Chain Combos === | ||
''' | '''Starter:''' 5A, 2A, 5B, 2B<br> | ||
''' | '''Linker:''' 5B, 2B<br> | ||
''' | '''Ender:''' 5C, 2C, 3C, 5B>5C>5C<br> | ||
'''Special''' | '''Special:''' f.C>5C, j.A/j.B>j.C | ||
=== Special Moves === | === Special Moves === | ||
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| input = 214B/C | | input = 214B/C | ||
| subtitle = | | subtitle = | ||
| image = | | image = rbff_Kim_214B.png | ||
| image2 = | | image2 = rbff_Kim_214C.png | ||
| caption = | | caption = | ||
| data = | | data = | ||
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| input = [2]8B/D~2B | | input = [2]8B/D~2B | ||
| subtitle = | | subtitle = | ||
| image = | | image = rbff_Kim_28B.png | ||
| image2 = rbff_kim_28B_2.png | |||
| caption = | | caption = | ||
| data = | | data = | ||
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| input = j2B | | input = j2B | ||
| subtitle = | | subtitle = | ||
| image = | | image = rbff_Kim_j2B.png | ||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS |
Revision as of 00:03, 10 March 2025
Introduction
Kim is a powerful rushdown footsies character who has one goal and one goal only: to annihilate your life bar. Sporting powerful normals with some of the most extensive chain options in the game, Kim has the ability to confirm most of his hits into devastating damage. Coupled with strong mixup options and multiple ways to mess with anti-air timings in his normal and S-Power divekicks, Kim is an offensive powerhouse who should not be underestimated.
Move List
Throws
Tai Otoshi (4/6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 3 | 2 | 12 | 17 | - | - | - |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 5 | 4 | 13 | 22 | - | - | - |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 8 | 5 | 26 | 39 | - | - | - |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 3 | 12 | - | - | - | - |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 5 | 10 | - | - | - | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 16,2 | 1,7 | 11 | 37(17+20) | - | - | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Command Normals
6B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - |
5AB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - |
Universal Mechanics
High Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Low Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Light Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Heavy Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Evade Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Combos
Starter: 5A, 2A, 5B, 2B
Linker: 5B, 2B
Ender: 5C, 2C, 3C, 5B>5C>5C
Special: f.C>5C, j.A/j.B>j.C
Special Moves
Hangetsuzan (214B/C)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | - | - | - | - | - | - | - | - | - | - |
C | - | - | - | - | - | - | - | - | - | - |
Hienzan ([2]8B)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Hienzan | - | - | - | - | - | - | - | - | - | - |
Tenshouzan | - | - | - | - | - | - | - | - | - | - |
Hishou Kyaku (j2B)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
S-Power
Ho'ou Tenbu Kyaku (j.41236BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
P-Power
Ho'ou Kyaku (21416C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Combos
RB1 combos begin from 5:03