Real Bout Fatal Fury/Kim Kaphwan: Difference between revisions

From SuperCombo Wiki
(remake rbff kim page (baseline for other character pages, need better solution for chain routes))
(added some initial frame data for grounded normals)
Line 18: Line 18:


==Move List==
==Move List==
=== Throws ===
===== <span class="invisible-header">Tai Otoshi (4/6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff Kim Throw.png
|caption=
|name=Tai Otoshi
|input=close 4/6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=0
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
|description=
}}
}}
=== Close Standing Normals ===
=== Close Standing Normals ===
===== <span class="invisible-header">c5A</span> =====
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 32: Line 54:
  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=3
  |Active=
  |Active=2
  |Recovery=
  |Recovery=12
  |Total=
  |Total=17
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 46: Line 68:
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=rbff_Kim_c5B 1.png
|image=rbff_Kim_c5B.png
|subtitle=
|subtitle=
|caption=  
|caption=  
Line 55: Line 77:
  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=5
  |Active=
  |Active=4
  |Recovery=
  |Recovery=13
  |Total=
  |Total=22
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 78: Line 100:
  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=8
  |Active=
  |Active=5
  |Recovery=
  |Recovery=26
  |Total=
  |Total=39
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 90: Line 112:


=== Far Standing Normals ===
=== Far Standing Normals ===
===== <span class="invisible-header">f5A</span> =====
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 103: Line 124:
  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=4
  |Active=
  |Active=3
  |Recovery=
  |Recovery=12
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
Line 126: Line 147:
  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=4
  |Active=
  |Active=5
  |Recovery=
  |Recovery=10
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
Line 150: Line 171:
  |Stun=
  |Stun=
  |Guard=
  |Guard=
  |Startup=
  |Startup=16,2
  |Active=
  |Active=1,7
  |Recovery=
  |Recovery=11
  |Total=
  |Total=37(17+20)
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 162: Line 183:


=== Crouching Normals ===
=== Crouching Normals ===
===== <span class="invisible-header">2A</span> =====
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 233: Line 253:


=== Jumping Normals ===
=== Jumping Normals ===
===== <span class="invisible-header">jA</span> =====
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 292: Line 311:
  |Stun=
  |Stun=
  |Guard=
  |Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
}}
=== Command Normals ===
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff_Kim_6B.png
|subtitle=Neri Chagi
|caption=
|name=6B
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=Overhead
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 304: Line 347:


=== Universal Mechanics ===
=== Universal Mechanics ===
===== <span class="invisible-header">High Reach Attack </span> =====
===== <span class="invisible-header">High Reach Attack </span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 493: Line 535:
  |Block Adv=
  |Block Adv=
  |Property=
  |Property=
|description=
}}
}}
=== Throws ===
===== <span class="invisible-header">Tai Otoshi (4/6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=rbff Kim Throw.png
|caption=
|name=Tai Otoshi
|input=close 4/6C
|data=
{{AttackData-FFS
|Damage=
|Stun=
|Guard=
|Startup=
|Active=
|Recovery=
|Hit Adv=
|Block Adv=
  |description=
  |description=
  }}
  }}
Line 524: Line 543:
'''(1)''' - 5B, 2B<br>
'''(1)''' - 5B, 2B<br>
'''(2)''' - 5C, 2C, 3C, 5B>5C>5C<br>
'''(2)''' - 5C, 2C, 3C, 5B>5C>5C<br>
'''Special''' - f.C>5C
'''Special''' - f.C>5C, j.A/j.B>j.C


=== Special Moves ===
=== Special Moves ===
===== <span class="invisible-header">Hangetsuzan (214B/C)</span> =====
===== <span class="invisible-header">Hangetsuzan (214B/C)</span> =====
{{MoveData
{{MoveData

Revision as of 23:19, 9 March 2025

Rbff fig kim.png

Introduction

Kim is a powerful rushdown footsies character who has one goal and one goal only: to annihilate your life bar. Sporting powerful normals with some of the most extensive chain options in the game, Kim has the ability to confirm most of his hits into devastating damage. Coupled with strong mixup options and multiple ways to mess with anti-air timings in his normal and S-Power divekicks, Kim is an offensive powerhouse who should not be underestimated.

Rbff icon kim.png Kim is an aggressive footsies character who can turn his pokes into devastating damage and corner carry.
Pros Cons
  • Strong Pokes and Chains: Kim sports some extremely strong normals which all have phenomenal chain options, allowing him to pick up combos from a variety of situations.
  • Strong Mixups: With a very mashable low 2A, an overhead which he can link out of, and two options for throwing off anti-air timings, Kim can leave opponents second-guessing themselves in all sorts of defensive situations.
  • Devastating Combos: Kim's combos are some of the most damaging in the game, frequently netting him close to 50% damage from even the most basic confirms. His already insane combo potential, which sports both high damage and strong corner carry and wall damage, goes through the rough when P-Power is on the table, with Hou'ou Kyaku being one of the most powerful supers in the game.
  • Trouble With Zoners: While Kim is a monster on the ground, the main thing that can give him trouble is people who control space better than he does. While his divekicks and Evade Attack give him options against predictable fireball patterns, he can still be forced to play patiently against characters willing to keep him at bay.
  • Weak Guard Cancel: Although he sports a solid defensive option in Hienzan, Kim's only guard cancel is Kuusa Jin, which doesn't sport nearly as much usable invincibility, which can leave Kim more susceptible to guard pressure than some other characters.
  • Poor Oversway Options: Kim isn't particularly good at the lateral aspect of RBFF. He lacks consistent follow-ups after his 5D Reach Attack, and his only special move with Reach property is Kuusa Jin, which won't land for its full damage if it his an opponent on the Oversway Plane.



Move List

Throws

Tai Otoshi (4/6C)

Tai Otoshi
close 4/6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 0 - - - - - -

Close Standing Normals

c5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 3 2 12 17 - - -
c5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 5 4 13 22 - - -
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 8 5 26 39 - - -

Far Standing Normals

f5A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 4 3 12 - - - -
f5B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 4 5 10 - - - -
f5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - 16,2 1,7 11 37(17+20) - - -

Crouching Normals

2A

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2B

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
2C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Jumping Normals

jA

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jB

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -
jC

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Command Normals

6B

6B
Neri Chagi
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Overhead - - - - - - -

Universal Mechanics

High Reach Attack

High Reach Attack
5D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Low Reach Attack

Low Reach Attack
2D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - - - - - - - - -
Back Lane - - - - - - - - - -
Light Dive Attack

Lane Attack
A/B from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Heavy Dive Attack

Lane Attack
C from Oversway
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front - - - - - - - - - -
Back - - - - - - - - - -
Evade Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Chain Combos

(0) - 5A, 2A, 5B, 2B
(1) - 5B, 2B
(2) - 5C, 2C, 3C, 5B>5C>5C
Special - f.C>5C, j.A/j.B>j.C

Special Moves

Hangetsuzan (214B/C)
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B - - - - - - - - - -
C - - - - - - - - - -
Hienzan ([2]8B)
Hienzan
[2]8B/D~2B
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Hienzan - - - - - - - - - -
Tenshouzan - - - - - - - - - -
Hishou Kyaku (j2B)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

S-Power

Ho'ou Tenbu Kyaku (j.41236BC)

Ho'ou Tenbu Kyaku
j.41236BC
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

P-Power

Ho'ou Kyaku (21416C)

Ho'ou Kyaku
21416C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Combos

Combo video by Kawama

2AxN 2B 1C [2]8B~2B
2AxN 5B 5B 5C [2]8B~2B

Strategy

The Basics

Advanced Strategy

Game Navigation

General
FAQ
Controls
HUD
System
Characters
Andy Bogard
Billy Kane
Blue Mary
Bob Wilson
Duck King
Franco Bash
Geese Howard
Hon-Fu
Jin Chonrei
Jin Chonshu
Joe Higashi
Kim Kaphwan
Mai Shiranui
Ryuji Yamazaki
Sokaku Mochizuki
Terry Bogard