(remake rbff kim page (baseline for other character pages, need better solution for chain routes)) |
(added some initial frame data for grounded normals) |
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Line 18: | Line 18: | ||
==Move List== | ==Move List== | ||
=== Throws === | |||
===== <span class="invisible-header">Tai Otoshi (4/6C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff Kim Throw.png | |||
|caption= | |||
|name=Tai Otoshi | |||
|input=close 4/6C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard= | |||
|Startup=0 | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
=== Close Standing Normals === | === Close Standing Normals === | ||
===== <span class="invisible-header">c5A</span> ===== | ===== <span class="invisible-header">c5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 32: | Line 54: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=3 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=12 | ||
|Total= | |Total=17 | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 46: | Line 68: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=rbff_Kim_c5B | |image=rbff_Kim_c5B.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 55: | Line 77: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=13 | ||
|Total= | |Total=22 | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 78: | Line 100: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=26 | ||
|Total= | |Total=39 | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 90: | Line 112: | ||
=== Far Standing Normals === | === Far Standing Normals === | ||
===== <span class="invisible-header">f5A</span> ===== | ===== <span class="invisible-header">f5A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 103: | Line 124: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=12 | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
Line 126: | Line 147: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=5 | ||
|Recovery= | |Recovery=10 | ||
|Total= | |Total= | ||
|Hit Adv= | |Hit Adv= | ||
Line 150: | Line 171: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |Startup=16,2 | ||
|Active= | |Active=1,7 | ||
|Recovery= | |Recovery=11 | ||
|Total= | |Total=37(17+20) | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
Line 162: | Line 183: | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== <span class="invisible-header">2A</span> ===== | ===== <span class="invisible-header">2A</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 233: | Line 253: | ||
=== Jumping Normals === | === Jumping Normals === | ||
===== <span class="invisible-header">jA</span> ===== | ===== <span class="invisible-header">jA</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 292: | Line 311: | ||
|Stun= | |Stun= | ||
|Guard= | |Guard= | ||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | |||
=== Command Normals === | |||
===== <span class="invisible-header">6B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=rbff_Kim_6B.png | |||
|subtitle=Neri Chagi | |||
|caption= | |||
|name=6B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage= | |||
|Stun= | |||
|Guard=Overhead | |||
|Startup= | |Startup= | ||
|Active= | |Active= | ||
Line 304: | Line 347: | ||
=== Universal Mechanics === | === Universal Mechanics === | ||
===== <span class="invisible-header">High Reach Attack </span> ===== | ===== <span class="invisible-header">High Reach Attack </span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
Line 493: | Line 535: | ||
|Block Adv= | |Block Adv= | ||
|Property= | |Property= | ||
|description= | |description= | ||
}} | }} | ||
Line 524: | Line 543: | ||
'''(1)''' - 5B, 2B<br> | '''(1)''' - 5B, 2B<br> | ||
'''(2)''' - 5C, 2C, 3C, 5B>5C>5C<br> | '''(2)''' - 5C, 2C, 3C, 5B>5C>5C<br> | ||
'''Special''' - f.C>5C | '''Special''' - f.C>5C, j.A/j.B>j.C | ||
=== Special Moves === | === Special Moves === | ||
===== <span class="invisible-header">Hangetsuzan (214B/C)</span> ===== | ===== <span class="invisible-header">Hangetsuzan (214B/C)</span> ===== | ||
{{MoveData | {{MoveData |
Revision as of 23:19, 9 March 2025
Introduction
Kim is a powerful rushdown footsies character who has one goal and one goal only: to annihilate your life bar. Sporting powerful normals with some of the most extensive chain options in the game, Kim has the ability to confirm most of his hits into devastating damage. Coupled with strong mixup options and multiple ways to mess with anti-air timings in his normal and S-Power divekicks, Kim is an offensive powerhouse who should not be underestimated.
Move List
Throws
Tai Otoshi (4/6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 0 | - | - | - | - | - | - |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 3 | 2 | 12 | 17 | - | - | - |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 5 | 4 | 13 | 22 | - | - | - |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 8 | 5 | 26 | 39 | - | - | - |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 3 | 12 | - | - | - | - |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 5 | 10 | - | - | - | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | 16,2 | 1,7 | 11 | 37(17+20) | - | - | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Command Normals
6B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - |
Universal Mechanics
High Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Low Reach Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | - | - | - | - | - | - | - | - |
Back Lane | - | - | - | - | - | - | - | - | - | - |
Light Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Heavy Dive Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front | - | - | - | - | - | - | - | - | - | - |
Back | - | - | - | - | - | - | - | - | - | - |
Evade Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Chain Combos
(0) - 5A, 2A, 5B, 2B
(1) - 5B, 2B
(2) - 5C, 2C, 3C, 5B>5C>5C
Special - f.C>5C, j.A/j.B>j.C
Special Moves
Hangetsuzan (214B/C)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | - | - | - | - | - | - | - | - | - | - |
C | - | - | - | - | - | - | - | - | - | - |
Hienzan ([2]8B)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Hienzan | - | - | - | - | - | - | - | - | - | - |
Tenshouzan | - | - | - | - | - | - | - | - | - | - |
Hishou Kyaku (j2B)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
S-Power
Ho'ou Tenbu Kyaku (j.41236BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
P-Power
Ho'ou Kyaku (21416C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Combos
2AxN 2B 1C [2]8B~2B |
2AxN 5B 5B 5C [2]8B~2B |