No edit summary |
|||
Line 38: | Line 38: | ||
!Timer for Special Moves Input | !Timer for Special Moves Input | ||
|Standard | |Standard | ||
| +1 extra | | +1 extra frame | ||
| +2 extra frames | | +2 extra frames | ||
|- | |- |
Revision as of 01:23, 9 March 2025
Quick Reference
Ability | X-ISM | A/Z-ISM | V-ISM |
---|---|---|---|
Walk Speed | x1.02 | Standard | x1.04 |
Air Blocking | No | Yes | Ye |
Air Recovery | Yes | Yes | Yes |
Ground Recovery (roll) | No | Yes | Yes |
CPS1 Chain | Yes | No | No |
Number of Moves | Less than Z-ISM | Standard | More than Z-ISM |
Timer for Special Moves Input | Standard | +1 extra frame | +2 extra frames |
Normal Move Cancel Window | Standard | Standard | +1 extra frame |
Taunts | Only Dan | Yes | Yes |
Normal Throws Hitbox Check | +4 extra pixels in each direction | Standard | Standard |
Guard Power Gauge | +16 extra points | Standard | Standard (Cody loses 16 points) |
Super Combo Meter Gain | Standard | x0.5 ~ x0.8 | Standard |
Levels Available | 1 | 3 | 2 (50% / 100%) |
Alpha Counter Cost | n/a | 1 SC + 16 GP | 50% OC + 16 GP |
Damage Dealt | x1.2 | Standard | x0.8 |
Damage Taken | x1.1 | Standard | Standard |
Chip Damage Dealt | x2.0 | Standard | x0.5 |
Chip Damage Taken | x2.0 | Standard | x0.5 |