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**cr.HP, A+C, QCF,QCF+P - Good punishing unbreakerable combo. | **cr.HP, A+C, QCF,QCF+P - Good punishing unbreakerable combo. | ||
=Advanced Strategy= | =Advanced Strategy= | ||
Pielle pretty much needs his meter for breakering and getting crossups off from him. | Pielle pretty much needs his meter for breakering and getting crossups off from him. His Rekka combo is so strong it's preferred to end the combos with Rekkas rather than using his meter for supers. | ||
=Match-ups= | =Match-ups= |
Revision as of 14:33, 17 March 2009
Introduction
Pielle is a Frenchman who can control lightning and flowers. He has a butler and sometimes the butler will come out after a victory to provide a service for Pielle.
Moves List
Normal Moves
- Throw - F or B + HP while close
- Air Throw - F or B + HP/HK close while both players are airborne
- Massive Rapier Attack - LP+HP, can be comboed afterwards with super if it hits airborne opponent, uncancelable
- Sexy Hip Hop - LK+HK, leaping overhead
- Pogo Spike - D+LK in the air, Pielle stabs opponent's head from top
- Another Air HP Attack - U+HP in air, Pielle's another air HP
Special Moves
- Bad Iori Copycat Fireball - QCF+P, really bad fireball with horrible recovery.
- Rapier Upper - DP+P, really bad dragon punch, not sure why he has it.
- Lovely Rose Spin - QCB+K, LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.
- Good Iori Copycat Rekka - QCB+P, P, P, good move overall, both used alone and in combos. It can also juggle.
- Beautiful Graceful Dive Swoop Stab - D+LP+LK+HP, good move to catch unaware opponents.
Super Moves
- Rapier Upper Super - QCF, QCF+P, Pielle does multiple DP+P moves, good move to use in combos.
- Lightning Rod Super - QCB, QCB+P, Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked.
- Really Lovely Magnificent Rose Spin - QCB, QCB+K, Souped up QCB+K's move. Good move to punish blatant mistakes. Extremely safe if blocked.
The Basics
- Noteable normals
- Standing B - It is cancelable into rekka, even from very far. Good poke.
- Crouching C - Good for anti air if done very, very early. Can combo into good things.
- Crouching D - It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.
- LK+HK - It is easy to combo after overhead, be aware of his large startup on it though.
- Crossups
- Jumping B - Pielle's only crossup move. It can look ambigious if spaced properly.
- Meterless Combos
- cr.A xN - "Please back off. I need room to look beautiful."
- (Jump in attack OR LK+HK), st.B, Rekka - That combo hurts a lot. If you accidently do Rekka on blocking opponent, stop the first rekka, or you can delay next rekka in hopes of opponent dropping his/her guard.
- (close HP or close HK), A+C - Another strong and simple combo. Unsure if it's breakerable, never saw it happen.
- Combos with meter
- cr.HP, A+C, QCF,QCF+P - Good punishing unbreakerable combo.
Advanced Strategy
Pielle pretty much needs his meter for breakering and getting crossups off from him. His Rekka combo is so strong it's preferred to end the combos with Rekkas rather than using his meter for supers.