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=The Basics= | =The Basics= | ||
*Noteable normals | |||
**Standing B - It is cancelable into rekka, even from very far. Good poke. | |||
**Crouching C - Good for anti air if done very, very early. Can combo into good things. | |||
**Crouching D - It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far. | |||
**LK+HK - It is easy to combo after overhead, be aware of his large startup on it though. | |||
*Crossups | |||
**Jumping B - Pielle's only crossup move. It can look ambigious if spaced properly. | |||
*Meterless Combos | |||
**cr.A xN - "Please back off. I need room to look beautiful." | |||
**(Jump in attack OR LK+HK), st.B, Rekka - That combo hurts a lot. If you accidently do Rekka on blocking opponent, stop the first rekka, or you can delay next rekka in hopes of opponent dropping his/her guard. | |||
**(close HP or close HK), A+C - Another strong and simple combo. Unsure if it's breakerable, never saw it happen. | |||
*Combos with meter | |||
**cr.HP, A+C, QCF,QCF+P - Good punishing unbreakerable combo. | |||
=Advanced Strategy= | =Advanced Strategy= | ||
Revision as of 14:28, 17 March 2009
Introduction
Pielle is a Frenchman who can control lightning and flowers. He has a butler and sometimes the butler will come out after a victory to provide a service for Pielle.
Moves List
Normal Moves
- Throw - F or B + HP while close
- Air Throw - F or B + HP/HK close while both players are airborne
- Massive Rapier Attack - LP+HP, can be comboed afterwards with super if it hits airborne opponent, uncancelable
- Sexy Hip Hop - LK+HK, leaping overhead
- Pogo Spike - D+LK in the air, Pielle stabs opponent's head from top
- Another Air HP Attack - U+HP in air, Pielle's another air HP
Special Moves
- Bad Iori Copycat Fireball - QCF+P, really bad fireball with horrible recovery.
- Rapier Upper - DP+P, really bad dragon punch, not sure why he has it.
- Lovely Rose Spin - QCB+K, LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.
- Good Iori Copycat Rekka - QCB+P, P, P, good move overall, both used alone and in combos. It can also juggle.
- Beautiful Graceful Dive Swoop Stab - D+LP+LK+HP, good move to catch unaware opponents.
Super Moves
- Rapier Upper Super - QCF, QCF+P, Pielle does multiple DP+P moves, good move to use in combos.
- Lightning Rod Super - QCB, QCB+P, Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked.
- Really Lovely Magnificent Rose Spin - QCB, QCB+K, Souped up QCB+K's move. Good move to punish blatant mistakes. Extremely safe if blocked.
The Basics
- Noteable normals
- Standing B - It is cancelable into rekka, even from very far. Good poke.
- Crouching C - Good for anti air if done very, very early. Can combo into good things.
- Crouching D - It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.
- LK+HK - It is easy to combo after overhead, be aware of his large startup on it though.
- Crossups
- Jumping B - Pielle's only crossup move. It can look ambigious if spaced properly.
- Meterless Combos
- cr.A xN - "Please back off. I need room to look beautiful."
- (Jump in attack OR LK+HK), st.B, Rekka - That combo hurts a lot. If you accidently do Rekka on blocking opponent, stop the first rekka, or you can delay next rekka in hopes of opponent dropping his/her guard.
- (close HP or close HK), A+C - Another strong and simple combo. Unsure if it's breakerable, never saw it happen.
- Combos with meter
- cr.HP, A+C, QCF,QCF+P - Good punishing unbreakerable combo.