(Removed the techable "combo" replaced with one from seesaawiki) |
m (Also removed said route from Unrecorded) |
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Launcher route for small characters (Momo,Akira) : {{df}} {{hk}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | Launcher route for small characters (Momo,Akira) : {{df}} {{hk}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{---}} {{hp}} {{---}} {{lp}} {{lp}} {{hp}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | ||
Vs. Hinata, leave out the Air {{hk}} from this combo. | Vs. Hinata, leave out the Air {{hk}} from this combo. | ||
Climactic Scoop (Ran's Team Up Technique) {{---}} {{d}} {{u}} {{---}} {{lp}} {{hp}} {{hk}} {{---}} ( {{qcf}} {{hp}} or) {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} | Climactic Scoop (Ran's Team Up Technique) {{---}} {{d}} {{u}} {{---}} {{lp}} {{hp}} {{hk}} {{---}} ( {{qcf}} {{hp}} or) {{qcf}} {{qcf}} {{k}} {{---}} {{qcf}} {{lk}} |
Revision as of 02:56, 7 February 2025
-Select from below to jump to each section-

| Easy | Medium | Difficult | Advanced | Unrecorded |
About "Textbook" Combos:
Project Justice features a "Textbook" Combo system- also known as "Nekketsu" (Hot-Blooded) Combos in the Japanese version. Textbook Combos function similarly to Chain Combos or Magic-Series Combos present in games like Marvel vs Capcom 2 and Vampire Savior, where combos can be easily executed by inputting attacks in order from weakest to strongest:
(Light Normal Heavy Normal
Heavy Command Normal)
( or
or
6
/ 3
/ Etc.)
However! Combos in Project Justice can be more intricate and complex- extending beyond the simple built-in strings provided by Textbook Combos. Most combos will begin with Textbook combos, however, so it's good to be familiar with the concept beforehand! Study up below!
ExpandPJ Frame Data Glossary |
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ExpandPJ Acronym Glossary |
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Easy
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() 5AAC 236C | |||||
Damage | Hits | Meter Use | Stun | ||
15% | 5 | 0 | - | ||
Useful if you need space |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5B 2C 5D 6C | |||||
Damage | Hits | Meter Use | Stun | ||
20% | 4 | 0 | - | ||
Works at shockingly long ranges |
Notation | |||||
---|---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() 5AAC 214C | |||||
Damage | Hits | Meter Use | Stun | ||
13% | 4 | 0 | - | ||
Can connect 66 5C 623C but after that it's finicky |
Notation | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2A 2C 2D | |||
Damage | Hits | Meter Use | Stun |
17% | 3 | 0 | - |
}}
Medium
Notation | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 5A 5B 2C 5D 6D 236D | |||
Damage | Hits | Meter Use | Stun |
26% | 6 | 0 | - |
Notation | |||
---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 2B 2C 5D 6D 236236K | |||
Damage | Hits | Meter Use | Stun |
35% | 10 | 1 | - |
}}
Difficult
Advanced
Glitches
(Grabbed from Kyosukes main page for now until combos can be expanded upon and categorized)
Unrecorded
(Air)
(Air)
(Air)
(Air)
Combos listed below are from seesaawiki:
Launcher route for small characters (Momo,Akira) :
(Air)
Vs. Hinata, leave out the Air from this combo.
Climactic Scoop (Ran's Team Up Technique)
(
or)